BioWare to move away from sci-fi/fantasy?
Zeschuk: "It's something we discuss a lot."
BioWare is considering moving away from its traditional sci-fi and fantasy roots and dipping its toes in more realistic waters, according to found Greg Zeschuk.
Speaking in an interview with Gamasutra, Zeschuk explained that it was a topic that regularly came up for discussion as a way to broaden the appeal of its games.
"As we look forward, that's something we consider more and more," he said. "It's interesting, I think. Initially, I remember, the debates were kind of entertaining. I think our context initially was from a very traditional RPG perspective.
"So, think of the discussion 10 years ago. Okay, [compare] Baldur's Gate to current day... You look to where both Dragon Age II and Mass Effect 2 and then 3 have evolved to, and it's very, very different.
"You can imagine the cop drama set in the Mass Effect sort of framework. You can imagine a spy adventure in that context. I think actually that what's happened is our ability to conceive and understand different game contexts has evolved. Then that starts opening up new platforms into things that are maybe less traditional than we have historically [done].
"We're not confirming anything today, but it's something we discuss a lot, because one of the things we want to do is really try and broaden our appeal, broaden our reach, sell more units, get more fans."
BioWare's last release was fantasy RPG Dragon Age II in March, while sci-fi dominates its current development slate with Mass Effect 3 and MMO Star Wars: The Old Republic.
You may also like...
-
Dirt Showdown Review 34
-
Going Hardcore in Diablo 3 82
-
Ghost Recon: Future Soldier Review 128
-
Judge recommends US Xbox 360 ban 164
-
Japan chart: My Little Sister Can't Possibly Be This Cute takes top spot 85
-
Kingdoms of Amalur studio execs jump ship 29
-
Diablo 3 Review 242
-
Sony developing Shadow of the Colossus movie 59
-
Dragon's Dogma Review 129
-
Mass Effect Infiltrator launches on Android 8
-
Wii U Darksiders 2 graphics "at least as good" as PS3, Xbox 360 versions' 66
-
Yakuza 5 screenshots show off city, characters 14
-
Guild Wars 2 Beta Weekend Event 2 held back 7
-
Inside Xbox team set up on their own 37
-
Face-Off: Max Payne 3 146
Comments (66) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
We have enough realistic games already. I've been getting slightly bored with gaming recently and I finally realised what it is: Playing game isn't escapism as it's just like stuff you see on TV/News.
Please don't go to making boring shit like 90% of devs are doing these days.
Comment below viewing threshold Show
Comment below viewing threshold Show
"Evolved to," he says. Comedy.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"Broaden our appeal."
"System, shutting down. . .you monster."
Comment below viewing threshold Show
Although if they ever made KotOR III (properly) all would be forgiven, obviously.
Comment below viewing threshold Show
Take a step backwards, make your games more complicated and less moronic and watch the money come rolling in!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm no fan of "middle-earth" type fantasy, but remember the first stories civilizations wrote were fantasy and myth. Mankind yearns for imagination, for the sole reason to escape reality. If all games constantly become realistic, then gaming, no matter the story, will just become as dull as real life.
I think devs need to stop seeing games as less of movies, but more like a visual representation of books.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
spoken like true artists.
-sigh-
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Giving yourselves a negative reputation seems to be a bad way of going about things.
No one really likes the guy who wants to become popular.
Bioware are like the David (Call me Dave) Cameron of gaming. Trying to please everyone and ultimately pleasing no one.
Broadening appeal = Less interesting, less creative, soulless products, and greedy.
Considering how dull the average person is (just read facebook for proof) that will probably sell them more units.
Comment below viewing threshold Show
Bioware are like the David (Call me Dave) Cameron of gaming. Trying to please everyone and ultimately pleasing no one. "
No, Cameron would be more like Tim "oh shit, where did all my trademarks go?" Langdell in his heyday. Trying to please HIMSELF, by shafting everyone else.
