The Keepers Of All Games

How to preserve a medium that does not value its past.

The National Archives, Kew: home to records, documents and other ephemera of cultural importance. It may be a short distance from the grime and bustle of Westminster, where Britain's future is cut and shaped daily, but to enter its leafy grounds is to press pause on that work. Instead, it offers a chance to reflect upon and study the notable detritus of our past, a national Wikipedia made of bricks and mortar, where history is held and filed in neat, curated rows.

It's here that Iain Simons and James Newman, co-founders of the National Videogame Archive project, have called a meeting to discuss their efforts to preserve the digital heritage of the interactive entertainment industry. It's a poignant choice of venue. For all the great many things preserved at The National Archives, not one is a video game.

A Link To The Past

"In part, it's because of the self-destructive nature of video games," says Simons attempting to explain why there has been no successful effort to preserve the medium's past to date. "The games industry has created a cycle where it actively chooses to de-value its own heritage. It has, in fact, created business cycles entirely predicated around the idea that new stuff is better than old stuff. The next game is always the best game. Logic tells us that old games should disappear because the new ones are the only ones that are relevant. It's not even an upgrade culture: it's an obsolescence culture."

To illustrate his point Simons pulls out a paper bag, emblazoned with the video game retailer Game's logo. The idea, he explains, is that consumers grab one of these bags from one of Game's stores, take it home and place their old games in it, ready to trade in for new ones the next time they visit. "It looks like a sick bag," observes Newman. "It's a cross between cash-for-gold scheme and a receptacle for digital vomit."

3

The National Archives.

"There is a churn in the games industry of something that was once valuable at its point of sale that then becomes inevitably recyclable," says Simons. The trade-in economy writes out the value of old games, he argues. "There becomes an urgency to get something played as quickly as possible before it turns to worthless rubbish in your hands. The obsession with pre-owned games alongside the astonishing depreciation of games in the pre-owned market is something that is particularly influential in focusing players on the future and discarding, or at least devaluing the past."

While the sense that old games are little more than currency to be used in purchasing new ones is built into the contemporary retail landscape, for Newman it's also built into the development cycles of our industry. "We have become used to thinking about videogames as hardware and software rather than cultural products. We talk about them in marketing and advertising in the same way we talk about Windows or Office.

"Even when games are reviewed we often see talk of 'graphics' and 'audio'. We focus on the technological. We obsess about polygon fills and screen resolutions. We look at how much more 'photorealisic' the characters are in the sequel compared with the original. So often, we invoke old games and old games systems as benchmarks by which we judge how much better, faster, wider, the successor is."

Indeed, of the 40 or so people in attendance at the presentation, only two of us are journalists. Everyone else works for the National Archives. It's a clear illustration of the institutional disinterest in our medium's heritage at every level of the industry, from publisher to retailer, to consumer to press. Who would want to read about bygone games? We are taught that they are old, obsolete, worthless.

Defender

Simons and Newman do not share this point of view. "The idea of a National Video Game Archive came about after a frustration that there was no single resource to direct students or parents to if they wanted to find out about games," explains Newman. "Iain and I wrote a book called 100 Videogames for the British Film Institute in 2007 and one of the frustrations was that we had was that a lot of the games we were writing about simply couldn't be played. Even seminal titles like The Legend of Zelda: Ocarina of Time - titles that frequently top 100 Best Games lists – weren't easily available unless you wanted to rummage through bargain bins or download ROMs and emulators.

"We thought that bargain bins and consoles that eventually end up falling apart (because, we should remember that everything falls apart eventually), illegal ROMs and emulators that get 80% of the experience of the original are clearly not the way to preserve the history of gaming. Games are an important part of popular culture and any attempt in years to come to understand what the popular culture of the late 20th/early 21st century would be pretty impoverished with no access to videogames." So the pair partnered with Nottingham Trent University and the National Media Museum to begin working out what a video game archive might look like. But while it's easy to argue for the relevance of preserving gaming's past, working out how to go about preserving that past is another question entirely. 

"The technical issues faced are substantial," says Simons. "Some games are extinct; some are missing; the ones you can find have to be migrated to new systems and emulated, whereupon they sometimes become almost unrecognisable from the originals; and then there's the army of Intellectual Property lawyers to stop you doing any of it anyway." As such, the Archive's approach to preservation has, thus far, been somewhat scattershot.

"Our aim is to collect, preserve and exhibit a whole host of materials from game cartridges and disks, through to design documents, marketing and advertising, fan-made maps and artworks, and videos of players playing," explains Newman. "So, we try to cover the full extent of videogames, from the initial design through to the objects themselves, to records of how they were played once they were released."

Gotta Catch 'Em All?

The collection of these artifacts is currently held in vaults at Bradford's National Media Museum, with parts of the collection available to the public. Despite having premises to house the collection, the question of storage is, of course, pertinent and leads to another question: how much to endeavor to collect? Surely the plan isn't to make a library of all games?

"No museum can attempt to save everything so we have to be selective," says Newman. "We have a collections policy that identifies specific collecting themes and we have an exhibition strategy that guides our collecting as we acquire objects for display. Similarly, although it's the National Videogame Archive, it's not a British collection per se. Rather, it's intended to reflect the games that impacted on this country and helped to create our gaming culture. So without doubt that means collecting from the UK's rich heritage but it also means looking to Europe the US and Japan."

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Bradford's National Media Museum.

If the plan isn't to attempt to preserve all games, then someone must have the job of choosing what games are to be included in the archive. As such, what constitutes notability? "That's a really tricky issue and is at least part of the reason we have collecting policies and themes," Newman explains. "We try to tell stories as much as preserve individually important games.

"By picking particular narratives to tell, whether they are something like 'user-generated content' or particular genres of games, for example, we can select titles whose features will contribute to enhancing understanding. This also allows us to move away from simply dealing in the 'best' games to being interested in the most illustrative. Things like the IGDA Game Canon is absolutely great but we probably already all agreed that we needed to look out for Tetris and Doom. What about Horace Goes Skiing? Game & Watch Parachute? N64 Superman?"

Indeed, Newman believes that 'bad' games can be just as important as 'good' games to capturing gaming's history and that there's a danger that our history becomes exclusively defined by titles that enjoy universal acclaim. "We need to be careful that we don't just end up with a list of the usual suspects - all those lauded games that everybody agrees are great. They're not the only things we want to preserve. The history of games is full of terrible games just as it is full of AAA successes. Look at the Smithsonian's Art of Games crowdsourcing project - there's not too many surprises in there. We must be careful not to preserve only that which is universally lauded in its time."

