Tomb Raider Preview

Alone in the dark.

After six years of conjuring elaborate puzzles, death traps and dungeons, and four years of drowning, maiming and fracturing every bone in the body of one of video game's enduring icons, Crystal Dynamics is, at long last, about to make its very first Tomb Raider game.

That isn't to say this is the first TR title the studio has worked on, of course. Legend and Anniversary both proved it was adept in the handling of a formula created by Core Design in 1995.

By the time of 2008's Underworld, Crystal Dynamics had that formula perfected. Underworld ticked with the rhythm of one of its own labyrinthine puzzles, taking everything that made the Tomb Raider games tick and pushing the series to a natural conclusion. Those tombs had never been so lush, those puzzles so epic and that sense of exploration so thrilling.

And then, with the isometric co-operative adventure Guardian of Light, the studio proved it knew the formula so well it could flip the perspective, add another player and still create an experience dripping with essence of Tomb Raider.

But now, having taken that formula borrowed from Core Design and extracted it, transmuted it and explored it in every conceivable way, it's time to start again. It's time for Crystal Dynamics to make a Tomb Raider game that is, from the ground up, its very own.

"When we finished Underworld there was a very conscious decision that we'd never really told the tale of Lara and how she got to this situation," says Karl Stewart, who's been the brand director of Tomb Raider throughout Crystal Dynamics' tenure.

"We stepped aside and looked at what that meant – and we realised that Lara had become a caricature of herself."

It's a caricature which has endured, though, and one that's survived not only the attention of Hollywood and a dead-eyed Angelina Jolie but also one complete car crash of a game.

In all that time it hasn't moved far away from its nineties' source; Lara is still a impossibly pneumatic cipher with an improbable waistline, and the Lara of Underworld and Guardian of Light was very much the same as the one that helped define a whole generation of games.

To tear that apart, and to potentially throw away all that makes Lara so popular, is incredibly risky business. Crystal Dynamics is aware of the line it has to walk.

"What we said from day one is that Lara Croft, she's an icon," explains Stewart. "We just need to make sure that we treat that with respect and don't forget who we are – we don't want people to play the game and say that's not a Tomb Raider or a Lara Croft experience."

Nolan's Batman Begins is a recurring influence, and Tomb Raider's aims are much the same; it's about the deconstruction of an icon, about breaking it down and rebuilding it in a novel and at times surprising way. The game will present an approximation of the Lara that we know. The fun part will be seeing how Crystal Dynamics constructs her in its own way.

At the hear of the new game is a younger Lara, straight from college and untouched by adventure as she sets out on the Endurance, a ship captained by family friend Roth. A dramatic and violent storm that hits just off the Japanese coast tears it apart. A frail, distraught and solitary Lara is left drifting in and out of consciousness upon the shores of a rain-lashed island.

The story is told in tightly directed cut-scenes (for the first time, Crystal Dynamics has employed a cinematographer). There's the slightest hint of the digital aesthetic that defined Kane & Lynch: Dog Days in the time-code that runs through loading screens, and in the hurried and intense camera work.

There are also glimpses of the kind of opulent tombs that have defined Tomb Raider itself, though they're hidden behind a vision that's darker and more gritty. The sense of exploration which accompanied the opening moments of past games is replaced by one of abject fear.

It's a fear that's well maintained through an opening section which, we're told, offers up a vertical slice of the game. Lara wakes up, suspended upside down and bound in rope. With a little waggling from the player she works her way free, only to plummet with little grace straight on top of a rusty nail.

Her scream is chilling. The way she limps to her feet indicates this isn't the invincible action hero of before; this is a very real and fragile Lara, abandoned in a dark and frightening place. She's a survivor but not yet an adventurer. As such it's no surprise that with regard to these early moments, as Lara scrambles in the darkness, survival horror games such as Dead Space are the closest reference point.

This impression is reinforced by the in-game prompts floating around the game world, and by the tight reins that are kept on the player. It's a controlled experience, with the player's input limited to a degree that's initially galling. Lara's path seems strictly defined as she pushes her way through slim crevices or finds herself wading through flooded passages.

It's a restriction that's deliberate, though – by taking away control from the player, Crystal Dynamics reinforces the message of helplessness. This isn't yet the free-running and athletic Lara. According to Stewart, it's all part of an attempt to completely reverse the series' ethos: "It's about getting out of tombs as opposed to going into them," he says.

Cinematic scenes tell the story of Lara's escape, often plunging our heroine into danger as she flees from the dark caves. At one point she's pursued by a crazed survivor who's promptly crushed by a falling rock. The action unfolds via quick-time events, requiring the player to tap the shoulder buttons furiously in order to scale walls in a panicked swirl of limbs.

