id cautious over Wii U development
Rage dev in no hurry for next gen to begin.
While Nintendo seems to have persuaded a number of third party developers to bring their titles over to the Wii U next year, it seems FPS veterans id Software won't be among them.
Speaking to Eurogamer backstage at E3 today, the Rage studio's creative director Tim Willits expressed doubt that they'll be a big enough audience for a core shooter on Nintendo's new system.
"The Nintendo market is a tough market for us to get into," he explained. "A lot of first party games, a lot of licensed games – those are the ones that have done the best on that platform. I'd love it if we can get a hardcore FPS community going and build on it, but it's tough.
"I think we should keep our toes where we know best," he added.
Willits also stated that he was in no desperate hurry for Microsoft and Sony to bring their own new systems to market.
"Stability in the consoles is good," he said.
"If they want to stack another year or two on this generation I'd be more than happy. I know somebody is working on it somewhere but I don't want to hear about it.
He explained that now developers had finally got to grips with the two HD platforms, they've been freed up to concentrate on the most important part of the development process: game design. A new generation of consoles would only be disruptive, he argued.
"It allows us to focus on the game. You get a technology locked down then you can focus on the design. If you spend too long working on the tech it's so much more difficult. When you know what the platform does you can focus on what is fun."
He added that the studio's current id Tech 5 set-up is flexible enough carry over into the next generation, whenever it might begin.
Rage roars onto PC, PlayStation 3 and Xbox 360 later this year. Take a look at the new trailer below.
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Comments (37) Latest comment 12 months ago
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Neither are Nintendo. They're finally joining the current gen' but in 2012.
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Only this time I can't see Nintendo getting away with being a generation behind again. Their new gimmick is a controller with a screen plus waggle in HD. That isn't enough. If they're charging $250+ for it and using proprietary Blu-Ray media, widely expected of Nintendo, and doesn't allow playback of movies they're in trouble. Customers will look at it plus the PS3 and think "The PS3 can do everything the Wii-U can, has motion controllers and games for both core and families, can play movies in both DVD and Blu-Ray, has a rental service, proper online play and is $## dollars cheaper. Why should I buy a Wii-U just for a controller with a screen?"
The Wii ran away this gen because it offered something completely new, but now others have caught on and are even attempting to surpass them with devices such as Kinect. If a controller with a screen is really the only innovation they're offering with their new console then I just can't see Nintendo shifting major numbers. especially if they want to charge more than $250 as expected.
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your right, i meaan golden eye was anathema to the fps crowd.
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Right, ONE game, from the N64 I might add, does not make a genre fit Nintendo's fans. Do you think Homefront, Brink, Crysis, Resistance, Duke Nukem, Doom, etc. would sell on Wii?
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I wish certain devs would just have the guts to say you hate Nintendo and move on.....I'd have more respect.
"We can't compete with first party sales"....well you better fucking hope Nintendo never goes 3rd party then...as if they do you're screwed if you truly believe that.
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Not exactly one game, the N64 had quite a few good shooters as I recall. Not to mention the follow up to Goldeneye, Perfect Dark had/has a fairly large fanbase.
The stigma is attached to the Wii more than anything, there is no reason why FPS' couldn't become popular on a Nintendo console again. Really it just requires some devs with balls to try to shift their game on the system. I have no problem imagining the games you mentioned on the system, perhaps the bigger worry is that consumers will just choose to buy the game for a pre-established system anyway even if they have a wiiu. With that said unless the genre gets developers and publishers support then it will never have the chance to tap the fanbase that already exists with the system.
I mean seriously, people love shooting stuff. I would be surprised if COD doesn't appear on the wiiu for starters, and wasn't it implied that BF3 may be in the works?
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Whats more i don't think corprate branding goes as deep as you think it does to the majority of gamers. I think that after a year if the console proves capable (and has good online features...:-S ) plenty of gamers will jump ship, through word of mouth and parents buying cos it allows them to watch Corrie without getting into a fight, or the kids leaving the room.
the wii ended up with a bad image, despite being a very capable console. There's no reason this should carry over to the wii u.
Eitherway the success of the wii u (as any platform) or its image will be down to what the publishers allow to be released on the system.
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I don't think it's about hate TBH. With online becoming a bigger and bigger part of the hardcore gamer experience and Nintendo not having served that demographic for the past few years, they're at a serious disadvantage to win the hardcore gamers back over again. It's not just about lots of pixels being pushed around by the hardware anymore. Publishers and developers have to factor that into their decision on whether or not to release a game on the Wii U.
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maybe not homefront.
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I wish certain devs would just have the guts to say you hate Nintendo and move on.....I'd have more respect.
"We can't compete with first party sales"....well you better fucking hope Nintendo never goes 3rd party then...as if they do you're screwed if you truly believe that.
This is a very narrow point of view, and shows a lack of understanding that taking risk can be costly especially if you do not know your market. Developers know their market and so far, FPS hardcore titles like Rage do not sell well on Nintendo console. People purchase a Nintendo console to play Nintendo games. So trying to compete with Nintendo on their console is risky. You look at the games that have sold very well on the Wii and they are not FPS games like Rage. Time is money and wasting resources for a small market can hurt a company like ID. People forget that cost of development for the current consoles are very high and developers have to be smart how they spend that time.
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What is it with you trolls? Worried that it might beat your system or something?
