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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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Call of Duty: Elite

Shot-in-the-facebook.

Connect is a lot more straightforward, but also hints at something of a departure for the series. With Elite you'll be able to form groups: not necessarily of players you want to get matched with or against, but of players you have common real-world interests with. In-game photographers can have a group. Head shot specialists can have a group. Fans of Moonlighting, the pioneering mid '80s dramedy that introduced Bruce Willis to the world, can have a group, and one that I'll certainly be joining. It's a bit like the groups you get on websites like Flickr, basically, although hopefully with fewer pictures of sleeping kittens. Beyond that, Connect is also home to a Theatre feature. It curates the best user-generated content, such as pictures and YouTube videos, and also allows you to skim through the most-viewed, and most-liked uploads, as well as anything you're tagged in. Again, sleeping kittens will probably not be present.

Compete, meanwhile, offers a programme guide. It's in the form of a calendar, running along the top of the page, and it's filled with events you can sign up to, from death match tournaments to screenshot contests. Events will be updated regularly, and Activision's promising real world prizes on occasion, citing the real world prize du jour, the iPad.

After that, you're left with the Improve tab, which is basically an interactive encyclopaedia of all things COD: expect top-down views of all the maps, with objective locations and other game-specific info marked, alongside tips and summaries for each weapon in the game, each attachment, each perk, each kill-streak, and each game mode. Every item you look at allows you to call up your own personal statistics relating to it, and it's surprisingly addictive stuff.

That's Elite as it will support Black Ops, then. For Modern Warfare 3, Activision's planning on rolling out a lot more features: clan support to sit alongside groups, for example – it's weird they'd hold that particular element back - and a program guide that goes beyond individual players and caters for groups, clans, and leagues. The Improve section, meanwhile, will apparently allow you to connect to the "collective intelligence of the community" – you're going to learn a lot about what Your Mom's been up to, I'll be bound – in as yet unspecified ways. Will you be able to ask the best players questions? Will there be Parky style interviews? Will somebody get called a "n00b"? Nobody's letting on at the moment.

How much will you pay for this? For quite a bit of the content, you'll pay nothing, by the looks of it: a lot of the career information and the whole membership of groups business were both cited as things that will be free to all, while a Premium membership will not only get you an advanced range of Elite features, but will also allow you to access all DLC – and all future DLC - at no extra cost (it's still being offered for purchase a la carte, of course). I asked Jamie Berger, Call of Duty's vice president of digital, what will happen to that free DLC you've been using if you decide to cancel your premium membership, and he said, "We'll tell you more about that later, but I think we'll have a lot of good news for people." That sounds positive, but good news always does.

Pricing has yet to be announced, but Activision has stated that, "when it launches, Elite will be less than any comparable in-game service out there right now." It's also been stressed that Premium memberships will feed back into the running of the live Elite operation, funding the development of new features and the 24/7 service team. Beyond that, they will probably purchase a few new crystal skulls for Bobby Kotick to drink Vimto from, so we'll all be winners.

That's Elite, then: stats, tips, groups, and community stuff. It will be interesting to see where Activision places its pay wall, and whether it ends up dividing a community into haves and have-nots, but for the time being, it's looking like a thoughtful - and fairly restrained – approach to the inevitable business of further online monetisation.