Another World

The idea of a collection of a relatively new medium's formative creations is romantic. But, why does the team believe so strongly in its importance, especially when the industry itself seems uninterested. "Maybe it isn't important," says Newman. "We think it is, but maybe it isn't. However, we think it's better to preserve the stuff and later work out it's unimportant than let it disappear and work out later that we should have saved it.

"Second, we'd probably also say that it isn't just gaming's formative history that needs saving. Certainly, we stand to lose plenty of games as well as the stories behind them as their creators pass away - but we stand to lose just as many modern games.

"With digital distribution we see the disappearance of physical media which means there is no material object to preserve, with online patching and updating games change so it is increasingly difficult to work out what the game is as new levels are added and gameplay fixed/changed; with online games we might even ask where the game is and how we could ever archive or preserve it. Even if we could get access to the servers, the gameplay isn't stored on them, it happens and is gone forever. Unless we devise strategies for dealing with and recording gameplay we stand to lose far more than just old games."

But, to play devil's advocate for a moment, in a medium that, unlike many others, is iterative in many of its product releases, is it really important to preserve, say, FIFA '98 when we have FIFA 2011? "The idea that the games industry is in a permanent state of innovation and disruption that sees each new title or hardware platform render that which it replaces obsolete is an interesting and potentially problematic one. In one sense, it doesn't matter to us – FIFA 98 is potentially as interesting as '11, '12 or beyond. They are documents of their time and they represent attitudes towards game design at a specific moment.

"Where it becomes a problem is when we think of the new game being better than the old one. This is an idea that marketing and advertising tends to promote - quite understandably - and it's certainly something we want to challenge. Comparisons with other industries and cultural forms are always difficult but it's worth considering whether we think the same way about old music as we do old games. Despite the apparent technological progress that's happened in the recording studio, we don't automatically denigrate music that didn't have the benefit of 24-bit Pro Tools HD or Autotune. The Beatles albums don't sit in bargain buckets for 99p because they are old or because they don't take advantage of the latest studio technologies."

Wipeout

On of the greatest challenges facing the collection is ensuring the ongoing playability of any video game collection's specimens. Consoles, joypads and peripherals are all made of plastic, which is inherently unstable. Contacts on cartridges and chips corrode and stop functioning while even the data stored on optical discs or EPROMs eventually disappears as the storage media decay.

However, where games present particular challenges is by virtue of their interactivity. Games want to be played and we need to work out what to do with the play. How do we preserve it? Or do we try to preserve the game so that it can be played in the future?

One potential idea the pair is toying with is an oral approach to preserving play, for example with videos of players playing through a game while talking about what they are doing, and describing the cultural context in which they first played a title. "Games do not necessarily have to be playable for their play to be understood by a viewer," says Simons. "Increasingly we believe that play is what we have to capture, not playability."

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The National Archives, Kew. And some lovely malards.

Newman agrees: "We question that value of making a game available to play in 100+ years time when the player may be so utterly divorced from the lived reality of the game as it was. It isn't just about seeing Jet Set Willy in the historical context of the miner's strike in the 1980s, or even as a sequel to Manic Miner. We also forget how much knowledge you need to play games. Take a modern beat-em-up. It relies so heavily on references to Street Fighter II in its control system that without that knowledge, it is difficult to properly appreciate and certainly difficult to play."

"Although it is typically the goal of games preservation, we're not sure whether trying to ensure that games are playable in the future is necessarily the best objective. We're not saying we shouldn't do that but just that we might learn as much from seeing them being played by the players that really knew them, hearing those people talk about them etc. We know this idea is a little off-the-wall and isn't the official position of the National Videogames Archive, but we think it's possible that 'non-interactive' media like gameplay videos might be a central part of the interpretative strategy for videogames as we move forwards."

Whether through storing consoles and game boxes in warehouses, or oral documentaries of playthroughs on YouTube, few who truly care about video games would argue against the value in preserving the tapestry of our medium's evolution. And beyond that, interesting video games remain interesting. The idea that new creations supersede old ones is a fallacy. The National Videogame Archive is a project not only to preserve that heritage as a museum, but also to acknowledge the fact that that many video games -- despite what their publishers might want us to believe as they promote the next big thing, and the next, and the next again -- offer timeless experiences. They just need someone to bottle them.

If you are interested in donating games, hardware, artwork, code or even narrated playthroughs of games to the National Videogames Archive then visit www.nationalvideogamearchive.org for more details.

Comments (62) Latest comment 12 months ago

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  • Genji #1 12 months ago

    Great article.
  • Amajiro #2 12 months ago

    One of EG's finest articles. Great reading and very interesting.
  • octo #3 12 months ago

    There is already a very successful, community delivered response to the cataloging and archiving of arcade games (and ensuring their re-playability) in MAME. In fact I would go so far as to say that emulation provides the most realistic opportunity for preserving video game heritage. Certainly the answer is not a physical building with old titles on a shelf staffed by people who don't really care about the medium. What needs to be worked out is how publishers can continue to promote or revamp their back catalog (however that is acquired) whilst allowing emulation to exist more broadly.
  • carrotcake #4 12 months ago

    Great article, agreed. Wish I preserved some of my old stuff especially the SNES and Dreamcast and all of the software. Only when reaching adulthood did I stop feeling like every new game is the best game ever and dumping the old stuff.
  • bad09 #5 12 months ago

    Great article.

    PC emulation and the likes of MAME do a top job of keeping old games alive and well, people can (rightly so) bemoan piracy on retail games might possibly affect some sales but for old games no longer out there the internet is a life line enabling people to sample the greatness of the past.
  • nuanimal #6 12 months ago

    "The idea, he explains, is that consumers grab one of these bags from one of Game's stores, take it home and place their old games in it, ready to trade in for new ones the next time they visit. "It looks like a sick bag," observes Newman. "It's a cross between cash-for-gold scheme and a receptacle for digital vomit."

    Best remark I've read in ages. Excellent article.

  • Burkey #7 12 months ago

    Really, really enjoyable article. Well done EG.

    "Who would want to read about bygone games?" - Why us readers of Retro Gamer, of course! ;)

    (PS. There's a stray bracket at the end of the first paragraph of Page 2.)
  • JoeGBallad #8 12 months ago

    I've never understood this industry's (and, sadly, a huge number of players') obsession with the new and subsequent rejection and dismissal of the old.

    The nail was hit right on the head here: the idea that 'new' and 'better' go hand in hand while 'old' is mistaken for 'obsolete' is a baffling phenomenon. What makes it more baffling is that it's exclusive to games. No other industry is so disrespectful of it's own immediate past. It's hard to say who to blame for the spread of this idea. It's very easy to blame the industry itself, in it's constant marketing race to push new products. It's almost as bad as those old Persil ads ('we said or last product got you the whitest whites, but this one gets them even whiter!')