Comment below viewing threshold Show
But you may want to rethink Dragon Age, that last outing was unimaginative and uninspired.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nothing about about thinking it, all bad about saying it out loud.
Comment below viewing threshold Show
Comment below viewing threshold Show
I could go through most of the pathetic, completely emotional responses in the last 33 posts, but why bother. ME3 will likely sell bucket,s i'll enjoy the shit out of it, and you crusty, beardy fucks can sit around talking about the good old days of RPGs, where only you real gamers could play them.
Comment below viewing threshold Show
Logic Fail? O_o
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
No, that was Criterion, although you could be forgiven for thinking that it was Bioware because Criterion were still going through their 'we make bioware-alikes' phase.
Comment below viewing threshold Show
- broaden our reach = justified
- sell more units = unwarranted....
- get more fans = justified
Comment below viewing threshold Show
Comment below viewing threshold Show
Why does this company try so hard to abandon its strong suits? Didn't ME and DAO sell brilliantly? Hope the employees see that doctors are losing it (or EA's "vision" is poison), and start something up on their own.
Comment below viewing threshold Show
No matter how much you like Bioware's current games, you can't escape from the fact that game developers who ask themselves: "what can we do to maximize profit?" will never make as interesting games as those who ask themselves: "what kind of game would we love to do?". That applies to other areas such as movies, litterature, art and music too.
It never hurts to branch out and try new ground, but when the cause of this isn't creativity, it's mostly a dead end.
That said, I don't think Bioware's current outings are that terrible.
Comment below viewing threshold Show
Comment below viewing threshold Show
I mean, imagine if they did a politically motivated thriller, or even something akin to a season of 24 all within the style of Mass Effect, could be on to a winner. As long as it is done right.
Comment below viewing threshold Show
*goes back to Witcher 2*
Comment below viewing threshold Show
Comment below viewing threshold Show
The problem is that people bought DA2 like candy.
They don't think they need to make it more complex and obviously they didn't even aim for Origins wonder sales considering that was well tought out game on the other hand DA2 was just a 6 month developed rushed product.
I wouldn't even be surprised if they made mass effect 3 somehow more mainstream. The problem is that almost all of the Bioware games sell only around 2-2.5 mill copies and they try to chase the mass market for more sales but the way they do it whenever they get new fans the old ones leave so basically they don't achieve anything.
You see that's why for example TOR will sink like the titanic, it has good concept but by making it an SP game and then taking on an MMO aspect they try to get both the SP and MMO crowd but in the end probably will get neither. Tough I'm sure it will have initiall success.
Oh and by the way DA2 has pretty much splintered Biowares fan base I believe it will influence even ME3 sales although not much people will by it even if it gets shit just to see what happens in the end but I don't predict much future for DA3.
Comment below viewing threshold Show
We already know that before Bioware being bought by EA, Jade Empire 2 was in the works and canned right after the takeover. Google for that info and you will find it. What we see now it's EA's decisions to frag up a well known brand, something that EA did before with so many other loved studios (Westwood, Origin, Bullfrog, just to name the biggest).
So Bioware will be forced to make clones of the same game over and over again with only a graphic update and slight changes in the story.
And really, why do we need gay romances?! Sure, those are covering a certain demographic, but why the straight guys/girls don't have the option to disable those? DA2 was ....well, very fragged up from that point of view. Almost made me wish there was no romance option at all. And they will repeat that in ME3...
Comment below viewing threshold Show
Alpha Protocal was actually a pretty good game. It lacked a LOT of polish, and the first few missions were pretty grim, but if you stuck with it, and ignored the sometimes wonky combat, it actually was quite good. With more polish, a bit more cash, that game could have done really well.
Don't forget, as well as Alpha Protocol, Funcom are making the Secret World, a MMORPG set in the 'real' world. I think it sounds quite cool.
Of course, since this is being made by bioware, many people on the eg site have already made their mind up that Bioware can't make a game that is good. Far be it from me to challenge the mighty opinion of hardcore rpg fans. Snort.
