Ace Combat: Assault Horizon Preview

Dogfighting man.

The Project Aces producer showing us around his new game has a novel method of demonstrating the finer detailing of Ace Combat: Assault Horizon. Coming in low over the silvery thicket of super-scrapers that make up the sprawling Dubai level (coming in low is, after all, part of every textbook landing) he hunts around for the hotel complex we're staying at for the presentation, picks it out, and then proceeds to strafe us mercilessly. Point taken: these maps are pretty accurate, then.

So Assault Horizon is the first Ace Combat title to opt for a real world setting. Along with Dubai, you can expect to shoot up the skies over Miami, and sing through the clouds in Africa, Russia and perhaps some other as yet undisclosed locations. The story will take in around 17 or 18 different hot spots in total, and it's all part of an attempt to make Assault Horizon's narrative a little more involving for American audiences. They can't handle any kind of fiction, apparently, unless they're Donald Trump, in which case they absolutely demand it. Regardless of the justification, it's fascinating to swoop and barrel roll over the Burj Khalifa, or to come in hot past the pastelly art deco seafront of Miami, before finding you've got a bogey all over your tail. Not again, bogey.

Famous locations aren't the only difference for Assault Horizon, though, and the other tweaks tend to play out in the sky as much as on the ground. This time, to complement the all-action storyline - it has a team of heroic fly-boys taking on Markov, a Russian villain known as The Shark - the developer is trying to shove you face first into the very centre of the mayhem. It all comes down to the new close-range assaults, which see you engaging in natty one-on-one dogfights or zipping down towards the streets for speedy air strike bombing runs.

Firing machineguns in a dogfight results in a Gears-style over-the-shoulder view.

When it comes to the dogfighting, the effect is absolutely transformative. Whether you're protecting Dubai from enemy bombers and their smaller, more nimble side-kicks, or gadding around over Will Smith's favourite summer getaway and letting loose with your machine guns, the new approach to combat brings a great deal of immediacy to a game that could previously seem hectic yet remote. If you prefer to keep things as they were, don't worry: close-range assaults are optional, but they're also a long way from representing a kind of bolted-on easy mode. In fact, you have to be fairly competent at targeting just to initiate them in the first place.

You can get into a dogfight by holding an enemy within your sights and then pressing both bumpers when your HUD turns red. The camera pulls in close and you become locked to your foe's tail: the bullets and bombs get louder, while the chugging rock soundtrack becomes – is this possible? – even more insistent.

Although you're tethered to your enemy, you still have to take aim as they swoop around in order for your machine guns to have any effect, and to fire rockets, you need to line baddies up dead centre for the lock-on to work. Weapons do a lot more damage like this, and the explosions are a lot more dramatic, but it's worth remembering that everything in life comes at a price and your enemies can get the close-range drop on you too, at which point you'll have to pull off some fancy manoeuvring of your own in order to break free.

Air strikes bring the same explosive intimacy – not as weird as it sounds – to the maps themselves, with your HUD highlighting a route across the ground for you to follow, while it also picks out targets for you to hit. Tracer fire comes at you in bursts from below, and although there's a gentle flight assist to stop you from splatting yourself against some idiot on a jet ski, you still need to know what you're doing to stay in one piece. (I can't promise there will be jet skis in the African and Russian levels, incidentally.)

On top of all that close-range stuff, Project Aces has only gone and flung in some chopper action, too. With simple up-down-around controls and an option to go for an in-cockpit view that I really wouldn't recommend if you want to survive, helicopters change the pace of the game every bit as much as the dogfights and air strikes, allowing you to hover right over the streets of a map, picking off individual targets, clearing out buildings, and generally sitting back as the world steadily erupts around you. Enemy reinforcements tend to spawn where you least expect it – which suggests they're doing their jobs, I guess – and if you get too low or try to camp, radio chatter will suggest you get yourself to a safe range again before you've become just another statistic. It's a massive departure for Ace Combat, but the developers have somehow managed to make it feel like a natural extension of the action.

With its desaturated landscapes and shaky-cam set-pieces, Assault Horizon is shaping up to be frantic and intense. This is the most cinematic Ace Combat game yet, and also the most approachable. If you're a fan of the series, there's more than enough of the old design intact to keep you happy, by the looks of it. If you're a newcomer who's after a way in, you may be surprised how engrossing all this jet fighter stuff can be.

Comments (31) Latest comment 10 months ago

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  • coolbritannia #1 1 year ago

    Sounds amazing. Cannot wait for my chance to dance with the angels again.
  • TONYgr #2 1 year ago

    A real world setting and a russian bad guy,how original!!
  • Eraysor #3 1 year ago

    I'm still worried by the real world setting. I want my ludicrous floating aircraft carriers, huge railgun ramps and satellites falling from space (hell, Ace Combat 3 had a mission in space, and one in...the internet?! Can't say I ever understood that one)

    Gameplay looks delicious though.
    Edited by Eraysor at 25/05/11 @ 11:44
  • Frybird #4 1 year ago

    Not sure about the real-world setting.