    It's not even as if the advancement in technology is unique to games: films and music have gone through similar transformations over the years, and yet people are willing to appreciate the aesthetics and qualities that each generation was able to give. Not so with us though. We get stuck with tired cliches like 'it doesn't match upto today's standards' or 'the gameplay still shines through the dated graphics' whenever we read an article on retro games. As if 'today's standards' are all that!

    Jet Set Willy, mentioned in the article, plays and looks fantastic. It always will. It's labyrinthine mansion, creative baddies, dark sense of humour and unconventional portrayal of an adventure are unique and timeless. Now let's compare that too-

    No! Let's not compare! The point I'm trying to make is we shouldn't always have to compare to validate our own past. When you start doing that, you fall into the trap of believing that new is better, and that leads to one of the biggest fuck ups the film industry ever made: you end up with...

    The Psycho remake! A shot for shot remake if Psycho, using all the benefits of then modern film technology. You know what? It's pish. It's soulless. We're getting dangerously close to that situation nowadays, what with the current trend of HD remakes etc. Sadly, these are necessarry to preserve the true greats. In an ideal world, you'd still be able to goto HMV and just pick up a copy of Ocarina for your N64. Now you have to buy a £180 piece of kit to play it in it's new fancy pants form. (hypocrite time, I'm probably going to buy it and love it, but then my argument isn't that it's no good, just that it shouldn't have to be this way.)

    Right, I'm rambling on.

    My point is, and always will be, we need to collectively change our attitude when it comes to the progression of games. If anything, it'll give gaming the gravitas that films and music have garnered over the years.
  • dr_zoidthrob #9 12 months ago

    I've got TONS of old games sitting around at my Mums, I should get 'em together and donate.

    Also, I wonder why Horace was phased out at GameCity Nights. Granted, the slideshow/ quiz has stopped, but the H-man could still be placed somewhere in the room (it's big enough to hide a small Horace cutout).

  • Buenos_Estente #10 12 months ago

    The dirt 3 advert is the most annoying i've come across in a long while, wont piss off so i can actually read the article!
  • BTBAM #11 12 months ago

    One should be wary of making the comparison to music. The Beatles don't sound as far apart in terms of sound quality even to Opeth. Maybe a few notches. Same with lots of 60s music, and 70s.

    The difference between GTA III and GTAIV is absolutely massive, technologically wise. It's like the Beatles being recorded in the back of a Vauxhall Astra on 2 tracks directly onto casette via a Woolworths microphone, and then modern music being recorded in a fancy studio. The changes are so huge because I don't know how settled the medium is yet. The leaps and changes from the games industry are massive from generation to generation and until that settles down I will always view older games more prejudicially. Don't get me wrong, I still play Saturn Bomberman, Panzer Dragoon and the odd silly shareware game made by Ambrosia software for the Mac, but generally games are better because of the experience they offer and the parts of the consciousness they can stimulate. Think the element of 'escape' is even more compelling than it ever was. I can appreciate the cleverness and brutality of some of the old games, but that's more of an admiration than a full 'I love this' that I get from Oblivion, for instance.

    That's why I prefer to play newer games, anyway.

    Great article though, really good read.
    Edited by BTBAM at 01/06/11 @ 09:48
  • coolbritannia #12 12 months ago

    Great article. Well done.
  • Ingram85 #13 12 months ago

    I think its just another form of baseless snobbery tbh, i realise as an industry it doesnt help itself for the reasons the article rightly points out but look at the car industry as a comparison, it almost mirrors the whole 'new is better, updating old versions, trade your old one in' features of the gaming industry yet we still respect the classics and how they got us to where we are today.
  • Whitster #14 12 months ago

    The Dirt 3 TV ad is also annoying.
  • Scritti #15 12 months ago

    Yep, great article.

    I've never understood all the trading in that goes on. So many people have a "played that, move on" attitude to games these days as if they've just watched an episode of Eastenders or something.

    Maybe I'm just fortunate enough to have just enough disposable income to keep my games and not trade them in. Waiting, generally, until they're under £20 on Amazon certainly helps. I now have nearly 500 games on PS1, 2 & 3, PSP, XBOX, 360, Gamecube & Wii. Haven't even had time to play most of 'em, maybe I never will, but it's nice to know I can pop any of them on whenever I feel like it. I'm not relying on servers not going down or hard drives corrupting.

    Maybe it's just because I'm older than most people who play videogames (at 39). Love the excitement at new technology but that doesn't diminish my love of great gameplay. I'll admit to being hugely disappointed whenever I've gone back to about 95% of anything pre-Playstation but I can still go back to releases from 1996 and have fun. I know a load of people slag off the early 3D polygon games of the PS1 but give me Tomb Raider, Resident Evil, Colin McRae Rally, Klonoa, Spyro, Metal Gear Solid, Dino Crisis, Silent Hill, etc over the entire Megadrive or SNES catalogue any day of the week. Still hate to see those old 8 & 16bit games lost forever though.

    My point being that a great game is a great game regardless of how old it is (ish). Resident Evil 4 is lots better than Resident Evil 5. Tomb Raider (1996) is a LOT better than Tomb Raider - Angel Of Darkness. Doom 2 is better than Doom 3.

    And there are loads of games than do indeed have superior sequels but that doesn't stop the brilliant originals (Silent Hill, God Of War, GTA 3, Onimusha, Project Zero, Uncharted, Mass Effect, Gears Of War, etc etc) from still being great videogames and worth keeping forever.
  • Smugglarn #16 12 months ago

    Good Old Games (gog.com) certainly makes an effort to raise interest in older titles. They even make them compatible with the latest operating systems, but maybe these guys focus more on console gaming?

    also, malards can hardly be described as 'lovely' - the sick bastards.
  • sega #17 12 months ago

    Yes I find it shocking how old games are treated. Take Shenmue, for example - it's one of the most expensive games ever made (either second or third now), years of work was put into it and it's considered to be a masterpeice. However the only way to play it is to track down a second hand Dreamcast copy on ebay, usually for a ridiculously inflated price. Imagine if Star Wars never made it to home video or DVD - it just had its time at the cinema in 1977 and was then forgotten.

