CD Projekt explains 9GB Witcher 2 patch
Will all updates be this big?
Eyeballs popped yesterday when owners of The Witcher 2 realised patch 1.1 on Steam was an enormous 9GB.
Why was it so big? Because the patch altered the entire 9GB Witcher 2 archive file, which Steam users were forced to re-download.
The actual 1.1 patch was only 15MB.
Will this be the case with all future Witcher 2 patches on Steam, including the planned 1.2 release next week?
"We are very sorry for gamers who have to download that much data and we agree that no one should be forced to do it just for one patch," developer CD Projekt told Eurogamer.
"We are aware of the situation and due to its nature we are in close cooperation with Steam, working together on resolving this issue.
"Unfortunately it takes some time. We will have more information ready on Monday. We are really sorry for inconvenience."
The Witcher 2 has had a turbulent release. Which is a shame, because the game itself is wonderful, and a proud owner of a 9/10 rosette from Eurogamer.
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Comments (43) Latest comment 1 year ago
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Loving it while it isn't crashing though
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I bet it wasn't for 9GB patches!
One of my eye-balls alsmot exploded all over my monitor when I saw the size of that patch!
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And there's another patch due next week too and then a further one soon after... will that be 27 GBs worth of patches for Steam users?
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Madness you say?
/rapes internet bandwidth
This is PATCHING!!!!
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What's the problem?
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Although the developers reacted very well and released the DRM removing patch right after that.
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Unfortunately it seems to me to be a problem with Steam not actually doing any local patching and instead downloading the pre patched files, which is fine with small files but a pain in the backside with bigger ones and a relatively slow connection.
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I would be slightly unchuffed at 9GB for a 15MB patch.
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Because only Steam had that "small" problem.
So please, specify in the future articles what the problem really was and where, preferably in the said title.
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Yes, it's a problem. Yes, it should have been anticipated with a digital distribution network like Steam. It was not. Now it get's fixed. Every other version of this game got patched just fine. So honestly. People can stop baiting the devs - they made a damn great game and are giving better follow up support than any other damn AAA title house.
Keep up the great work CD Projeckt.
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Also agree with earlier comments that Eurogamer is becoming ridiculously tabloid with these sensationalist, cheap headlines that totally mislead. Losing interest in coming here more and more these days, you're rapidly becoming "the Sun" of game reporting.
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- about 50 eur on steam (europe), 27 eur on amazon uk.
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and an update now I've read the whole thread...its only the STEAM version.
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After the problems with the first game, I thought they would have learn't some lessons. The Penny Arcade article on the difficulty level (and lack of adequate tutorial) is a case in point. Crappy patch delivery shouldn't be an issue. We don't expect PC games to be 100% perfect on release but shouldn't have to struggle to get a stable and playable game.
CD Projeckt have a great style but need a bit of help in the publishing and distribution. I don't want them to dumb down (although this is a possibility with the console version) but wise up to the practicalities of delivering a AAA game and users' expectations.
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It is a bit of a downer that Steam doesn't diff the changes within specific files, and always downloads the latest ones.
Having said that, this limitation is something the devs should have worked around by adding new files which only contain the changes.
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- Badly implemented DRM (now removed) caused ~20% performance loss on retail copies
- Various problems with the launcher / initial registration
- Lots of problems downloading the day 1 DLC & language packs
- Various driver compatibility issues / game crash bugs
This latest issue with their file packaging + patching methodology clashing with Steam is just one more thing. The point is that in spite of all these things, it's still a great game and worth all the effort. The developers are doing an earnest job fixing things, which is good news too - but it's also fair to say that some of these things might have been avoided if they'd spent a bit longer testing.
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