    While the story in AC isn't THAT important either way (to me), the fictionalized and slightly sci-fi Settings of the previous games allowed for more freedom and more suspension of disbelief.
  • mcreddie #5 1 year ago

    It will be awesome. You know it. I know it.
  • jonbwfc #6 1 year ago

    Let's just hope the preview isn't writing cheques the review can't cash.
  • asphaltcowboy #7 1 year ago

    That sounds great. Always been somewhat interested in Ace Combat, but not taken the plunge thus far... This game might just change that! The video they released of it a while back looked amazing!
  • joelstinton #8 1 year ago

    I still have air combat around somewhere, might give her a whirl later on!, been a long time since i played a ace combat, so looking forward to this.
  • Alf-Life #9 1 year ago

    Markov? Really?
  • asphaltcowboy #10 1 year ago

    Yeah, it's maybe a leeetle too closer to MW2's Makarov!
  • konnsky #11 1 year ago

    Looking forward to this! Played three PS2 titles and after the last xbox exclusive that i couldn't, i've been wanting some ace combat action!
  • nickthegun #12 1 year ago

    Looks fantastic!!
  • rob_of_the_robots #13 1 year ago

    Looks fantastic!!!
  • Silvergun-Blue #14 1 year ago

    Hopefully project aces hasn't lost that loving feeling.
  • nickthegun #15 1 year ago

    Looks fantastic!!!!!
  • TeeHee #16 1 year ago

    Looks fantastic?
  • Markitron #17 1 year ago

    Real world? I want to be an Estovakian or an Erusian again!
  • orangpelupa #18 1 year ago

    markov.... markarov....

    btw at the trailer, when the pilot plane is going down after being hit and the orchestra BGM playing. It feel like experiencing "Chopper" going down in ace combat 5. Dramatic feel
  • KujiGhost #19 1 year ago

    This does indeed look fantastic (!!!!!), but I'd quite like Namco Bandai to revisit the future setting of Ace Combat 3. That game had an awesome soundtrack and multiple campaign endings (if you played the Japanese version). Bring back Ourobourous!!
  • DUFFKING #20 1 year ago

    I loved AC6. This looks good but I hope it doesn't stray too far.
  • Silvergun-Blue #21 1 year ago

    But is there a shower scene?
  • photoboy #22 1 year ago

    "chugging rock soundtrack"??? Where's the elegant orchestral soundtrack gone? I still can't decide whether to be excited about this game or just disappointed that they've gone for the Modern Warfare crowd.
  • randompanda #23 1 year ago

    Looks awesome. Annoyed the orchestral music only just kicked off at the end though! Echoing the sentiment that it'd be better than a rock soundtrack.
  • Felwyn #24 1 year ago

    Why would an "arrogant american" be flying an eurofighter typhoon?
  • king26 #25 1 year ago

    Warhawk is still the daddy!
  • NegativeZero #26 1 year ago

    I don't understand why they had to break Ace Combat. It had a far more interesting and varied setting, because it was divorced of real world politics. You could actually have the 'bad guys' flying american aircraft and so on. Plus it was slightly crazy - I always saw it as a sort of logical extension to games like 1942, with the enormous elaborate flying aircraft carriers and stuff.

    If AC6 didn't sell, it was because it wasn't marketed right, because it was a 360 exclusive and because it was released early in the system's lifespan. Or maybe because the voice acting in it was absolutely dire and the framing plot was completely uninteresting. The gameplay itself was great, no need to fiddle with it. Personally I dig it out and play it through every 6-9 months and still enjoy it immensely.

    I'm worried that in trying to chase a wider audience they'll end up failing to actually grab any interest (because the game looks like a HAWX clone now) while simultaneously alienating the fans who've followed the series across multiple platforms.

    Addiionally if you're going to drop the usual Ace Combat overblown epic orchestrals then I want it replaced with a cheesy 80s/early 90s rock soundtrack. Ace Combat with the Iron Eagle soundtrack. Nothing else is acceptable.
  • coldfoot #27 1 year ago

  • konnsky #28 1 year ago

  • defragg #29 1 year ago

    Colonel (Oberst) Fischer get's his new typhoon wrecked. Damn it, do you know how much one of these planes cost the german tax payers??
  • CamberGreber #30 1 year ago

    UPPING THE INTENSITY AND ACTION - woul Normaly make me pissed at them for cattering but.........

    Flight Games really need it.

    I love Flight Sims I really do but when ever you kill someone you are rewarded with a tiny exsplosion a mile away.
    You almost never get to see your enemy close up. and when you do ists just for a sec.

    This may be Realistic but its also boring and un eventfull.
    The funnest part is dodgeing incoming missles.
  • Purist #31 10 months ago

    Just wish you could land the planes on a carrier like Fa/18 Interceptor on the Amiga.