L.A. Noire sees Take-Two shares soar
Murder on the trading floor.
Dark detective title L.A. Noire has already made a killing for Rockstar financial overlords Take-Two Interactive.
An initial round of roaring review scores has sent Take-Two stock skyrocketing to a 32-month high.
Shares rose 7.75 per cent to $17.10, the highest since EA flirted with acquiring Take-Two in September 2008, Gamasutra reports.
Analysts have predicted sales in excess of four million.
Plenty of possible DLC has been spotted, along with a paid-for Rockstar Pass to keep the coffers filling after the game launches.
L.A. Noire is currently sitting on a superb Metacritic average of 91.
Oli Welsh combed the game for an 8/10 in Eurogamer's L.A. Noire review, calling its virtual Los Angeles, 1947 setting "bizarre, threatening and fascinating."
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Comments (22) Latest comment 1 year ago
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Amen to that mate. With a bit of time, you get quality games.
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I'm still not certain but the majority of people think it's just like the Cerberus access on ME2 or VIP access on BFBC2. You just get free stuff for buying the game brand new or pre-ordering. If you get it second hand you pay 800mp or £6.50 or whatever it is for access to more cases on the download.... I think! Or at least I hope so!
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Rockstar haven't announced it yet. Only comment so far is that they will announce it "soon"
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1. creative industries that are hamstrung by needing to provide shareholder dividends above everything else are often less creative.
2. Shareholders are not interested in great games, only great profits.
1 + 2 = Activision
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Er right, okay then. Let's do away with the shareholders who help provide the money in the first place. What we'll do is have art that exists for arts sake, which doesn't need to source any money up front to develop nor recoup to feed the artists in the first place. Show me the way to this Utopia and buy me a one way ticket..
You can idealise yourself as this small, insignficant gamer who wants to support the titles you love with what? Love and flowers? And everyone else as the big bad shareholders but that just isn't the way the world works. If you have a better model, let me know. Great products can still make great money, and just because you don't like it that investors consider massmarket dross a safer bet with their money (which they don't want to lose any more than you do) than arty titles which might never make it back, doesn't mean that it doesn't make sense. What you've also completely failed to notice is that Take Two have just released a game that's been universally acclaimed and their share price has soared - which is exactly why this article exists.
In the meantime, you're perfectly able to open a share trading account on the internet within several days and buy shares in Take Two, or any other company on the stockmarket, just like millions of others have done. And you don't see that many hippies making great profits, or great games.
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Anything else makes them evil.
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Even though you've worked yourself up into a totally unnecessary and near-hysterical hissy fit and clearly need to have a nice sit down, I believe that everything you say is true. That said, I believe the same of the points made in my post (which - strangely - you chose not to address). It's a conundrum, isn't it?
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Honestly the biggest problem of the game industry is that it is an industry in the first place.
I never say they should work for free but by aiming only to please share holders, by mass producing games and living of their former golry names in the case of ceartain old dev groups, they just only bring boring stagnating games to the masses.
You see I don't mind waiting for 3 years for a good game rather than 3 games that are a carbon copy of the first one.
Unfortunately the shareholders don't like waiting.
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I thought I addressed them clearly enough but to be thoroughly specific:
"1. creative industries that are hamstrung by needing to provide shareholder dividends above everything else are often less creative."
And do you work for a wage or can you afford to sit and make potato prints of whatever you like all day? You say that like it's exclusive. What isn't hamstrung by financial concerns? Without Activision, Call of Duty wouldn't exist. They make lots of money because most people don't care about great games, but I don't see you going after the masses that actually buy these products - is it because they don't have lots of money for you to resent?
"2. Shareholders are not interested in great games, only great profits."
Well I can tell you from personal experience you're wrong. As I say, you're perfectly capable of opening your own sharetrading account and putting your own money on the line. If you do, I'd like to know which big-budget original IP you're going to invest in that's unlikely to ever make its money back.
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Even if you use something like Metacritic as a measure of greatness, you will find games like COD tend to score very well.
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