Guild Wars 2 unveils Engineer profession
"Masters of mechanical mayhem."
The Engineer has become the penultimate profession revealed for Guild Wars 2.
The Engineer uses gadgets, explosives (bombs, mines, grenades), elixirs (alchemic weaponry) and deployable devices (turrets) to gain the upper hand.
The Engineer uses one weapon set at a time but compliments this with utility and healing kits.
Weapon kits (Flamethrower, Elixir) sprout a new weapon for the engineer when activated. The Flamethrower kit, for example, produces a flamethrower that toasts all nearby enemies as well as burns them over time. It can also produce an Air Blast to defend against incoming projectiles and a Backdraft to suck enemies closer.
Backpack kits (Grenade, Bomb, Tool, Mine, Med) offer a set of specialised skills when activated. Activate a bomb kit and your Engineer will be able to use smoke, concussion and fire bombs.
When Turrets (Rifle, Thumper, Net, Flame, Healing) are placed that skill slot grants an overcharged ability. Place a Thumper Turret to damage all enemies in an area; activate the overcharge ability to knock them over as well. Turrets can be moved around.
A Tool Belt offers an extra set of skills above the normal skill bar. There's the option to self destruct turrets or to detonate all mines. Combine with a Grenade kit to allow a "grenade barrage"; combine with a Med kit to add self-healing.
Engineers can use pistols, shields and rifles.
The Engineer joins the Thief, Guardian, Necromancer, Ranger, Warrior and Elementalist as the known playable professions in Guild Wars 2.
The Engineer.
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Comments (13) Latest comment 1 year ago
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Probably the only AAA MMO worth looking into.
The rest of the MMO market seems rather stale looking forward to the actual release.
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I hope the final class is some sort of spell sword/buckaneer type character. Maybe they use a sword but have alot of magical effects they apply to it/ bit of a jack of all trades.
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I think this new class is awesome.
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One more profession reveal to go. I hope it's a case of them leaving the best until last - the Mesmer.
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This engineer class is such a turn off that I'm actually in a state of shock. It's not the fruit of rich imagination. Nor innovation. Just, as someone mentioned, trying to hard to pump in more content that is actually needed. In the current state, is a design error. I'm not against the "engineer" concept. It's just that it feels very "alien".
I remember a remark made by lead designer @blizzard, few years ago, being all excited about how well the WoW sandbox behaves and that they’re able to pour in any content because “it just fits”. Actually the only purpose of such strategy is covering market (Activision flavor?). And they are right: why all the effort to satisfy lore and visual coherence for the unadapted hard to please oldies who we’ll soon quit anyways with the growing kids and jobs taking all the time? We have the new wave of clients to attract. The awesome.
I admit I'm rather old school but I feel strong about the coherence of design. It's also my job as an architect. And this is just way out any acceptable limits. GW2 lost much of my interest today.
And to #11. We spent thousands of years just changing old rocks with new ones. And 500 is oh so rarely pure progression as fluctuations (regressions) are inevitable. Your remark is puerile. You must be awesome too.