    It's good some old games are now starting to see the odd re-release with the likes of Virtual Console and Live Arcade, but we all know there's many, many classics that will never see a re-release. Unfortunately there'll always be titles that can only be enjoyed by collectors.
  • Whitster #18 12 months ago

    @Sega

    Don't get me started on that. I missed Shenmue 1&2 the first time and would really like to go back and play them due to all the good things I hear, but finding a working DC, copies of the games, etc is a nightmare. Sega could probably make a killing giving them a HD sheen and re-releasing together for current gen, instead they choose to slap together a disc of awful DC ports for a tenner!
  • pinebear #19 12 months ago

    Excellent. Thank you Mr Parkin.

    Just one thing: mallards. MALLARDS. Spell their name incorrectly three times while looking in a mirror and a cohort of genetically engineered super-soldier mallards shall appear behind you, waddling upon you with a relentless waddle until your inevitable and squishy death.

    Consider yourself warned.
  • Toothball #20 12 months ago

    I'm all for archiving games. I've had my own going for a good while now after after my parents got me into the habit of hoarding things at a young age. In time I'd hope it'd come to be as impressive as someone with a large collection of books of vinyl.

    I would disagree with the reservations over digital media however. While it's important to preserve physical copies it's just as important to be able to experience a game, a point that was also raised in the article. Hardware eventually wears out, but the content can still be experienced digitally.

    Also the vomit bag comment was a classic. First time I was handed one of those I thought something not so far off.
  • agparrot #21 12 months ago

    A great read, Simon - thoughtfully put together and it really touches on a subject related to all kinds of issues of obsolescence, industry indifference and to some extent the passion of some gamers, and certainly of Iain Simons and James Newman to preserve some of what is essentially our cultural history.

    This cultural history will not apply directly to everyone, of course, but nevertheless gaming has increasingly become a mainstream pursuit enjoyed, like music and film, by millions of people. This audience is very different to the one that consumed Jet Set Willy, for example, and I think to some extent that plays into the way we discard games so easily.

    I was fascinated to see a comment by Amajiro, by the way - are you the same user of that name from the olden gamefaqs days? If so, don't you already own almost every game ever made? ;) I'm sure these fellows could nip round and rest assured that somebody is already preserving game history, and I know some Eurogamers already have enviable collections that they might consider leaving in their wills to a cause such as the National Videogame Archive project.

    What was really interesting was their perception of how it is the playing of the games, and not their existence, that is important. I appreciate what they say about filming gamers playing in order to preserve the importance of the game, but aren't we then essentially preserving film of peoples response to games, rather than the potential experience of the games themselves?

    What octo says and others touch on about MAME and emulation is also very true, and I can't help but feel that as well as the business models of cyclical redundancy that the publishers promote and adhere to, that the scheme to preserve old games is in some way hampered by licensing of things that should rightly either be offered at bargain prices through services like Good Old Games, or in some cases perhaps just given freely... I'm thinking of projects like OpenTTD, which essentially lets everyone play Transport Tycoon Deluxe for free, while apparently preserving licensing sensibilities.

    I realise that this 'digital library' form isn't exactly what these fellows have in mind, but in many ways this sort of project highlights the difficulty of preserving the old. OpenTTD is Transport Tycoon Deluxe, but in a patched, revamped, lovingly worked modern version, the latest of which came out today, the 1st June 2011! Is this a better way to preserve our heritage than simply keeping a boxed original copy of TTD in a library somewhere?

    That's before we even get started on deciding which games are *worth* preserving.

  • sega #22 12 months ago

    Well actually I do have Shenmue 1 & 2 as well as a ton of other classics - I'm no collector so I'd gladly sell them all as long as I could continue to play them. Unfortunately, should I do that and I think "hey I fancy playing through Shenmue again" I'd be stuck.
  • specular #23 12 months ago

    Very nice article, thanks. Made me think of this Zero Punctuation episode about Mortal Kombat, when he talks about the title being the same as the original :-)
  • Ravenger #24 12 months ago

    I did a lot of 8-bit artwork back in the eighties, and unfortunately I lost the original files over the years. Luckily most of it ended up in various retro-collections and eventually made its way onto the internet. Due to all those retro-fans collecting and preserving the old games and content I managed to get back nearly all of my artwork, including a lot of it in its original format. So I'm very keen on the preservation of old games.

    One of the things that worries me most about the preservation of current and future games is the tying of games into DRM servers, onlne services and social networks that may not be around in the future. How can we play the games if the online infrastructure isn't available? It's already happened with the original Xbox.
  • PlugMonkey #25 12 months ago

    "Games do not necessarily have to be playable for their play to be understood by a viewer,"

    I don't really understand this comment. Being told how Beethoven's 9th made someone feel is a poor substitute to actually hearing it. Doesn't the same apply to games?

    @ JoeGBallard & Sega

    Imagine if Star Wars never made it to home video or DVD - it just had its time at the cinema in 1977 and was then forgotten.

    Imagine if Casablanca had just had it's time at the cinema in 1943 and was then forgotten...which was exactly what happened. That's exactly what happened with all films back then. When you read modern interviews with the stars of that era, they could never believe that people were still watching them. When they were made, they ran like plays: in theatres for a few weeks and then gone forever. The establishment made no particular effort to preserve them. We can only still see them now thanks to private collectors. Sound at all familiar?

    Video games is a young medium, like films were in the 40s. Appreciation of the history will only come with time, and even then will only be the preserve of the enthusiast. How many people who go and see Transformers and Iron Man will have seen Casablanca? I mean, it's black and white, innit?

    I don't think all is lost just yet. All digital distribution channels have some retro stuff in it, whether it's Xbox Live, or PSN, or WiiWare, or Steam, or GoG.com. Slowly people are starting to realise that there IS a market for the past.

    @ Scritti

    My cut off is at 16-bit. Streets of Rage, Desert Strike, Speedball 2 all exactly as much fun as I remembered. Go back to Sega Master System though and I can't believe I used to spend hours in front of it. It seems painful now.
  • Bigglesworth #26 12 months ago

    Another vote of approval here for this article.

    I actually disagree with a lot of what Simons and Newman are saying. I don't think the games industry is any more self-destructive, in terms of the pursuit of new technology and techniques, than any other entertainment medium; what differs is that games do not have the cultural status of, say, music and cinema. Despite our industry's gradual encroachment into the mainstream, I still don't think that aspect is changing. Perhaps it will in time.

    As for old games equating simply to currency for new games, I'd also personally disagree, but looking at it more broadly I can see a strong case for the argument. I don't buy that many games, and other than a few exceptions, I don't buy very many when they've just been released. This gives me a lot of time to decide whether owning and playing a particular game will be a rewarding experience. If it is, then invariably I'll keep that game. I'll probably never play it again, although there have been several cases where I have, but I keep it because at some point in my life it had meaning. That reasoning also leads me to always buy new, not pre-owned. Perhaps its because I'm an earlier generation of gamer. I suspect not a lot of today's generation feel the same way.

