Dyack: Apps "eroding" handheld quality
"There are 17,000 fart apps right now."
The swamp of tacky iOS games is "eroding" the overall quality of the entire handheld market, reckons Silicon Knights president Denis Dyack - the App Store is causing "dramatic disruption".
"My understanding is that there are 17,000 fart apps right now," said Dyack, reported by IndustryGamers. "Those are more fart apps than anyone could possibly ever consume.
"Looking at that number it's frightening," he added. "What it seems to be doing is eroding the handheld market where you're actually getting really high quality games instead of fart apps. And I'm not saying there aren't quality games on the iOS, because there are; there are some good games there, but there's so much performance oversupply and commoditisation that it is actually affecting the industry in a very negative way."
Nintendo president and CEO Satoru Iwata launched into a surprising attack against the volume of App Store produce during his Game Developers Conference 2011 talk. "I do agree," agreed Dyack, "that the industry has to be really careful with that - you're seeing such a dramatic disruption."
Oversupply drives the overall price of iOS games down. In the real world Dyack said most iOS games sell paltry amounts - it's not all Angry Birds and 200 million downloads.
"EEDAR did a talk where they said the gross average for an iOS game - gross, not net - was $700," revealed Dyack. "I can guarantee you that a company like ours and most people cannot survive on a $700 gross."
Silicon Knights is currently working on X-Men Destiny. Sadly, game specifics are still under wraps.
Too Human was the last game Silicon Knights released. This was a futuristic action RPG based around Norse mythology. Eurogamer gave Too Human 6/10.
Whether the Too Human concept of a trilogy will be borne out remains to be seen, although Dyack offered encouraging remarks earlier this month.
A very brief glimpse at Silicon Knights' newest game X-Men Destiny.
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Comments (40) Latest comment 1 year ago
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Saying that, if i record my farts and sell em to app makers... I could be in for a nice tidy sum
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Eternal Darkness 2!
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In the meantime, in the real world, 98% of all DS releases are total, cynical crap that cost as much as a game like The Witcher 2.
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The same thing happens everywhere just like PC/Console gaming it was flooded whit shit upon shit like COD games and other bland sequels cause everybody wants in on the action.
Wherever there is an unce of profit to have people will be fucking everything over for it.
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I wouldn't mind so much but whilst it may be a good point to make, it just comes across as moaning...
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I would love to see a breakdown of that $700 statistic, does it include free apps?
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Love,
Kristan
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That link says Dyack plans to finish the trilogy. I fail to see how anyone who has played the first game could possibly find that 'encouraging'.
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Unfortunately the (mostly) quality apps you cover will not make their creators sufficient revenue to continue/build their business because there's an oceanic distance between the sort of numbers shifted by Angry Birds and 99.9% of all other products on the store - irrespective of their value/goodness.
The sad truth is that when you are selling at 59p per unit (minus Apple's 30%, minus tax) you need to sell in serious volume to stay afloat. Which is kind of a problem when at pretty much any holiday or other peak selling period the big boys flood the market with price-reduced versions of successful existing franchises (hello EA), and the small fry are forced into actually giving their stuff away for free in the vain hope of getting enough uplift to get featured on the store.
Trying to launch a title into that sort of howling gale of competition is no joke.
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But what exactly is his point? I am not quite sure I get it. One the one hand, he says it's eroding the market. On the other hand, he says hardly anyone can make a living because only the odd rare title sells.
Now if all those fart apps sold millions and developers would stop making proper games in favour of another fart app, then it would make more sense.
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There are 14 times more fart apps on the app store than there are DS games on the market. And that's just the fart apps, I'm sure there are thousands more stupid apps to go along with them.
The DS gets a lot of crap like Ubisoft's Imagine series, but it gets a lot of great stuff to balance that out. I bet there aren't 17,000 games worth playing on the app store to balance those fart apps out.
And that gross return figure is just sad. Embrace the mobile future everyone, but only if your company is called Rovio...
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This isn't aimed at games exclusively though and I think it is also a far broader issue than merely apps - there are lots of games and software out there that are of very good quality, but are fighting in a market that really doesn't have any more space to accommodate them and therefore, it's more of a quirk when one does tend to sell well - Angry Birds springs to mind here, of course. It's not particularly brilliant or doing anything new, but it stood out. Nothing wrong with that, but those trying to recreate its success will more often than not find it tough to break away from that comparison. I'd even go as far as to bring it to the console/PC market - how many more sci-fi shooters can the market really accommodate? Vanquish was lovely, truly was, but it is in a market with so many other brands with an already established foothold that it was almost doomed from the outset.
That said, we must also believe that quality will shine through in the end - and sometimes, it takes a long time before that quality is shown even the faint glimmer of light. From Ico, to Symphony of the Night and right through to Beyond Good and Evil - these are quality titles that took many years before they rose to the surface of a sea of crap. It's not an easy life being a developer, but equally the idea you can just quickly turn out something to make X amount of money is a luxury that very few developers can ever afford - or get right, especially when everyone else has the same bloody idea.
But again, this is a person who seemingly still believes we didn't understand Too Human - overambition I am a big fan of, but mediocrity I am not into. Not when there are some really good titles out there that do things much better. So yes, the market is crowded - welcome to the games industry, Mr Dyack. We already know this. And you likely have known this for some time.
I believe the term is "stating the obvious".
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1. The majority of people that buy angry birds wouldn't have bought your games anyway.
2. Try looking in a mirror and take some responsibility for not creating interesting and original material.
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You undoubtedly make a very good point, but it still doesn't defeat his. The fact that there are many good games on iOS and the like does nothing to eliminate the plethora of crap that is on there. Fart apps, fake X-ray apps, fake cell tracking apps, games so bad that they'd be painstakingly out of place even in the worst Wii mini-game collection, etc. The iOS at least does a relatively decent job of prioritizing the better games/apps over that crap, but it's still far from perfect, diluting the market, and parting plenty of fools with their money. And let's not talk about the situation on Android.
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I know several ios developers that have released games purely for fun/cv enhancement. Total gross on each - zero.
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I know several ios developers that have released games purely for fun/cv enhancement. Total gross on each - zero.
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All of which are infinitesimally better than Too Human.
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I thought Apple stopped approving them a long time ago, or did I make that up?
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Can't blame developers for chasing that kind of cash.
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I think you need to look up what the term "average" means, once you understand that, then you can rant all you like if you're still correct.
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