Assassin's Creed Wii U detailed

Unique controller features discussed.

Ubisoft has offered a small glimpse of how Assassin's Creed will work on Wii U.

Speaking at a Nintendo third party round table event at E3 today, the publisher announced its Quebec studio was currently working on an Assassin's Creed title for the new console. It refused to confirm whether it will be a new entry in the series or a port of an existing Assassin's game.

However, a representative from its Canadian outpost did explain how the console's controller might be implemented.

The touch screen will display a persistent on-screen map and interactive database, allow for fast weapon selection, display alternative puzzles and be used for the game's eagle vision.

Ubisoft's spokesperson explained that the game will be re-using assets from the PC, PS3 and Xbox 360 entries in the series.

Comments (7) Latest comment 12 months ago

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  • jumpdeveraux #1 12 months ago

    Hmmmmm...
    I can see value in a map - tap it to add an objective or trace a route and it appears on the main screen. Or just peer down to see where the nearest armourer is etc.
    Weapon selection I'm fine with just using the d-pad, touchscreen adds nothing here as you don't really switch between a huge array of weapons mid combat.
    Holding the thing up and it gives you eagle vision equivalent of where you are looking and you can pan around? Quite novel but I'm happy with the eagle vision toggle on a single button - no fuss and less involved to look around.
    New puzzles could be interesting like a lock-pick minigame etc.

    The idea of a screen in the controller is growing on me - just how tactile a tablet feels. Not feeling enough of a compulsion to ditch my PS3 for a Wii-U at this point given what we know (considering all my friends are on PSN) but if anything if Sony manage to connect Vita to PS3 to reproduce most of the benefits they may actually get me to buy a PSV instead (which I wasn't planning on) :-/
    Edited by jumpdeveraux at 09/06/11 @ 04:28
  • spliffhead #2 12 months ago

    Reusing assets (not expanding or improving on) from the 360 and ps3, so much for next gen ninty!
  • Eraser #3 12 months ago

    Nintendo never said this console was "next gen".
  • Shakey_Jake33 #4 12 months ago

    I suspect the WiiU is designed to compete against the consoles of this console generation, rather than the next one. We might even be moving away from the days where gamers could divde consoles up into 'generations' (in spite of the fact that many consoles ran against this trend).
  • Shinetop #5 12 months ago

    I love the eagle vision idea. Instead of making the whole screen go blue and white like it does now, you could hold the controller up to the tv and see NPC's and points of interest glow when you move the controller over them.
  • udat #6 12 months ago

    Is there a camera on the back then for Augmented Reality? I thought there was just one on the front. If not, how will it know if it's looking at the screen or not?

    I guess it could still use the Sensor bar...
  • tomjoadsghost #7 12 months ago

    No problem at alll,for me, with reused assets, they're great looking games - would be nice if the wii u could push them round at a higher, smoother frame rate though, is it possible that they could benefit from some new spangly effects too?

    Sounds like they've got some good ideas for the 'controller... of the future'.

    I think the only things that are likely to put me off is if its just an SE of one of the existing games or if 'revelations' triggers feelings of AC overkill (which i kind of expected with brotherhood but didnt get)