    All that said however, I do appreciate and applaud their efforts. I'd actually be interested in helping out in some way, but the site linked to at the end of the article isn't as helpful as I would have hoped.
  • The_Mountie #27 12 months ago

    The USA is ahead of us (in Europe) with regard to preservation and appreciation of computer game history. They've more permanent museums dedicated to the subject.

    .

    There's a WEALTH of old games on systems like the Sinclair Spectrum, BBC Micro, Amstrad CPC, Commodore Amiga, et al that deserve to be remembered and made available and known to the public, even if only from a (Europe-centric) videogaming historical perspective.
  • spekkeh #28 12 months ago

    Interesting how some of the most insightful remarks on the videogame medium in a long time, come from the guys from archive, instead of the production guys.

    People who say that emulators are a great way of archiving should (re?)read the article though.
  • Mister-Wario #29 12 months ago

    "Games do not necessarily have to be playable for their play to be understood by a viewer," says Simons. "Increasingly we believe that play is what we have to capture, not playability."

    Well, that completely defeats the purpose of the archive. Games are interactive experiences by nature. It may be the only option available, but watching gameplay footage is akin to watching a film with the sound off: half the appeal is gone already.

    I do think the preservation of games is very important, but ultimately the focus on the next best thing and a reluctance to return to the past shows games are valued purely as money-making pieces of technology rather than works of art. I don't blame people for trading in games: they might decide, for whatever reason, that they'd rather try something else: some people are pretty unromantic about their games. I keep most of my games, having traded in a few that simply weren't very good, but I've also got a few more sought-after titles like Vib Ribbon and We Love Katamari.

    I also agree with the point that a wide variety of titles need to be preserved, not just the historical blockbusters. There are many games that aren't super-popular or profitable, but that doesn't make them bad by any means. We need as broad a view of history as possible.

    Finally, I live near the National Media Museum and the games segment is pretty impressive. They have arcade cabinets out that you can play with, and old consoles like the SNES, Megadrive and N64. It's nice to play these games on the original formats, but at the same time I wondered about the emulation issues mentioned in the article. I mean, Ocarina of Time can be downloaded on the Wii: no need to scrabble through bargain bins or look for emulators. And who doesn't own a Wii at this point? I think the VC is a great opportunity to visit old games and I hope it, and services like it, continue to be expanded upon.

    JoeGBallad: a more accurate analogy would be able to go and play Ocarina of Time on Wii, just as, say, watching a Disney film from the 90s on a DVD or Blu-Ray can be easily done now. As I understand it, transferring a piece of video to another format is fairly simple but doing the same thing for a game is hard because it carries a list of technical specifications. It can be done, but not always. Look at the PSN emulation difficulties in the EU.

    Also, Wiis are about £100 now, not £180.
    Edited by Mister-Wario at 01/06/11 @ 12:18
  • spekkeh #30 12 months ago

    @PlugMonkey I don't really understand this comment. Being told how Beethoven's 9th made someone feel is a poor substitute to actually hearing it. Doesn't the same apply to games?

    Well he says not necessarily, which is different from not at all. You can of course appreciate Beethoven's 9th by just listening to it, but you won't understand the cultural significance from just listening. How it would relate to Beethoven's previous work or that of other master's of the time. If you would be told by someone attending the first hearing of the symphony that a completely deaf Beethoven was acting as the directer, but was miles off the rhythm, that it was perhaps a rather shoddy rendition, but that afterwards he received five standing ovations by an exuberant crowd. That in fact the police had to put an end to the indecent madness, because royalty was 'only' given three standing ovations and musicians were deemed lowly servants. Then the semantic interpretation of the musical piece would go from solely music to something much richer.

    Some games did something radically new, which has since been copied to all other games. If you, with your knowledge of new games, would play that old game, the radical experience would be completely lost on you. You would simply not get what the fuss is about. I think therefore that having people narrate their experience could help in giving a sense of time and place. It's important and such museums make you reflect on the medium more than simply playing an emulator.

    Edited by spekkeh at 01/06/11 @ 12:21
  • kingdumpalot #31 12 months ago

    PC Gamer did an amazing poster of the history of old games which sounds a lot like what they're trying to do here. I wish I still had it.
  • kingdumpalot #32 12 months ago

    This is the one. Can anyone find a better (readable) copy?
    http://www.flickr.com/photos/defragged/2...
  • Scritti #33 12 months ago

    @BTBAM

    "The changes are so huge because I don't know how settled the medium is yet. The leaps and changes from the games industry are massive from generation to generation and until that settles down I will always view older games more prejudicially."

    I totally understand this point of view also. My problem, if it is a problem, is that I appear to suffer from some sort of OCD / completist syndrome. To a large extent, I don't feel comfortable playing a game unless I've experienced what went before. I completely understand that some people can just put on God Of War 3 and have a great time but I'd just sit there wanting to play the first two games first. In order. My feeling is that I'd be missing out on something if I didn't but I also understand the opposite viewpoint that some would feel like they were wasting time with the first 2 games, they could just play the newest, most technologically advanced version as soon as possible and then play the next great game to be released. Many years ago, I was indeed playing new(ish) releases but life gets in the way of any hobby and I fell behind to the extent that I've played much less than half of the games I own. I'm loving what I'm playing but sometimes stare longingly at my PS3 collection and wish I was the type of person who could just bung on Dead Space 2 and not care that he'd not played the first one.

    @PLUGMONKEY

    "My cut off is at 16-bit. Streets of Rage, Desert Strike, Speedball 2 all exactly as much fun as I remembered".

    I did try to do this a while back. Bought a mint Mega Drive & SNES, bought a load of games from eBay and started to plough through them. I didn't last long. Granted, a few favourites were still enjoyable (Desert Strike indeed being one of those titles) but I've never been a huge Nintendo fan (always felt that Super Mario World 1 & 2, Zelda - Link to the Past, Pilotwings, Starwing and the rest were good but overrated) and I found nearly all of the Mega Drive games bar the Strike series, the Sonics and a handful of others (Sensi, Cool Spot, Castle Of Illusion) to be almost shockingly awful. The Streets of Rage series included, I'm afraid.