Despite all the novelty there are hints of the Tomb Raider of old. Lara's escape is punctuated by one large, cunning puzzle that requires explosive barrels to be transported through a complex mechanical system, in order to blow apart a gate. A new Survival Mode feature highlights pertinent objects in a dim yellow glow - although its use is limited to when Lara is standing perfectly still.

There are even stronger hints of the old formula in a later section which shows Lara as she begins to unlock her athletic potential. A beacon flashes at the top of a hill. Lara stands below, amongst the rain-lashed rooftops of long-abandoned dwellings. She is looking for a survival pack to aid Roth and must work her way to the summit. The action that ensues is vintage Tomb Raider.

A slight awkwardness pervades her movements, though these will likely disappear as the game progresses. New for this instalment is a strong Metroidvania influence, with new equipment and new abilities allowing new areas to be reached.

There's a sense of mystery in the island that's going to fuel much of the narrative.

After the confines of the early escape sections the game will consist of small mini-hubs to be explored, with base camps dotted around. These will offer a place to rest as well as fast travel across the island.

If there was any doubt that this is a Tomb Raider game there's a strong dose of animal cruelty to prove otherwise. Once the beacon is reached Lara explores a small, dark cave, guided by the persistent blip of a transistor on the survival pack she must retrieve. A wolf abruptly attacks. Lara responds by stabbing it savagely and repeatedly in the face. It's a cold and very violent death, far removed from the flippant tiger slayings of the past.

Such fleeting glimpses of the old Tomb Raider are visible throughout this new, gritty reboot. The old staples are being retold and re-tooled in new and surprising ways. It's a deconstruction carried out with surgical precision by a developer with intimate knowledge of its subject. This might end up being not just Crystal Dynamics' very first Tom Raider, but the very best in the series.

Comments (49) Latest comment 12 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Spong #1 12 months ago

    w00t! First post.

    EDIT - Honestly, negged for being chuffed at having post #1? How heartless are you lot? I have precious little pleasure in my life as it is. I bet most of these negs are coming from the members at TRF. Minus seventy-six? Awesome, that's nearly a personal record, and I didn't even need to write "looks fantastic!"
    Edited by Spong at 07/06/11 @ 13:19
  • tonyholland #2 12 months ago

    Tom Raider? Sounds like a reboot alright...
  • jaywalker3010 Verified Mastering Manager, Square Enix #3 12 months ago

    Spell check doesnt work when Tom is obviously in the EG dictionary ;)
  • Spong #4 12 months ago

    By the way EG, the game isn't due for release until Q3 2012.
  • wogsy81 #5 12 months ago

    I saw the trailer for this yesterday and was very impressed. The FMV (do we still use that word?) was spectacular.
    Now after seeing the gameplay trailer im even more impressed.

    Whats with all the really loud "ooohhh's and ahhhh's" coming from Lara though.
    Im not playing this with the surround sound on as the neighbours will think im watching a porno.

    Looks bloody good though i must admit.
  • Cheddar99 #6 12 months ago

    Tom Raider? Bramwell, Champion or Sellick?
  • BigDannyH #7 12 months ago

    Guardian of light was ace. Great gameplay mechanics used inventively. If it's the same guys that made that then I am most definitely in!

    It does look more Nathalie Drake than Lara Croft though, not that there's anything wrong with that ...
    Edited by BigDannyH at 10/06/11 @ 00:33
  • FooAtari #8 12 months ago

    The hand holding killed it for me. You are constantly told what to do on the hud. Some games may as well just be movies...
  • BuckEntropy #9 12 months ago

    It was weird seeing this and NFS: The Run first (QTEs in a racing game, FINALLY YES!), then Uncharted 3...

    We'll see but I don't like this trend at all personally, I'm already finding niche/indie games and smaller DD material dominating my interest; and if all this glorified Dragon's Lair shit is the new core outside of multiplayer FPS's then maybe I'm just not a 'real' gamer anymore.
  • 3william56 #10 12 months ago

    Nice CGI, but tragic dialogue and voice acting, and could they make LC any more generic and bland? Yet again, you have to hand it to Naughty Dog, who were able to make two interesting, attractive, strong women characters. Chloe was more Lara Croft than Lara Croft has been for years. Unless the TR scriptwriting takes a real leap upwards, replacing the plodding earnestness with some wit and flair, this has grumpy Prince of Persia written all over it.
  • bad09 #11 12 months ago

    My Mrs is a huge TR fan and the pair of us weren't won over with the grunting scripted QTE Lara we saw last night. As stated in this preview though there are glimpes of the open worlds that made TR interesting so it might turn out great.
  • YailBloor #12 12 months ago

    'At the hear of the new game is a younger Lara' and 'Tom Raider'. I really like EG, but deadline pressures are no excuse for stuff like this slipping the net. Kind of blows their credibility....... Harsh, but true.
  • konniehuqfan #13 12 months ago

    Is that Lara Croft or Katniss Everdeen?
  • xandoodle #14 12 months ago

    So... she doesn't wear shorts anymore then?
  • HyperTails #15 12 months ago

    I spent pretty much my entire PSone days glued to Tomb Raider. Loved it. Then the PS2 came out, and for God only knows what reason they lost the plot. Angel of Darkness is best left forgotten, Legend was short and patronisingly easy... and not what I expected from a reboot, TBH. Anniversary was brilliant though, and Underworld was good, but worse than Anniversary and not a classic Lara Croft adventure IMO.

