LA Noire 2 won't take five years to make
Team Bondi working on full body capture.
Developer Team Bondi reckons development on a sequel to crime caper L.A. Noire would take less time than development on the first game did.
L.A. Noire was announced as a PlayStation 3 exclusive seven years ago in 2004. The game suffered a number of delays before last week's launch.
The ambitious detective game uses new technology where actors are recorded by multiple cameras to capture facial expressions in great detail.
"Obviously the Motion Scan technology for capturing actors works and exists and other video game people are using that today, so that's there and available and quick," Team Bondi boss Brendan McNamara told GamerLive.tv.
"We developed a lot of tools to make this kind of game, so I think that part of it will be shorter. The writing part you can't really make any shorter. You can make it shorter than five years, but we've also now started working on technology for fully body capture. "We'll be able to drop that performance in a video game, which will be pretty amazing.
"All the lies and misdirection means that we have to map out many routes and a very large script to cover all of the different directions a player can go in the game," said McNamara. "That means the script by its nature is three times as long because you have these different avenues and there are a lot of logical problems to that, as well."
Eurogamer's L.A. Noire review uncovered an 8/10. " L.A. Noire is slow but quietly engrossing; its mechanics are suspect, but you can't fault the ambition, attention to detail and commitment that went into its making," wrote Oli Welsh.
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Comments (26) Latest comment 12 months ago
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Glad to hear that Bondi are geared for a sequel some day and reckon they can get it out sooner. Though that probably means same engine meaning if that crash/shutdown issue is due to their software, which is almost certainly is, then we may see a repeated issue much like New Vegas has the same bugs and memory issues as Fallout 3. Here's hoping that they track down the cause and get it patched out before gunning for the sequel.
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Well it needs to be done...
That did make me laugh but I suppose they have to speed up the process for gaming purposes instead of having the girl have a breakdown for days on end.
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LA Noire 2 can probably come a lot earlier, although it sort of depends on whether they change the time/scenery. The thing that does puzzle me now is why they created such a large map, I don't feel it adds anything to the game and I start skipping the long drives more and more. If they do change the setting, they could probably tone that down considerably for a next game (make every house interactive), creating a much more focused game for less money.
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The DLC doesn't become playable the Vice desk, several desks in, so you'd be okay to at least start it for now, if you so wish.
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still, it looks good and a step in the right direction. if they manage to use the same kind of technology with the whole body... it's gonna be fantastic.
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It's not my controller either as I swapped to make sure my wired pad wasn't gubbed.
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X
Fine, fine. It's a bit of a shame every case seems to start in the briefing room, there's very little of life outside the case. Hell, it's so tightly scripted you don't even get to park your car when you get to each location, a cutscene does that for you too!
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If LA Noire 2 takes these failings and does an Assassins Creed 2 on them, it'll be an awesome game.
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– more emotional involvement with the main character. More info/stuff on him outside of his police-work.
– Ability to free-roam the city without having to be on an assignment and more interaction with NPCs outside of missions
– Less repetitive case structure
– Please bring back the bonnet-cam for driving sections. I hate the behind-the-car perspective and the other one is unusable
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Point 2: So far I haven't dusted for fingerprints or made plastercasts of footprints (this was already done for me in one case!) or anything like that. I manhandle all the evidence (without gloves), ransack people's houses and then bluster them into confessing. There's no booking people, no trials (yet?), I just fulfill all the objectives and then the captain appears from nowhere announcing I've just solved the case, I'm amazing.
I really hope this is the equivalent of Bad Company 2, to introduce the basic concepts to us, and a proper serious approach is planned for the sequel (a la Battlefield 3)
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It's around about this point that the case structure gets a little more (ahem) "mixed up". And lets just say that the "Arson desk cases" see very little in the way of repetative Phelps missions...
Oh, and you can free roam on each different desk without the current case getting in the way via the "Cases" Menu. You can also play DLC cases out of the chronology at any time, but the game will automatically feed them in at the correct time (as a consequence I ended up playing the Naked City twice - once after my first Vice Mission, once after the Second (where its supposed to be).
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@twinberettas: that's what I'm saying, though, so far there hasn't been anything to flesh the characters out at all, apart from a few very cursory lines in the briefing room. After finding RDR too verbose, LA Noire seems to be the opposite, and to its detriment.
No, I don't want a minigame collection. However, figuring out good places to dust (Police Quest made a puzzle of this, for example, stolen car, the criminal thought to wipe the steering wheel and gearshift and doors... but he adjusted the mirror and forgot that...) as well as ensuring you take casts of things would give you more to do at each scene, not to mention ensuring you build a good strong case.
I guess my expectations were off! The cases can seem to end rather abruptly. I attribute my spelling to trying to hastily type on an iPhone. Considering the complete train wreck that is spelling and grammar tends to be on the internet, I think that earns you a 'fuck you' for smugness
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I spend my working days writing in broken but "official" looking language for reports. As a result, the parts of my brain that handled thrilling, flowing prose have atrophied from a total lack of use. You pointing it out doesn't help!
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