    Persevered for a month or so then admitted defeat. Jumped straight to the PS1 and felt like I was home again. Even mid-level stuff like Alien Trilogy, Exhumed, Croc and Jumping Flash felt so much better with the 3D graphics & CD quality sound (the Mega Drive sound made me want to rip off my own ears). I made a pact from then on to collect games starting from the Playstation onwards and never went back. Tomb Raider, Resident Evil, Wipeout 2097, Micro Machines 3, Soul Blade, Klonoa, Colin McRae, Gran Turismo, Spyro, Metal Gear, Silent Hill, Dino Crisis, Ape Escape, ISS Pro & about 30 others were played and loved. I keep reading comments from people banging on about how 32 bit games have aged visually far worse than the best 16-bit games. I can sort of understand what they're saying but I'll have to respectfully disagree.

    That being said, if Nintendo ever change their money-grabbing ways and release a SNES collection like Sega did with the Megadrive, it'll be a day one purchase for me. Imagine a disc containing Super Mario World, Super Mario Kart, Yoshi's Island, F-Zero, Pilotwings, the DKC trilogy, Link to the Past and Super Metroid. Granted, Sega's collection was less impressive quality wise but they stuck 40+ games in their collection (even if most of them bar Sonic & Ristar now seemed almost unplayable, it was still a treat having all those to hand to play at any time on the PSP) so Nintendo have no excuse not to do a collection like this at this point down the line. It would be great if they released something like this on the 3DS. And would also mean that older games can be played on current hardware which finally (finally!) links my warblings to this article.
  • RobTheBuilder #34 12 months ago

    Great article EG.
  • BuckEntropy #35 12 months ago

    One of the most poignant articles I've seen lately for sure. Good remarks about film and other media being in the same boat in earlier days, this perspective is a little narrow, but still an uplifting story. The industry seems to be on a precipice right now anyway, whether they are consciously aware or not, I see evidence of many people reacting to the cynical and soulless trends of the mainstream demographic model. Yet at the same time no one's really immune to it's manipulations... but as this fits in with the whole retro movement I think there is a sea change in store soon. And I can almost see the next generation of consoles as the last hurrah for proprietary standards... much as I may even lament the wild times.

    But hey, I'll be dead soon enough, before any of this hardware and software is truly lost. And I'll always have my own memories, and can say "I was there", about this if not much else... :)
  • PlugMonkey #36 12 months ago

    @spekkeh

    Well he says not necessarily, which is different from not at all.

    And it is also different from 'always'.

    I completely agree with you that the background context is also extremely important, but all of that context you have just given about Beethoven would be pretty meaningless if the music itself wasn't also preserved. Music needs to be heard, films need to be seen, games need to be played. Everything else adds to the background and the history and the context, but without the original article, what's the point?

    Thinking about it more, I do see what he's driving at and I've come around to agreeing with him. In a game, the player is as important as the game itself. Is there really any point keeping a copy of Streetfighter but not also recording this?

    Or the source code for Eve, but not the fact that this happened?

    I suppose that would be a bit like putting a football in a museum, rather than this. The football doesn't really tell the full story.

    Edited by PlugMonkey at 01/06/11 @ 13:19
  • Rack #37 12 months ago

    For those wanting to play Shenmue but unable to I recommend playing one of the Yakuza games, and stopping it just before you get to the last fight...
  • sega #38 12 months ago

    I hear that a lot, Rack, and Yakuza is nothing like Shenmue really despite being a good game in its own right. Much of the unique aspect of Shenmue comes from the NPC interaction - there's so many characters, each with their own thing to say which progresses the game differently depending on who you talk to and what they tell you. Yakuza is very specific in who you talk to and it's very specific which NPC you need to talk to to progress. No game has done that since and probably never will due to time and cost involved in making such a game. Add to that the incredible vast locations full of life, the great cast of characters, the storyline, that incredible fourth disc on the second game, the escape from the Yellowhead building etc etc.

    I'm afraid if you want to play Shenmue it has to be Shenmue.

  • geeza2020 #39 12 months ago

    good article EG, almost makes up for the slew of CoD articles so far this week ;-)
  • CloudXIV #40 12 months ago

    That is such a great idea. I'm one of those gamers who spend 3 times as much on classics as they do on new games. Maybe I'm weird, but I felt more joy unwrapping a copy of Dark Savior for Sega Saturn from ebay, than unboxing a brand new L.A. Noire for ps3. But as the article said, I'm constantly thinking that someday these 15-20 year old games will cease to work and so will my old consoles. What then? I'm afraid to think about this...
  • Bander #41 12 months ago

    My concern is that controls deserve to be preserved just as much as code. All the way to the '90s, including Sega's Model 3, Naomi, and Konami's Bemani series, arcade games were more influential to video games as a whole then the majority of console and computer games. But many cabinets had unique controls, and sometimes displays, speakers and seats that barely anyone can experience now unless they're an incredibly rich collector or know of the handful of arcades that update their machines infrequently and have somehow managed to keep some old cabinets in working order.

    The stuff that goes through retail and download services only is only a part of the history of videogames, and not necessarily the most interesting.

    As such, I think it's important that a National Arcade Archive is constructed right away before it's too late.
  • Bander #42 12 months ago

    CloudXIV, funny you should mention Dark Savior. I have a demo of it that takes place on the ship at the start of the game. The layout is completely different though, and so is the battle system. It's more like Landstalker than the 2D system that the final game went with.

    I don't know what to do with it though. I'd like to stick a playthrough on YouTube if nobody has done it before, but capturing video from a modded PAL Saturn is a bit of a problem.
  • ToAks #43 12 months ago

    well... now this is interesting as you know... beeing part of the huge game collector scene, we allready have started preserving the medium and the box and all the art and we have done it for atleast 15 years now and many was dooing it before us.

    sites like hol.abime.net and exotica for the Amiga and KLOV for arcade machines and many more shows there are sites and people out there interested to preserve all games.

    A digital age museum i allready up in sweden and several others are on its way around the globe, theese will most likely hold everything from hardware like PET to PS3's and games like pong to killzone 3...

    i have several times in the past been offered a lot of money for my collection(s) as both museums and private collectors want the collection.
  • CloudXIV #44 12 months ago

    Bander, that's interesting. I had no idea the game changed so much. I also have a modded Saturn (PAL to NTSC switch plus an Action Replay cart for loading imports). I never tried to connect it to a pc tv tuner, but why should that be a problem? You can probably use a standard composite cable to do that and capture video. I would try that myself, but my old pc stopped working and I don't have a tuner in my laptop.
  • Mister-Wario #45 12 months ago

    "I found nearly all of the Mega Drive games bar the Strike series, the Sonics and a handful of others (Sensi, Cool Spot, Castle Of Illusion) to be almost shockingly awful. The Streets of Rage series included",

    I feel your pain. I got the Sega Mega Drive Ultimate Collection recently and concluded most of these games simply hadn't aged at all well. Sonic was still good, but there were no lock-on titles, games like Streets of Rage just felt clunky, and there wasn't nearly enough variety in titles. There was a lot of shooters, a few brawlers, several RPGs and a couple of puzzlers. Aside from a few titles like Columns, Fatal Labyrinth and Kid Chameleon the whole thing felt like a waste of money.

