Hydrophobia dev releases Darknet video
Promises to improve game further.
Hydrophobia developer Dark Energy Digital has released a video showcasing its new Darknet technology, which allows it to receive player feedback in real time.
DED said thousands of players have left feedback using the tech, which launched inside the Steam version - called Hydrophobia Prophecy - last week.
"We were expecting a slow burn with Darknet, so when we switched on InfiniteWorlds the day after launch and the whole game map lit up like a Christmas tree we were really surprised," boss Pete Jones said.
"People really seem to be embracing the connected development philosophy behind Darknet."
DED promised to update and improve the game further based on the feedback gathered by Darknet.
"Thanks to Steam Cloud we've already delivered several micro updates to address frustrations flagged up by Darknet, such as adding extra checkpoints to alleviate concentrations of frustration data points," Jones continued.
"This is just the beginning. With Darknet we've given our players a seat at the board room table, and we have big plans to build an even stronger community and better connections between that community and us as developer."
Hydrophobia Prophecy, also coming to the PlayStation 3, is described as version 1.5 of the game that began life on the Xbox 360 last year.
It also follows the December 2010 release of Hydrophobia Pure on Xbox Live Arcade.
The original Hydrophobia met with stinging review scores, and currently sits on a 59 metacritic score.
Hydrophobia Prophecy fared better, and enjoys a 79 metascore.
You may also like...
-
Dirt Showdown Review 30
-
Going Hardcore in Diablo 3 82
-
Judge recommends US Xbox 360 ban 164
-
Ghost Recon: Future Soldier Review 128
-
Japan chart: My Little Sister Can't Possibly Be This Cute takes top spot 84
-
Kingdoms of Amalur studio execs jump ship 26
-
Diablo 3 Review 242
-
Sony developing Shadow of the Colossus movie 58
-
Dragon's Dogma Review 129
-
Wii U Darksiders 2 graphics "at least as good" as PS3, Xbox 360 versions' 66
-
Guild Wars 2 Beta Weekend Event 2 held back 7
-
Mass Effect Infiltrator launches on Android 7
-
Yakuza 5 screenshots show off city, characters 12
-
Inside Xbox team set up on their own 37
-
Face-Off: Max Payne 3 146
Comments (33) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Although personally I'd prefer a thought-out and polished game in the first place, instead of relying on constant player feedback/an eternally rolling beta.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
How far would you actually go in order to alleviate player frustration? Say a number of players flag a particular segment as too difficult for non-technical reasons, ie. not due camera issues or controls - would would you cater to their demands or defend it as a conscious design decision?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Don't suppose there's been any further movement on the Xbox version? It'd be nice if some of the new bits made it over there, although presumably there's still business to be worked out there as well as updates to the game. If not I may keep an eye on the Steam sales in case this crops up there.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm going to go back to the XBLA demo and try it post-patch, definitely. And.... I know you're a small studio and all, but... any chance of a Mac port for Prophecy?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
And if @CoolBritannia drops by, make sure you neg him as well...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
@bodypopper
"It works that way for other devs doesn't it?"
Not nearly as often as you might think
The key issue is how a dev responds (and how able they are to respond) to the issues as they surface. This tool seems to let DED respond in a very small time frame indeed, which is surely a good thing. We could be stubbornly principled about it and say "well you should just get it right first time", but besides not being realistic, it also smacks of cutting off our noses to spite out faces. Not only will this make Hydrophobia a better game, its is creating a massive tome of "stuff people like and stuff they don't", which means subsequent titles will be even better.
I'm going on a bit, and for the record I hafve no affiliation with DED whatsoever. I just like simple ideas, well executed (and a small dev investing in quality tools is also rare and commendable)
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
This is really upsetting. I'm losing hope on seeing Prophecy coming to 360 at all and, as I said to you guys before at DED, it feels like I've been stabbed in the back. In my opinion, your priorities are the wrong way round. Steam & PSN users have Prophecy, you should be concentrating on bringing the game to the audience that supported you in the beginning and didn't laugh you off.
It's ironic that you're becoming known as as the quiet little dev that cares about its customers, to some degree that's true, but it falls down when it comes to the 360 owners who were with you at the beginning. I've seen a few gameplay videos of Prophecy and it breaks my heart to think the 360 version is essentially being sidelined in favour of pandering to people who already own the game.
To put it into some kind of context, I wanted this game more than some people want LA Noire. But that desire is slipping away quickly DED. Sure, I'm only one person, why give a toss about an individual? No other dev does.
Comment below viewing threshold Show
Comment below viewing threshold Show
I don't frequent your board (if you can give me the address I'd be eternally grateful), but there's a fairly active Hydrophobia thread on a board I do haunt, and the feelings of 360-only owners (like myself) is unanimous - disillusionment and disappointment. All that apparent feedback, and for what? I fail to see what logic you worked to that saw you ditch the platform you initially released the game on. Perhaps you could go some way to explaining the thought process on that matter? Because all I (and other 360 owners) see is the fact you took our support, you took OUR ideas from the Listening Post and then dumped us to go and publish what is clearly a better version of the game on other platforms.
I guess what I'm ultimately asking for, beyond Prophecy's release on XBLA (obviously), is for a little transparency with the process and what's going on with the 360 version. That's the only comfort blanket us 360 owners have to cling to and I feel you're not giving it to us.