    But this... THIS has reignited what is my no.1 game series at heart. More excited for this than I am for Uncharted 3, despite the amazing footage shown at Sony's conference. Please Crystal... PLEASE DON'T MESS THIS UP!
  • Kazama74 #16 12 months ago

    ' Tomb Raider is due to be released 2011 on PC, PlayStation 3, and Xbox 360. It's also available for PC at GetGames. '

    I thought this was supposed to come out 3rd Q 2012?
  • nuanimal #17 12 months ago

    Exactly what Tomb Raider needed - a gritty reboot. Oh wait... actually... no it didn't....

  • spekkeh #18 12 months ago

    I never really liked Tomb Raider much, Lara's character and physique were completely implausible and I found that Soul Reaver's control scheme was infinitely better (and later on there were other adventure games like PoP that just seemed more worthy of my time). This however definitely has me interested. I do hope they cut down on the moaning; here they try to not stress her sexuality and yet it feels even more awkward.
  • apoc_reg #19 12 months ago

    Apart from the rubbish highlighting system from Enslaved it looked good
  • kinky_mong #20 12 months ago

    New for this instalment is a strong Metroidvania influence, with new equipment and new abilities allowing new areas to be reached.

    This one line piqued my interest much more than the "hold forward and do a few QTE's" video from yesterday.
  • apoc_reg #21 12 months ago

    @Spong

    Yes... because its dumb to A) be chuffed by that and B) fill the comments sections with comments that dont actually add and comemnts to the deiscussion... at least writting Looks fantastic! would be adding to the discussion

    So yeah... +1 to negging you im afraid!
    Edited by apoc_reg at 07/06/11 @ 10:52
  • rayscoota #22 12 months ago

    After watching the E3 presentation for this game it seems they have lost what made tomb raider so interesting, exploration at your own pace. rail roading and constantly jumping or button mashing in a quicktime event has nothing to do with tomb raider this will be the first tomb raider game that I wont be buying and yes I still have all the others right back to the big box PC tomb raider gold edition. Lara Croft R.I. P you will be missed..
  • Saxo #23 12 months ago

    Looks nice, gonna get this game, however i allso thought underworld was great.
  • Dave_McCoy #24 12 months ago

    This is the first part of the game. Presumably a tutorial, easing you into the controls etc. Of course it's going to hand hold like a lot of games do now. I'll wait to see how the open world sections and climbing about work out before I proclaim "oh noes, it's the death of Lara!!!1"


    I'm very interested in this, it looks great. Give them a chance, it's over a year off.
  • kamps09 #25 12 months ago

    Okay, its holding hand, i agree, there are gamers who need it. But, dammit, how hard is make it optional. So if im up to challenge, i just can turn off every clue and highlighted object from menu and fall to death if im not fast enough. Lots of games dont leave that kind of option, for example platforming in Enslaved - its almost on rails when you climb and jump. Not almost. It IS on rails.
    Edited by kamps09 at 07/06/11 @ 11:37
  • alimokrane #26 12 months ago

    My excitment for this is THROUGH THE ROOF! really really cant wait
  • varsas #27 12 months ago

    Isn't the survival instinct aspect where items are highlighted the same as the detective mode in AA i.e. it's optional?

    QTEs aren't that bad but the fewer the better as UC has done; the last section running out into the light could have just been controlled by the player.
  • bslsimes #28 12 months ago

    Lara hasn't been "impossibly pneumatic" since Crystal Dynamics took over.
  • Caimbeul #29 12 months ago

    Looking forward to it.
  • MiY4MOTO #30 12 months ago

    I can't believe people saw the same presentation as me? I was stunned; Tomb Raider has never looked as exciting. What are people complaint about?

    Yes there were 'prompts'... it's the games opening sequence and I can't remember the last time I played a game that didn't tell me to press "X" to pick up the first time you find an object.

    Also I loved the sound design and the 'scared' Lara, rather than the cocky arrogant one of old. I wasn't convinced when I read they were recasting her, but as much as I liked Keeley Hawes, they needed to change the voice, and now I've seen the game I can see why.

    As a fan of Tomb Raider 1, 4 and Underworld I felt that Uncharted had surpassed Lara these days, but this Lara Croft finally looks poised to unseat the usurper Nathan Drake.

