GRIN reveals Square Enix "betrayal"
Pub wouldn't pay for FFXII spin-off.
Why did Bionic Commando dev Grin close? Because of a "betrayal" by Square Enix, Grin founders Bo and Ulf Andersson claim.
Grin had been working on a Final Fantasy XII spin-off but apparently received no money from Square Enix because agreed milestones weren't met, brothers Andersson told Swedish site Aftonbladet.
Sneakily, the Anderssons - who thought Square Enix unreasonable - used a real screenshot of Final Fantasy XII to test the publisher's accusations that Grin's project didn't fit with the look and feel of the Final Fantasy series. Square Enix apparently gave the same complaint.
The Final Fantasy XII spin-off was codenamed Fortress.
Bo and Ulf Andersson announced that Grin had closed in August 2009. They cited an "unbearable cashflow situation" caused by "too many" publishers delaying their payments.
The Anderssons mentioned an "unreleased masterpiece" that they "weren't allowed" to finish. Was this Fortress?
GRIN has been responsible for Ballistics, Bandits, Ghost Recon Advanced Warfighter I & II (multiplayer), Bionic Commando Rearmed, Wanted: Weapons of Fate, Terminator: Salvation and Bionic Commando.
Bionic Commando.
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Comments (32) Latest comment 12 months ago
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Shocker.
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Insted, they just followed the orders of publishers, and that killed them.
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1) Square-Enix asked them to FAX their code over. I'd love to have seen them break Square-Enix's fax machine by doing it
2) The screenshot they sent came back with the comment "This looks nothing like Final Fantasy" - thereby showing SE as either a company with a VERY short memory, or a company that had no intention of liking anything they did.
3) The phonecall from SE saying they were "thinking" of pulling out of the contract.
I don't doubt for a second that GRIN had problems of its own and were behind schedule. But then, it's SE's licence - why act like idiots over it? Other companies handle schedule issues much better than this...
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Yeah I read the complete article on another site and yes it does seem that Square Enix just wanted to screw them over really really hard. I think they changed their mind midway and wouldn't wanted to break the contract so they broke them instead with ridiculous demands.
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That makes it sound like SE were just going to reject anything GRIN did, however it turned out.
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/ *chortle*
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http://www.youtube.com/watch?v=L1lQeYjceLc
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I agree, but compared to 13 it was an epic masterpiece of a game!
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but everything else they ahve released has been trash to be honest.
but them showing SE a picture of ff12 and SE telling them it doesnt match the look and feel of FF12 is kinda bad, shows SE had no intention of taking the game on anyway.
though most FF spinoff are terrible so im glad its not released.
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Aftonbladet isn't a Swedish "site", it's a tabloid newspaper with a circulation of 1,5 million.
They don't say in the article it was a FFXII spinoff, just that it was a FF spinoff.
The brothers said that the milestones WERE met, and had been assured as much by mail, but that SE later said they had sent them to the wrong persons, and that the legal department should have had them too.
And you omitted the part where SE asked for the entire code to be sent by fax, including music files.
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- All that was something that was invented after the fact. Before (the bankruptcy) it was never a problem. We had delivered on a number of milestones which via email were confirmed by a producer.
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Even if Grin had the money, can you imagine the press? Square-Enix are the darlings of the gaming community, put on a pedestal with so many heads wedged up their back passage it makes the Tardis look positively cramped. Grin would be the bad evil people - the gaming press and community would have torn them asunder. Which would have also, eventually, killed them off as a company. The developer who took on Square-Enix.
For Grin, it seems like rock met hard place and whatever they did, they would lose. I do have some sympathies for that - but ultimately, they didn't keep track of their finances and walked blindly into a "too good to be true" contract without realising that if it all went badly wrong, they would be the ones to suffer. That's not clever business sense and it doomed them.
Of course, Square-Enix shouldn't be let off the hook either for their behaviour - it should be a warning at how they will treat projects they don't have full control over, or want to get rid of. But there was only going to be one loser in this battle - and they've already lost. C'est la vie.
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Yeah, it says specifically that they didn't have the money for a legal battle. Bo Andersson is also quoted as saying that he "suffered from revenge feelings" after they closed.
"Bröderna övervägde att stämma förläggaren men insåg snart att en rättsprocess skulle kunna stå dem dyrt."
- The brothers considered suing the publisher but soon had to realise that a court process could be expensive for them". (edited in)
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But still they shouldve met the milestones
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And it did feel like a FF game. At least, I thought it did... but then, FF changes every installment anyway. What IS "Final Fantasy" Style?
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Meanwhile, 10, was pretty poor, and 13 was god awful.
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Meanwhile,a proper bionic commando was developed in another region of Europe and dubbed Just Cause 2 - that was a masterpiece.