Namco wants to "keep pushing" Enslaved
But still "no plans" for a sequel.
Namco Bandai wants to "keep pushing" high-budget adventure franchise Enslaved, despite there being no sequel currently in the works.
"We're very much behind it," Namco Bandai's UK marketing manager Lee Kirton stated, speaking to Eurogamer during this week's Eurogamer.net Podcast.
"We've got plans as to where we want to take Enslaved, we want to keep on pushing... maybe to a market that hasn't experienced it yet."
Could a release on other platforms drum up more support for the game? A port to PC or iOS, perhaps? Or maybe an updated and discounted version available to consoles via download?
Kirton was however firm - no sequel is in development. "We currently have no plans for an Enslaved sequel. However, we are still looking at it," he said.
Despite having all the right ingredients, Namco has suggested Enslaved: Journey to the West's release during the frenzied October period last year was poorly timed.
"It's disappointing since it could have and should have done more," Kirton concluded.
Enslaved sales initially failed to break the 500k barrier, although more recent figures revealed a healthier 700,000 total.
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Comments (43) Latest comment 1 year ago
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maybe port to PC and release it cheap as promo for first few days...
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I'm not entirely sure i'd like a sequel though. I like unique games that are, literally, individual, and because its just them they stand out and are remembered. Which is why i'm glad they haven't made a sequel to Heavenly Sword. However, the ending certainly left potential for a sequel, and i'm 100% sure that if one was released that Ninja Theory would so another AAA job, and i'd buy it anyway. This game should've sold much more than it has, it deserved to. Unfortunately, uniqueness is ignored by the many.
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I could have told you that 4 years ago. I wish marketingpeople would get their head out of their ass in that regard. These guys did study for it and did some actual market research I hope. They launched on the same day as Castlevania for god sake.
Don't put your games against 10 others, direct competition (like BLUR/Split Second or infamous/Prototype did) or COD/Rockstar. Abd if it's new IP stay away from October/ November. Could make you more money you know.
Shame though. I loved Enslaved.
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Are you serius?After kung fu chaos on the original x-box it's downhill for those guys.They 've given us just above average games since then.How exactly are one of the most talented companies in the world,i just can't see it.
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Fixed.
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I'm glad games like that are being made, I don't need every game to be this brown, dark, bloody decapitate em up with twitch controls and millions of vague combo's. And simple doesn' t mean crap. Just different.
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Kinect
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How exactly? Their games are created properly. By that I mean, they take care in their games. They have great voice acting, graphics, characters, the lot. They take their time in making them. It would've been easy for them to chuck out Enslaved in 2008, a year after Heavenly Sword. But no. They created a great story and great gameplay. One of the last few devs left that haven't sold out to a major publisher and I think that the freedom they have translates into their games.
@kinky_mong
'Very little actual gameplay'? I think you're confusing it with Metal Gear Solid.
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You did play it on hard right? I thought that was quite tough to be honest, but I suppose some people are better at games than others, or at least like more of a challenge than others.
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I wish EA would still keep "pushing" Mirror's Edge! It's not perfect by any means but still a cool original stylish title. Another game this gen "Wet" is kinda in the same situation, where developers tease news of a sequal, but it gets cancelled or postponed because of poor sales on the PS3/Xbox 360!
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You do realise that Dark Souls is hardly going to be a multi-million pound goliath, don't you? Certainly coming out in October makes that a dead certain bet. Funny, because Enslaved came out in early October, as a multi-format release, and its not set the charts on fire.
I hope Dark Souls does well, Demon's Souls was awesome, but just think about what you type.
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Shame they went for the Unreal engine on PS3. I suppose it makes sense in multi-format titles, it's just a pity Epic haven't fixed it yet for the system. Probably never will.
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(sorry)
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+1 That post made me lol
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How about a download only title that lasts for 6 hrs and continues the story, with a price range of 10-15 euros this would sell very well. Make Trip and Monkey (give her a shooting thingy) available in co-op also.
Re-releasing a special edition that fixes the camera and tearing with a discounted price would also sell very well. I would even buy it again to support this great story.
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Isn't this exactly what DLC is for?
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Agreed, Wet was crap. Nice soundtrack though.
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I don't know what their problem is. Anyone remember GTA 1 ? It sold less then a million yet Rockstar pushed the series and now its one of the highest selling series in history.
Next time advertise it but this time make sure there is a game under that story and graphics.
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pity as would be good if the adventure parts were not made for 4 year olds.
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It would be nice if they ported it to pc.
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edit: done. will be playing it by this time tomorrow
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