No-one has said ANYTHING about the actual power of the thing yet! Just because some companies are porting 360/ps3 games over doesnt mean its not more powerful....
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Yeah - you're right. Nintendos audience is like me - people who are bored of playing shooting games which all look and play the exact same.
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The next gen architecture is gonna be based on DirectX11 and the Gpu made my.... You guessed it Nvidia and ATI.
Deveolpers have countless exsperience working on these two platforms.
The Next Gen will be alot easier to adjust to than the change from Ps2 to 360.
And ID knows this they just dont want to increase Production Costs.
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It is. It's the next generation on from the current generation - therefor next gen.
If you're referring to how much power it does or doesnt have.. Maybe you're a developer who has access to the devkit and knows exactly what the performance is? If so, please - do share...
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1. Many who want/need the latest games have already got a PS3/Xbox (those core gamers that go out day 1 and buy a game). It takes time to take advantage of a system, so it will be at least 1.5 years to 2 years before Wii-U can begin to match the current benefits of current gen hardware (I mean the system doesnt sound like its going to be released for at least a year yet). The first batch of games will be games already released on Xbox/PS3, these will not sell in big numbers as those people who really want it, will have already got it. Same problem as ME2 on the PS3, games like AC it will be more expensive on the Wii-U than a year old copy.
2. Though Nintendo gamers do and can like different consoles, I think the core of Nintendo users dont care for AAA games such as AC etc, because if they did they would already have a HD console and would get the games day 1. I mean when you see a full priced 2D platformer selling by the millions, you know its not the same audience as the HD consoles.
I do hope the next gen starts in the next 18 months with PS4/Xbox because i do love graphics etc, and would to see better open world games.
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I can't say I'm surprised and I'll be pleased if someone can correct me if I'm wrong, but Id haven't actually released anything THIS generation yet have they?
I'd be amazed if they wanted to have to start re-developing Rage for a new range of hardware just yet... It would be Duke Nukem all over again!
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And no one can accuse John Carmack and friends of being Nintendo haters - their first ever big break came from writing a direct port of Super Mario Bros on the PC. Something not previously possible until John Carmack invented the technique of Adaptive Tile Refresh.
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Amen!
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Nintendo have been rolling out the red carpet for third parties, leaving the 3DS launch window clear of big Nintendo titles to encourage third parties to release their titles, yet some still refuse to jump on board and take a crack at it. They've created a system that looks to be at least on par with current HD machines, they're talking about having an online experience that rivals Xbox Live and PSN (granted we need to see more, but surely interested third parties could make inquiries of Nintendo?), they have a controller that encourages both traditional, dual stick controls and less conventional methods, and they even had the head of EA appear at their conference to declare that every major EA franchise would come to WiiU. For me, the message from Nintendo was clear. If EA, a company that supports every platform with quality content, believes there is money to be made and software to be sold on WiiU, then other third parties should head there too.
But no, apparently it's too tough to compete against Nintendo, or against licensed games, so we may as well not try. So long as that attitude prevails, it really will be the case that only Nintendo software sells on Nintendo systems. Nothing ventured, nothing gained, id Software. I only hope others don't share your outlook--the more markets third parties cater to successfully, the better off the games industry is. The more people that keep the blinkers on and refuse to put in the effort, the worse off developers, publishers and players will be.
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I have to say i hope the nextgen doesn't start for well over 18 months, it takes so much time and resourses to make an aaa title these days that publishers are very narrow minded as to what they'll sell (and on what platform...*cough*) so much that despite the millions gone into these games with hd textures and dx 9 shader tech that there still seems to be little content. Half the games still use very limited colour palletes resulting in either dreary grey or pooey brown landscapes.
And the gameplay in most of these games has taken ages to get anywhere interesting, or do anything new.
If you bring out next gen consoles now (i think its dx11, already well over a year old) it'll just restart the cycle of tedious clonealikes pushing the graphics for the sake of the game. As gamer thats what i care about the most.
just my opinion
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Porting current gen games to Wii U may give an insight into its minimum specs, but doesn't tell us what it can do when its maxed out. It just tells us that some developers are porting existing games. That could just as easily be laziness as a lack of hardware grunt. I wouldn't rely on Nintendo to illustrate graphical prowess either, given their penchant for (no less exceptional) cartoon-like artwork.
I'm not defending Nintendo though. In many ways these assumptions have been brought upon themselves; their announcement was rather premature given the lack of details and content on display, the 360/PS3 footage inferring comparable power.
They also have a long history of making silly design decisions such as using cartridges on the N64, offering no backlight on the original GBA and eschewing DVD playback entirely. I therefore fully expect there to be aspects of the Wii U which make us all ask "Why did they do that?!".
The point I'm making is, Nintendo may only just catching up with this generation in terms of going HD, but in terms of raw processing power, nobody other than those with the dev kits (assuming the dev kits are even finalised yet) know just how powerful Wii U is. If it is only as powerful as the 360 or PS3, I see no technical reason why idTech 5 can't be implemented. Its probably because it'd cost them a fortune to adapt it more than any issues with "the market" for shooters on a Nintendo console. Hell, the market for Wii U hasn't even been adequately defined yet. Perhaps if that was his argument I could sympathise a little more, because I know I for one have no idea whether Wii U suits my gaming habits yet.
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People aren't just going to go there in the hope of getting something.
So in other words, to steal a quote from a terrible movie... "If you build it, they will come."
Put your games on the console and see what happens before making stupid excuses.