Frozen Synapse Review

Cold war kids.

Version tested: PC

The spacebar is my best friend. The spacebar is my worst enemy. It tells me what I want to hear, but it lies. With a tap, I see a preview of the fight to come: the bullets that spray from my guns a micro-second before the enemy turns to see me. Spacebar, do you speak truth this time?

Of course not. That beautiful play, that tactician's dream, the spacebar's best-guess preview of what the next phase in the turn-based strategy game Frozen Synapse might hold - it's not real.

It doesn't account for the shotgun-wielding enemy who crept around my flank. It didn't predict that the machine-gunner I was so sure would stray into my path would instead retreat into cover. It certainly didn't see that rocket fired from the other side of the screen into the wall behind my last sniper. Spacebar, I need you - but I cannot trust you.

The team-versus-team combat of X-COM and its various clones is the clearest reference point for Frozen Synapse's turn-by-turn gunplay. But while some of the core mechanics behind this neon-hued top-down strategy-shooter might be familiar, the resulting experience is not.

Plotting out your orders is not a matter of deciding them and enacting them. It's a matter of agonising over them, watching the spacebar's prediction of what your intended moves might result in again and again, and praying to whatever dark and bloodthirsty gods you think might help that the enemy's soldiers will go where you you're so damned sure they will.

'Frozen Synapse' Screenshot 1

Rockets: oh so deadly, but oh so slow. Flank! Flank!

'Commit' is such a beautiful name for an End Turn button. Press it with trembling hand, for there's no backing down afterwards. Watching the Outcome of a turn is up there with staring at the flickering television in a bookie's office, ticket clenched into your sweaty paw as you pound imagined psychic energy into the horse you've bet everything on. This time. This time. It must go as planned.

Despite being a turn-based game, Frozen Synapse can be over within single-digit minutes. The wrong move and the worst luck can see your small squad of green or red men annihilated by the opposing team, and then that's that. It's not a drawn-out experience, but a micro-round of tactical betting: plotting your moves while second guessing your opponent's.

Said opponent can be AI, either as part of a quickie skirmish or in a surprisingly fleshed-out single-player campaign, or another human. The latter obviously offers the most emotional engagement: the sharp and giddy thrill of beating someone real, and just as invested in the faceless-off as you. In its remote matching and turn-by-turn taking of chances, Frozen Synapse bears some resemblance to online poker. Only, of course, the stakes are death (and if that isn't the name of a Steven Segal movie, it should be).

'Frozen Synapse' Screenshot 2

In single-player, yellow means friendly but moronic. These guys won't make it without you.

You don't have much to play with, and neither does the other guy: just a few units, each holding either a machine gun, shotgun, sniper rifle, grenade launcher or rocket launcher. Each turn, you'll tell these chaps where to go and where to aim, via an interface that arguably looks more complicated than it is. Double-click to move, drag a target symbol to aim - there's a little more fine-grain control if you need it, but really you don't. You need faith and you need balls. Commit?

Commit. Wait. Pray. Meantime, your opponent's doing the same - it's a game of guns, but you're trying to outthink and outwit your opponents, not out-aim them. And if you're the one who gets outwitted, perhaps you'll fare better in the second, third, fourth, fifth, whatever game you're simultaneously playing against someone else.

A neat lobby/profile screen offers instant access and prompts to whichever matches you're currently embroiled in, with rankings and leaderboards a reward for those who crave them. This is not like the old play-by-email games, as slow as a pensioner on a snowy day; it's whip-fast, jumping from match to match to match, thoroughly modern and pulse-raising despite its fundamental adherence to old, old values.

Frozen Synapse has been in open-ish beta state for over a year at this point, and its once-finicky interface has improved hugely during that time. It still, perhaps, lacks a slickness that the minimalist aesthetic might suggest; for example, the aim and wait buttons are fiddly to click on if you're playing at maximum zoom, as you probably will.

The unchanging, ghostly neon look, reminiscent of the games by fellow Brit indies Introversion, can also wear thin after a time. When you can have any number of matches on the go at once, dancing between waiting opponents as you wait for other game's turns to resolve, it's hard not to wish there were more distinguishing features to each. Change is always guaranteed by the conflict: the maps and even the unit rosters are randomly generated each time (unless you start a game with specific stipulations), while a variety of modes shake up the challenge. But the visuals and the palette will forever be the same.

The single-player campaign pushes things a touch more, introducing a few hand-designed maps (still subject to random elements) that are often built to look weird and play hard. Talking heads pop up too, the only time that the game offers characters outside the spectral silhouettes of your soldiers.

'Frozen Synapse' Screenshot 3

The key challenge is to see before you're seen - bloody tricky in open spaces.

