BioWare is considering moving away from its traditional sci-fi and fantasy roots and dipping its toes in more realistic waters, according to found Greg Zeschuk.
Speaking in an interview with Gamasutra, Zeschuk explained that it was a topic that regularly came up for discussion as a way to broaden the appeal of its games.
"As we look forward, that's something we consider more and more," he said. "It's interesting, I think. Initially, I remember, the debates were kind of entertaining. I think our context initially was from a very traditional RPG perspective.
"So, think of the discussion 10 years ago. Okay, [compare] Baldur's Gate to current day... You look to where both Dragon Age II and Mass Effect 2 and then 3 have evolved to, and it's very, very different.
"You can imagine the cop drama set in the Mass Effect sort of framework. You can imagine a spy adventure in that context. I think actually that what's happened is our ability to conceive and understand different game contexts has evolved. Then that starts opening up new platforms into things that are maybe less traditional than we have historically [done].
"We're not confirming anything today, but it's something we discuss a lot, because one of the things we want to do is really try and broaden our appeal, broaden our reach, sell more units, get more fans."
BioWare's last release was fantasy RPG Dragon Age II in March, while sci-fi dominates its current development slate with Mass Effect 3 and MMO Star Wars: The Old Republic.