    Apart from a few NES titles the furthest I'm willing to go back now is the PS1 era. That's the era I grew up with, I have the hardware, and many titles beyond that are sorely lacking in quality.
  • Videogamer. #46 12 months ago

  • Farzlepot #47 12 months ago

    I think a lot of the reason some people have trouble playing old games (like numerous people here claiming that the 16-bit era is too old for their tastes) is that they never experienced it first time around. I can happily play through most of the Master System and Mega Drive games in my collection, along with the early 3D games that supposedly haven't aged well, without issue. Possibly because of nostalgia, and possibly down to the fact that I once accepted them as being cutting-edge, so don't have as much trouble adapting to them even now. Perhaps it's a case of, if you didn't experience them the first time around, maybe you'll never fully appreciate them.

    Because we have to face facts here, games have evolved a lot more than oter mediums. Art is, at the end of the day, still art. I can paint a picture of a meadow today, and it can still be appreciated as a meadow in a hundred years time. Or it would if I could paint, anyway. The same goes for music - even though tastes will change, a good song will be just as good in years to come. And with drama, we can see in Shakespeare that stories can remain relevant for generations.

    Movies are probably the easiest to compare. Acting methods in movies have improved markedly since the medium first arose. Visual effects used a mere twenty or thirty years ago, which we all bought into when they were released, now look amusing and unconvincing. But a good movie, with a well-told plot, can still be enjoyed.

    Games have evolved too. Graphics have obviously advanced a lot, and so has sound and even the music used. But so have the controls, and the story-telling, and the characterisation. I can understand completely if a modern gamer would rather stick with Uncharted on his PS3 than Tomb Raider on a Saturn - in comparison to Uncharted, Tomb Raider is unwieldy to control, ugly to look at, lacks a similarly strong narrative, and has a camera that induces vomiting.

    That's not to say that old games are crap, not by any means. I collect retro games myself, for crying out loud, and should this archiving project fail my own personal museum could probably take it's place. But I can completely understand how difficult it may be for new gamers to try their hand at older titles. I have a similar problem watching early 20th century movies. Gaming is heavily focussed on technology, has historically evolved in time with hardware, and is a young medium still finding it's feet, and thus subject to rapid change. More than any other medium, it is inherently a forwards-facing medium.

    But even if people have trouble enjoying old games, they should definitely be preserved. It would be a great shame for some of the greatest works of art of the information age to be lost to time.
  • Scritti #48 12 months ago

    @Mister-Wario

    Thanks mate, it's nice to know that at least one person out there agrees with me.

    Yes, the Megadrive Collection was a right eye-opener. You're right, Kid Chameleon wasn't too bad and one of the few titles I lasted more than an hour playing. Didn't take long for the disc to end up in the bin though. I'm getting too old now to waste time "trying" to enjoy games. I never have to try with the original Playstation stuff, even now. A mate nearly took his PS1 to a car boot sale the other day. He stuck on a few games the night before and we ended up playing ISS Pro, Soul Blade, Circuit Breakers, Micro Machines V3 & Bust-A-Move 2 until 7am. Missed the car boot sale completely and he decided to keep his games when he realised they were still brilliant.

    Just after I'd binned the Mega Drive Collection, I went back to my old PS1 games, worried that they might have aged badly as everyone kept saying that 16bit games were better. It was a lovely surprise to find that, though there was a smattering of pop-up and polygon break-up here and there, the games really were just as good as I'd remembered. I spent the next few weeks playing Resi 1 &2, Tomb Raider 1 & 2, Jumping Flash and a few others to completion again and enjoyed every minute. I'm currently making my way through all the old games again and having a great time. Currently half way to completing the original Colin McRae and it's keeping me up till 4 in the morning as the old cliche goes. After that? Loads to choose from - Tomb Raider 3 & 4, Resi 3, Crash Team Racing, Spyro 1-3, Dino Crisis 1&2, Silent Hill, Metal Gear Solid, Colin McRae 2, Tony Hawk's 1 & 2, Ape Escape, Smash Court Tennis, Ridge Racer Type 4, Wipeout 3 Special Edition...there's still plenty left to play and all of 'em have given me more hours of fun each by far than everything I've ever played on the Mega Drive put together.

    Then I have my 199 PS2 games to move onto. Yikes! I'll likely be dead before I finish that lot so no more wallowing in pre-32bit gaming anymore for me.
  • layleeloo #49 12 months ago

    A good idea but you have to remember one important fact - time distorts memory and I think games are absolutely the best example of this. Some games, in face a heck of a lot of games when you visit them 20 years later, are actually appalling when you play them today. Some confuse the importance of some games with their decency. I have owned probably around 90% of consoles released for the last 20-25 years (yes, from the good old cartridge and tape atari days) and when I revisit them now I always wished I hadn't. Games like Unirally, Road Rash - games which at the time I thought were the pinnacle and have always remained fond in my memory - until I decided to revisit them and it ruined everything for me.

    Perhaps this is a good idea to someone who is new to games, but for those who have been gaming a long time I can't think of anything worse than letting people loose on so called old classics, simply because a lot of them are not as good as we like and prefer, to remember.
  • Scritti #50 12 months ago

    @Farzlepot

    Agree with you pretty much 100%.

    Except, I'm 39 years old. The Spectrum & Commodore 64 were my childhood machines. Followed by an Amiga when I was 19.

    Playstation didn't come out until I was 24. And it absolutely blew me away. I remember my girlfriend looking at me in a funny way when I'd play Yoshi's Island on the living room telly. Probably thought I was a right geek-child. A year or so later, I stuck Wipeout 2097 on and she actually went "Bloody hell! I know you said it was a lot better but I never expected that!". She'd just sit and watch me play Tomb Raider or Resident Evil and kept saying "wow" at certain bits every now and again. It was a GIGANTIC leap forward for gaming.

    I do totally get what you're saying though. I'm sure the young 'uns nowadays would look at those early Playstation games and fink they is well shit like, innit. But if they do think that, I'd love to see their reaction when you showed them Yoshi's Island. They'd likely think you were a paedophile.

    Kids today eh? Tsk.
  • Savatage #51 12 months ago

    Good article.

    Must agree with those who find it is technical difficulties, rather than apathy, that keeps them from playing old games. There are plenty of classic Amiga titles I would happily waste hours on, but emulation is the only course of action these days, and WinUAE does NOT play nice with new laptop... similarly, my (third) Dreamcast just kicked the bucket, so Shenmue and co will have to gather dust on the shelf until I can sort something out.