Comment below viewing threshold Show
My dislike of BioWare goes far beyond their shitty, watered-down products. It is their attitude towards their paying customers (banning any complaints/dissent in their official forums and locking people out of their games - remember the Mass Effect 1 PC fiasco and SecuROM?)), their injection of microtransactions into full-price games (like that NPC in DA1) and their general preponderance to toeing the EA line no matter now much it wrecks their relationship between themselves and their customers.
BioWare are not the fan-friendly company they once were. They are little more than an EA product now, churning out microtransactions-based sequels to weak franchises and expecting their customers to put up with poor service and even poorer games.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Don't get me wrong: I thoroughly enjoyed Alpha Protocol. Played it several times with different builds and premade characters. I just doubt that Bioware can do something similar. In AP your every decision was affecting the story. Not in an instant, but later on. And you knew exactly what went south when you were seeing the consequences of your actions.
Neither ME2 or DA2 was near that. Hell, neither DA: O was near that. Or any Bioware game. Because when it comes to choices and consequences you think Fallout 1+2, Planescape, The Witcher or AP. None of those games were made by Bioware.
Bioware lost many of its veterans after the development ended for DAO. Lots of the old stuff moved, unhappy with the EA new management. So, now, they are campaigning for new hires. Rookies are cheap and eager to be given a chance. But you can't make masterpieces with rookies. Nor have fresh, interesting ideas (sure there are some exceptions, but those are just reinforcing the rule). What rookies have plenty it's enthusiasm. But for a masterpiece you need a good mix of veterans and rookies. Which Bioware doesn't have anymore....
We already know that Obsidian is now the last big independent RPG maker. We know that besides Dungeon Siege 3 they have two other undisclosed projects in the works. And due to AP we know that they can bring RPG to less beaten paths. If Obsidian could insure a certain financial independance, the former Black Isle employees would bring some interesting stuff on the table.
But for some reason, everyone seems to ignore the Obsidian's past and revere Bioware (which did some of the best conventional fantasy RPG, but nothing close to titles like the original Fallouts and Planescape)....
Loved both Bioware and BlackIsle/Obsidian, but today I'm very sad seeing Bioware as just one of the EA's companies (soon to be just another brand).
Comment below viewing threshold Show
It's not that I don't want to have gay relationships in the game they can have it for all I care but more importantly in DA2 the whole relationship thing was pretty sad be it straight or gay.
Comment below viewing threshold Show
Comment below viewing threshold Show
Agreed, every conversation was an awkward and clumsy 'flirt' regardless of who you were talking to. It might not have been so bad if the characters themselves were likeable or had some real depth - but that's another moan altogether!
Comment below viewing threshold Show
Hopefully they do have a great game idea behind it all, but games arn't films - you shouldn't be writing scripts and turning them into a game. We should have freedom in games, they don't need to be linear - different decisions should change the outcome and actions should have concequences.
Comment below viewing threshold Show
Bioware doing a sequel to an Obsidian game - that'd make for an interesting change. And I'd be all for Alpha Protocol 2. Even a spiritual successor would be nice.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
DO. IT. NOW. BIOWARE.
NOW.
Comment below viewing threshold Show
Then again I still think people were far too hard on Dragon Age 2. I get why people were disappointed, but the weird campaign against the game always seemed to be a little overblown to me. Dragon Age 2 and Mass Effect 2 are kind of fascinating to me because they both walk the razors edge between old 'obstructive' RPG mechanics and steamlined 'mass appeal' mechanics.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Now that would be nice something along the lines of Arcanum but then again not in the shoes of DA2
Comment below viewing threshold Show
I'll just have to wait for Telltale to put Captain Birdseye in Monkey Island instead; something else I've yearned for ever since reading this article and trying to think of something daft to post
Negged for just being a bit silly? Blimey, lighten up!
Comment below viewing threshold Show