Developer Team Bondi reckons development on a sequel to crime caper L.A. Noire would take less time than development on the first game did.
L.A. Noire was announced as a PlayStation 3 exclusive seven years ago in 2004. The game suffered a number of delays before last week's launch.
The ambitious detective game uses new technology where actors are recorded by multiple cameras to capture facial expressions in great detail.
"Obviously the Motion Scan technology for capturing actors works and exists and other video game people are using that today, so that's there and available and quick," Team Bondi boss Brendan McNamara told GamerLive.tv.
"We developed a lot of tools to make this kind of game, so I think that part of it will be shorter. The writing part you can't really make any shorter. You can make it shorter than five years, but we've also now started working on technology for fully body capture. "We'll be able to drop that performance in a video game, which will be pretty amazing.
"All the lies and misdirection means that we have to map out many routes and a very large script to cover all of the different directions a player can go in the game," said McNamara. "That means the script by its nature is three times as long because you have these different avenues and there are a lot of logical problems to that, as well."
Eurogamer's L.A. Noire review uncovered an 8/10. " L.A. Noire is slow but quietly engrossing; its mechanics are suspect, but you can't fault the ambition, attention to detail and commitment that went into its making," wrote Oli Welsh.