    Of course I realise there is the whole artistic side as well, and without wishing to get into some sort of Roger Ebert type debate here, I don't believe that videogames are on the same level as other forms of media commonly referred to as "art". However, I think the aforementioned technical issues may be part of the reason for that. All forms of art should have a history that anyone can see and appreciate, and it's very easy to get old music or films working on modern equipment. The same is not true, alas, of games.

    All of this has been touched on in the article and comments anyway (and far more eloquently) so that's enough out of me. Great read, this project definitely sounds like a step in the right direction.
  • Mister-Wario #52 12 months ago

    Scritti: I found a copy of Tony Hawk's 2 in a charity shop the other day for a pound. A POUND. I don't even follow skateboarding but I like the early games. Ape Escape is wonderful, and if I weren't getting Wipeout HD in the PSN deal I'd be buying Wipeout 3 at some point.
  • Nikanoru #53 12 months ago

    @Scritti: Idunno, I played Jumping Flash recently, never having played it before, and it felt like some 15 year old's first tech demo. :p Couldn't bear to play past the first level.

    Meanwhile I keep discovering new SNES games that I really enjoy. I think it must be because those early 3D games were very clunky and often had framerate problems, while at the end of the 16-bit era developers had pretty much mastered 2D, and also a constant 60fps was generally the standard for properly coded SNES games.
  • BuckEntropy #54 12 months ago

    While there is both a physical and evolutionary component to the barrier many seem to find in revisiting the 2D era games, including controllers that may now feel alien and 'primitive' mechanics... I honestly think it's the underpinning psychology more than any other factor. Modern action games boil down to two archetypes: "aiming" games, FPS/TPS basically, in which 90% of the challenge factor is confined to a quite narrow skill focus that generally carries over from one game to another; and for lack of a better descriptor what I'll call "positioning" games, as nearly all other 3D adventure/beat-em-up styles rely on highly automated or interpolated interactions. In either case, but particularly the latter it's usually an attrition psychology as well, progress only depends on doing good enough rather than reinforcing a sense of mastery.

    In a round about way I guess I am indeed trying to say the spirit of the GAME has become watered down, people are now conditioned to feel any barrier to progress requiring more than a couple "retries" as inherently bad game design or something. And it's understandable in the context of other expectations for a 5-20 hours game length standard, and the seeming acceptance of this encroaching paradigm of "gameplay" being just a chore to endow each next money-shot with some nominal relevance?

    I'm generalizing of course, but in some particulars games have become much less challenging. Yet even the exceptions help make my case, there are far more people who exhibit a dedication to skill and mastery of first person shooters now that eclipses the accomplishments in nearly any old-school games. And the diminished yet still very hard-core vs fighter niche, or the even more niche bullet-hell shooters. But for the mainstream the concept of challenge is completely different from what it used to be, again as a generality I think it's that most people no longer expect to be challenged in any way they aren't already comfortable with. And again the exceptions tend to be things that are completely fresh, and so the apparent novelty is commensurate with the apparent barrier to experience. Which gets to what's truly changed, the sense of novelty used to be a given, yet now games have lost that inherent mystery and magic, so they have to prove their distinction before they may demand real effort from our engagement. And in most cases it's just easier to play it safe and not demand that real effort in the first place.

    I'll admit a lot of games I've attempted to revisit prove impossible to find that same accommodation with, but then again I'm really picky about new games as well. If anything my long experience has refined my self awareness of whether I'm genuinely having "fun" or just being compelled by a shiny "lure". Which is not to deny the relevance of those lures either, but I think many people have simply become addicted to them, and so if the superficial lures of a game are too faded or withered to compel, that leaves only the substance... and in that respect also leaves a degree of objectivity and truth, of the defining qualities of a genuine classic, or lack thereof.
  • homerbert #55 12 months ago

    The Beatle's albums aren't ignored because they are old, but most of the stuff that came before them is. Mediums take a while to evolve and the first 40 years tend to be written off.
    Blues was invented in 1915 (give or take) but you hear very little post classical music on the radio pre-1955.
    You rarely see Pre-1930s films on the TV.
    With the odd exception, you don't see much pre-1980 stuff on TV (sitcoms mostly, little drama)

    I'm not saying the early stuff is worthless, just that once the medium matures, its first few decades tend to become the preserve of the fan.
  • HEAVYface #56 12 months ago

    the problem is the suits. the industry is full of them, they cant understand something conceptual and abstract (which a lot of early games are) they see something that looks like a film and it has value.

    gameplay is ether, presentation is literal. suits are paid to understand the man in the street. the man in the street understands literal.

    people with imagination understand good gameplay is timeless.
  • agparrot #57 12 months ago

    Also proof that intelligent and well researched articles can create intelligent and interesting debate from people who agree, disagree, or do bits of both. Great comments section. +1 to all.
  • Bander #58 12 months ago

    CloudXIV, getting a composite cable is one solution, but I'm currently wanting to get a pure RGB CRT monitor for it, so the pursuit seems a bit backwards! I'm not sure if I'd run into 'PAL60' problems also as most video capture stuff hates it, but I'm pretty sure that I used to play the Dark Savior demo quite happily at 50Hz before I got the mod.
  • Grayvern #59 12 months ago

    The Beatles analogy is flawed their cultural cache means that their full collection is overpriced and out of reach to anyone who would legally and casually seek them to listen to and choose their own favorites not their 'greatest' hits, whereas in pc games, at least, you can still play monkey island and deus ex for tiny amounts of money, devaluing means that more consumers can experience more of what games have to offer, if they put their minds to it; which is rather egalitarian when you think about it.

    I would suggest that monetary and perceptive worth are often divorced in the minds of those that really care about games, bemoaning the perceptions of a mass audience is foolish considering that their is no unilateral audience for any medium and what people get out of them is directly related to their investiture and knowledge. Just because led Zeppelin sells for as much a track as new music does not mean those with no breadth of palette will appreciate it.

    That said I fully agree with the idea of archiving games for historical purposes.
    Edited by Grayvern at 03/06/11 @ 05:01
  • kingpin3000 #60 12 months ago

    It's good to see there are websites out there that still write proper articles. Keep up the good work.
  • Rev.StuartCampbell #61 12 months ago

    I'm not sure bottling anyone's going to help. Surely a sharp slap in the face is the most you could possibly hope to get a motivating effect from?
  • SG #62 12 months ago

    Every game that I buy an enjoy, I keep. Never understood people that don't.