    I can't wait for Uncharted 3, but I can honestly say I've never looked forward Tomb Raider game as much as this one. Shame it's delayed until 2012, but they *need* to get this right. We don't need another Angel of Darkness here.
  • Madder-Max #31 12 months ago

    'Dead Space Raider' then?
  • Moribundman #32 12 months ago

    I was watching the E3 presentation at the office before I went home and I swear my manager thought I was watching porn.

    Not so much "Her scream is chilling" as "the protracted period of moaning, sighing and grunting with no other background noises sounds a little rude"...
  • SBfistfun #33 12 months ago

    QTE...noooooooooo
  • jamhead #34 12 months ago

    To someone who has never been hughely into Tomb Raider, this looks really promising. Can understand why some fans may not like it, but from the text, this sounds really great to me.

    Realy like the idea of getting out of tombs rather than into them, the fragility of Lara etc. Good stuff.
  • vizzini #35 12 months ago

    MiY4MOTO: I can't believe people saw the same presentation as me? I was stunned; Tomb Raider has never looked as exciting. What are people complaint about? Yes there were 'prompts'... it's the games opening sequence and I can't remember the last time I played a game that didn't tell me to press "X" to pick up the first time you find an object.

    Compare and contrast to AC: revelations gameplay; AC is outside with more expansive free camera angles(mostly free) and uses higher polygon(couts for alphafx), higher quality pixel shader fxs (for water, fire) and real input for combat gameplay. The final polish(particle smoke etc) on this gameplay isn't at current multi-platform levels, even though it uses pre-set close up cameras whenever the fx might ramp up, probably to alleviate fillrate demands.

    If the controls in action are simple enough(QTE maybe even kinect suitable), and the camera angles are mostly pre-set, how would you feel you were actually contributing anything as the game's user?

    Enclosed caverns are easier on an engine; outdoors (large draw distances) is where you really see the true visual fidelity(like AC: revelations), and that was the part when the FMV part ended the demonstration which is slightly telling.
  • fragglerocks #36 12 months ago

    This did look good from the E3 demo. But my god the grunting, it's worse than tennis players, keep it down Lara.
  • P1GEONPOO #37 12 months ago

    A famous explorer once said "snakes, i hate snakes"
  • Ptarmigandalf #38 12 months ago

    "via quick-time events"

    FAIL.
  • neonxaos #39 12 months ago

    Day one for me... day one all the way. I will sacrifice non-linearity for immersive drama any day, and all the little character details and flourishes floored me with this one. Lara really seems to BE in the environment, reacting to everything. We have suffered with invisible barriers and generic responses for so long - when you tailor the environment and use the current technology to its full potential, you can do so much more. Uncharted paved the way, but this just looks like it's on a whole new level. Very impressive, Crystal Dynamics, I did NOT see this coming.
  • metalangel #40 12 months ago

    They've stopped making the ridiculous 'puppy fat' description, not to mention old-shape Lara. A shame, it would be quite amusing to have this dark, disturbing adventure being undertaken by a woman who has to stop every five minutes because of back and chest pain, and is more elated to find replacement elastic for her bra than batteries for her rescue beacon.

    Not sure about this retconning either... jailbait Lara was in The Last Revelation, after all, having a jolly adventure with Von Croy.

    I'm not sure if I'll be able to take the constant grunting and moaning. Is she jumping between rocks or being DVDA'd by some burly men?
    Edited by metalangel at 07/06/11 @ 14:28
  • MrXToTheN #41 12 months ago

    The game will consist of minihubs? I expected a completely open world. A bit disappointing to hear it won't be just that. Still liked the gameplay footage pretty much.
  • Snufkin #42 12 months ago

    She'd still get it.
  • chris_ace #43 12 months ago

    Post deleted at 11:55:13 13-12-2011
  • alcides #44 12 months ago

  • Spong #45 12 months ago

    "Not sure about this retconning either... jailbait Lara was in The Last Revelation, after all, having a jolly adventure with Von Croy."

    There's no retconning in the new game, this is a complete reboot, the slate that is the Tomb Raider universe is being wiped entirely clean. All there is now is Lara's new bio and a few brief details about her companion on the expedition, Conrad Roth.
  • darc #46 12 months ago

    "It's also available for PC at GetGames."

    I assume you mean "will be"?
  • JonFE #47 12 months ago

    Properly excited about this, although the animation looked a bit stiff at times (either that or I've been spoilt by Assassin's Creed!). Could this be the mature, adult Tomb Raider game I've been waiting for?!?
  • layleeloo #48 12 months ago

    Oooooh another boring same old same old game on the HD machines....Yawwwwwwwn
  • intpleeus #49 12 months ago

    @nuaminal

    Actually, Tomb Raider is one of the few franchises which really did need a gritty reboot. The recent spate of "gritty" reboots is kind of annoying, but it's not because such reboots are always wrong.