In single-player, your soldiers are 'shapeforms', genetically-created idiots fit only to be bossed around by remote commanders such as yourself and the expository folk who you're collaborating with and conspiring against in a corrupt future city. While the single-player storyline perhaps goes too deep into techno-babble at times - the devs have clearly enjoyed penning their own fiction - the writing is peppered with agreeable pitch. The concept suits what was clearly originally designed as a competitive game remarkably well.

It's the missions themselves that really sing, though. Freed from the fairness and random generation necessary for the multiplayer game, each level is a tailored experience in terms of both map design and challenge. The mechanics remain the same, but the campaign is packed with smart twists on the Frozen Synapse formula: sneaking a hacker into a specific room within a specific number of turns; escorting a VIP across the breadth of a sniper-filled map; assassinating a specific enemy.

On occasion, it can seem cruelly, impossibly difficult, but a lucky turn, a sudden brainwave or (most of all) a gut feeling about what the enemy's going to do can dizzyingly tip the odds in your favour. Without the waiting that multiplayer matches can entail, everything happens in a heartbeat. The tension of guessing, predicting and committing is sweaty and extreme - a testament to how high the stakes feel.

'Frozen Synapse' Screenshot 4

Oh, blood makes such a terrible mess of those nice, clean, minimalist spaces. Tch.

It had seemed doubtful, months back, that this would ever be a convincing single-player game. It seemed wholly designed for player-versus-player, and a Brink situation of strung-together bot matches seemed the most likely outcome. Frozen Synapse is an excellent and inventive multiplayer game, but it is, truly, also an excellent and inventive single-player game - one that provides its own distinct challenges and rewards even as it effectively tutors you to be a multiplayer champ.

But the dizzy thrill of defeating an implacable human opponent - after all that panicky guesstimation, all your courting of the mendacious spacebar - is the sweetest song the game has to sing. That's why your $20 or £15 buys two copies of Frozen Synapse, making an already fair price for a smart and slick game all the fairer.

Frozen Synapse takes the old, the stuffy and the traditionally glacial and it makes it brand new, instant and brutal. It's such an achievement.

9 / 10

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Comments (34) Latest comment 9 months ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Der_tolle_Emil #1 9 months ago

    Thank you for the fast review. Read yesterday that it was now available on Steam and I was really looking forward to this title ever I first read about it here. Glad to head that it seems to hold up to my expectations.
  • Nuronv #2 9 months ago

    Well Done Mode 7, I hope many other small developers follow the pre-order beta access like you guys have done. I'm sure without it there is no way so much time, effort and care could be spent getting the game up to the standard it is today.

    Oh and it doesn't hurt that the concept is brilliant. That always helps
  • fizzyfish #3 9 months ago

    They give you two copies!? Excellent and very shrewd.
  • MadDave123 #4 9 months ago

    Great review. Had the game a few weeks now and I love it. I hope many people pick it up and give it a try.
  • erp #5 9 months ago

    This sounds great.

    But where, exactly, can you get this for the £12 stated in the review? Because on Steam it's £18.99 temporarily reduced to £15.19, and on the Mode 7 site it's £14.99.

    Have you just been running the US price through a currency converter? :(
  • nuanimal #6 9 months ago

    Purchased this through their website after playing at last years EG Expo, and glowing preview. Absolutely superb.

    Things either go brillianty according to plan - or hilariously wrong (last two guys with a shotgun on either side of a wall). Best turn-based strategy game I've played in ages - well worth a go.
  • Spekingur #7 9 months ago

  • asphaltcowboy #8 9 months ago

    It's properly amazing, everyone should get it! Unfortunately my PC has been out of action for ages! Need to sort it out and get back on this! :(
  • Roarster #9 9 months ago

    Great game and the multiplayer completely suits those that don't have a lot of time to play. The videos really don't do it justice either, it looks basic but it can be as complicated as you want.

    It's also incredibly tense, especially dark games where you've no real idea where the opposition are unless they're in your line of sight.
  • Zapatero #10 9 months ago

    The question I want answered is, does it have a MOONBASE ASSAULT and is there a CORPORAL JONLAN?
  • Eraysor #11 9 months ago

    11/10 for me, I've been playing it for ages and love it to bits.
  • mingster #12 9 months ago

    Rebelstar Raiders updated for 2011.
  • DaemonSpawn #13 9 months ago

    The game is brilliant. Too bad I still can't persuade any of my friends to activate the second serial - they just look at the graphics and refuse to install this, even for free=(
    But on the bright side, Frozen Synapse works on my Core i3/4GB RAM netbook with Intel integrated video, which can't run anything but flash games.

