ESRB outs Witcher 2 on Xbox 360
Sabbath time.
The American age ratings board ESRB has outed an Xbox 360 version of The Witcher 2: Assassins of Kings.
There's no mention of PS3.
This ties nicely to what Eurogamer was told by developer CD Projekt yesterday: that a new Witcher game will be announced at E3 next month "that console gamers might be interested in" wink wink.
A console version of The Witcher 2 has always been on the cards, but CDP explained that completing the PC version was top priority for the Polish studio. Only then could work on a console adaptation of Witcher 2 begin unhindered.
The Witcher 2 was Eurogamer's Game of the Week last week.
"Fans of RPGs should consider The Witcher 2 a must-buy," declared Eurogamer's 9/10 Witcher 2 review. "There's simply no competitor that can touch it in terms of poise, characterisation and storytelling, or the way in which it treats you not as a player - someone to be pandered to and pleased - but as an adult, free to make your own mistakes and suffer a plot in which not everyone gets what they deserve."
The excellent Witcher 2.
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Comments (62) Latest comment 1 year ago
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/slam
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WTF???
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Lastik fantooks!
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Hope theres a PS3 version also.
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So is this the 360 exclusive we've all been waiting for?
It's not just on the 360 its on PC so its not an exclusive!
PC doesn't count, it isn't a console.
Idiot! PC is awesome, consoles are shit!
Where is my new console? This gen is not up to scratch.
DVDlol, how many disks has LA Noire got on 360?
PSLOL!!! Hacked again!!!!
Ban this idiot already.
Looks fantastic.
OMG another brink story!
Brinking is the new tweeting!
Err... /coat
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Although I've now wasted £100 on a new graphics card. Hope BF3 is nice on pc.
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L ook mate, don't worry. We're all confused.
O h, what are you talking about? There's plenty X360 exclusive on the way.... *cough* for Kinect... *cough*
O ne up for that one!
K nowing that consoles are more and more like PC's should settle that argument.
S o true that PC is awesome. Consoles are too. Peace & Love
F ew people are asking for new consoles. I'd like one.
A bout 3000, according to some.
N o respite for Sony...
T a-daa! Your wish has been granted.
A bsolutely, it does.
S omebody stop them!
T otally, like so true! #anyandall
I t's kind of hot outside for the coat, no?
C losing sentence.
!
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I'd choose both every time.
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Will be interesting to see how this plays out, the game is over 15 gigs on the PC, so compression, or 3 disks, though i expect it to be 2 disks, after the removal of all the advanced graphics from the content you get on the PC.
Either way its been a while since i have seen a full release title made up for a PC then taken to a console, so will be interesting to see how it plays out.
At least more people get to play it, thats all i can say, they deserve every penny they earn from this game after all it does look fantastic.
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And I hope they keep the difficulty level for the 360 the same as the PC version. Not enough hard console games if you ask me. Fnar.
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Also, saying "looks fantastic" should be an insta-ban.
Unless you're saying it to request it's banned of course
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Looked fantastic.
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Fav Rpg on consoles: Demon Soul's, Divinity 2:The Dragon King Saga, Oblivion, Valkyrie Chronicles, Two Worlds II(It starts of okay, but gets really addictive the more deeper you get),
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The idea that you need time and money to develop good games on the PS3 is a myth. You need time and money if you're trying to build a new engine specially tailored for that hardware, but a good port can still be done as quickly and cheaply as a 360 port, when porting from the PC at least.
Oblivion is probably the best example of this. Ported from the PC by the excellent 4J Studios it was better looking and more stable on the PS3 than the 360 version was despite it being fully developed by Bethesda. 4J even produced a patch for the 360 version implementing their graphical improvements and tightening up the code.
It is true though that many studios, for whatever reason, don't port from the 360 to the PS3 very well. I don't think it's so much a matter of time and money as it is talent and motivation. PS3 ports work well enough most of the time, they just lack optimisation, it's as if they translated all of the content, brought the script across and then said "that'll do" rather than trying to make it into the game that gamers want/expect from a AAA release.