    @erp
    But where, exactly, can you get this for the £12 stated in the review?
    Apply STANCHER coupon during check in.
    Edited by 1 at 27/05/11 @ 11:07
  • FluffyTucker #14 9 months ago

    Defo trying this later, looks cracking!
  • BraveArse #15 9 months ago

    Have had it on the beta deal for well over a year now and it truly is a cracking little TBS. Looks lovely and the interface is very well thought out. Would recommend it to anyone, in fact I recommend it to anyone I think may be interested on a daily basis. :D
  • LowEnergyCycle #16 9 months ago

    Desperately wanted to spend my dinner hour playing this, but after waiting for my bank Fraud Protection bullshit to clear and unblock my card (I had the audacity to pay all of my bills at once earlier which set their stupid Fraud Alarm off), now the Steam servers are too busy.
  • barkertron #17 9 months ago

    Anyone know if this supports cross-platform play between PC and Mac? I have both a PC desktop and a Mac laptop, which is not only very useful for this kind of thing but also incredibly confusing for the average message board fanboy.
  • neems #18 9 months ago

    Haven't you heard LowEnergyCycle? Most card fraud is perpetrated by people paying off utility bills in the name of the card holder.
  • Omroth #19 9 months ago

    Bankerton cross-platform play is completely supported.

    Ian, Mode7
  • Miths #20 9 months ago

    This might be the quickest I've ever bought a game after reading a review :).
    I had to switch to a US server in Steam to download it though - from the two EU servers I tried I was just getting that "server busy" message that also plagued The Witcher 2 on the EU servers for many hours after it was supposedly released.
  • barkertron #21 9 months ago

  • DugBriderider #22 9 months ago

    If you have doubts go look atTotal Biscuits WTF youtube vid <a href=http://www.youtube.com/user/TotalHalibut#p/c/0/9jJrUY2 7O0Y""> he loves it. Also his vid shows it off very well.
    Edited by 2 at 27/05/11 @ 20:29
  • Vyggo #23 9 months ago

    Is it also possible to play a matchwith someone over a course of days, like the old play by mail Laser Squad Nemesis? I might have some friends in a different timezone that I would like to play this with.
  • Miths #24 9 months ago

    It annoys me a little that it crashes every time I shut it down, with Windows throwing up a data execution prevention error.
    I haven't had time to start playing much yet, but if my crashes can be limited to shutdown, I guess it's not more than a minor annoyance.
  • loopholezero #25 9 months ago

    @vyggo: sure, you can play at your leisure, i don't think there are any time limits to the turns.

    @erp: apparently you can still get it straight from the devs: http://ww w.frozensynapse.com/synapsePreo...
    you'll be able to activate both licenses that you'll get through their site in steam.

    @miths: try adding it to the DEP exception list http://ww w.updatexp.com/dep-exceptions.html
    Edited by 1 at 27/05/11 @ 19:50
  • sherpa1984 #26 9 months ago

    "@erp
    But where, exactly, can you get this for the £12 stated in the review?
    Apply STANCHER coupon during check in. "

    Where is this? I'm trying from their website but there's no coupon box.

    EDIT

    Found it- but it doesn't work?
    Edited by 1 at 27/05/11 @ 21:51
  • Miths #27 9 months ago

    So far I've failed the very first campaign mission twice :). My short range shotgun guys up against an equal number of machine gun enemies who can tear me to pieces at much longer range - and I'm having a hard time spotting that initiative disadvantage they supposedly have against the shotgunners.

    It looks like I'm not likely to get very far with my apparently rather dimwitted tactics :).
  • erp #28 9 months ago

    I think that STANCHER coupon was for a pre-order promotion that's finished now.

    Edit: Oh, and I see the price in the article has been corrected now - that's good, thanks.
    Edited by 1 at 28/05/11 @ 00:44
  • sunjumper #29 9 months ago

    Miths it is all about the range.
    A shotgunners range is very limited. What you have to do is use cover and run like the wind (ignoring potential targets) until you are close to the machine gunners. The it is time to unleash you shotguns who will turn everyone into mince meat in close quarters.
  • Miths #30 9 months ago

    On my fifth attempt I did finally beat the first campaign mission :p. The next four or five went much easier with one or two attempts on each.
  • erp #31 9 months ago

    Is anyone interested in buying my bonus copy for £6.50? PM me if you are.

    Edit: I've just checked my PayPal and the proper 50% price for what I paid was £6.22, so how about we call it £6?

    Edit: SOLD.
    Edited by 3 at 30/05/11 @ 10:49
  • suhawk75 #32 9 months ago

    This looks close enough to Laser Squad Nemesis to be a sale in my book.

    Great sounding review as well
  • insinceredave #33 9 months ago

    Looks amazing, will download tonight! Is there any news of a console port?
  • TheJuriel #34 9 months ago

    The game is awesome. And addictive as hell. Get it.