EA wants ideas for Command & Conquer 5
Canvasses fans for suggestions.
EA wants to hear your ideas for future games in its Command & Conquer RTS franchise.
A Community Developer Area has just been set up on the game's official site where users can post their suggestions.
"The most discussed and loved ideas will be passed on to the developer team, so be sure to bring your idea onto our community table. Maybe it will be your idea, which changes everything!" read an introductory post from a community manager.
Earlier this year, EA announced a new Command & Conquer game is currently in the works at its new Victory Games outfit, though no details of what's in store have yet been confirmed.
The last entry in the long-running series, Command & Conquer 4: Tiberian Twilight, marched onto PC back in March last year to middling reviews.
"That it is such a giant step away from the mechanics C&C has clung onto for so long is bold and exciting in concept," wrote Eurogamer's Alec Meer in his 6/10 write-up, "but so absolute in practice that it's an insult to the faithful."
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Comments (65) Latest comment 5 months ago
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They should just remake red alert 2 and everyone will be happy.
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Nuf' said.
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Screwed the pooch with the horrible CnC 4 mechanics - nothing wrong with innovating at all, but try it on a new IP and not a long running one where you screw the loyal supporters over.
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You know everything you did with C&C4?
DO THE EXACT OPPOSITE.
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By the by, I really enjoyed Generals, but RA3 was absolutely dire. Someone should be put through pain for that.
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Then fight away with the Mammoth Tank Mk MXVII and the latest version of the Obelisk of Light until Kane is "blown up".
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They should remake it (skirmish and online only, no need for singleplayer) with better 2D (not 3D!!) grpahics, much smarter AI and even more game modes and other options.
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This'd be the most perfect gaming moment ever.
In other news, whilst I really like all the old C&Cs, I can't help but feel more of the same wouldn't cut it for me.
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If they have that same directive behind them again, I'd rather they be prepared to 'segregate' the two - have things for Singleplayer that aren't in Multiplayer. Let Tiberium do more damage in campaign mode, or create special units that don't appear in multiplayer. Past RTS games (and recent ones) have tried this same principle, and it's been strongly justified. One of Command & Conquer's strengths is that, even so long after its release, it's still unique. It'd be wise of the developers to highlight this.
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C&C 3 just seemed soulless, the Scrin were complete dull. No spark at all. Didn't even bother with 4.
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Well EA need to have it consoles, cause believe it or not, that's where there's the most money to be made. The likes of Starcraft is an exception to the rule. EA should take a lot of what Starcraft does, but move it off of Earth, which could allow them more creativity.
Drop the live action cheese movies too, and start using CG characters. Write a better story too.
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And what did we get instead?
If EA is serious about making C&C5 not suck, they better take a long hard look at the first game, at C&C3, and use their brains for a bit. Some change is always good, but change for the sake of change is extremely destructive.
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Finally, have full Steam integration. Suck Gabe's dick if you have to, but keep it steam achievements/match ups. Don't reinvent the wheel and make your own steam/battle.net. You just won't compete.
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They're completely lost with this series, hence they've now resorted asking players for suggestions. You won't see many other developers (who have an ounce of self-respect and confidence in their abilities) asking how to make games. Clueless.
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Asking fans how to make a great game? Yeah, I'll tell you how to fix c&c after I come up with pvp w/no diminishing returns and tell Lucas how to make a good Star Wars movie again.
Learn how to do your job EA. I don't call you up and ask for advice on how to stack oranges.
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The new ones suck imo because they are so detached from that military aspect, more like sci-fi.
Bring it back to it's roots and you will sell millions
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I've tried C&C4 and I think it's the worst RTS in the history of RTS.
Even more, I watched the 2 endings on youtube, and they were a complete nonsense. Anybody care to explain the crappy endings?.
As Sunyavadin said: get C&C 4 and do exactly the opposite
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2) Go back to having a base, with a resource that you have to collect rather than the mobile bases nonsense from C&C4. Battles in C&C4 were just a matter of who could kill the enemy crawler fastest.
3) No unit caps and stop worrying about stopping tank spam. Let's have huge battles.
4) Actually try to differentiate between the sides and try to reduce the Paper/Scissors/Stone approach. Player one builds a unit, player two builds a unit specifically designed to kill player one's unit, so player one builds a unit specifically designed to kill player two's unit and on and on and on forever.
5) Where units had an additional ability in RA3, they should be able to use that ability independently if set to the right stance. For instance, Natasha shouldn't stand there getting shot at by a tank until you manually tell her to use her pilot snipe ability.
6) Similarly, it should be possible to take groups of units, send them in to an enemy base using the attack move order with an aggressive stance and then give them priority targets, so they'll attack a specific building unless they're defending themselves.
7) Bring back Global Conquest from Kane's Wrath.
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Yes I know, I'm a simple boy who likes simple things.
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C&C4 was terrible. The fans wanted it to be called Tiberian Twilight for a reason. Put tiberium to bed and lets do something else!
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enyoj!!!
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Also look to Starcraft 2 , Tiberium Sun & Act of War-Direct Action.
Drop everything thats been done in Generals, and the last 3 regular CnC games ( Kanes Wrath etc).
Important factors :-
Base building ( huge bases)
Vast Maps with lots of secrets and fun things to uncover.
Ocean going combat.( see RA series )
Bottle necks all over the map
Stop the enemy constantly rushing you ( Like Generals, last 3 regular CnC games, poor idea. ).
Let the game play at the players pace, if you want to hang back and build a base, let the player hang back and build as base.
Resource gathering is hugely important.
A decent rocking soundtrack ( Frank Kelpacki please ), lots of metal and rock guitars, with occasional throbbing techno bits.
STORY, STORY, STORY...lots of cut scenes with famous actors over acting and having fun.
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What a load of wank.
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For the RTS, I think the scale should be increased: Instead of having 20 vs 20 tanks, have fights of 50 vs 50. Another good arguement was to remove the rock-paper-scissor strategy, and instead have freedom. Build wherever you want, make forward bases, without being locked down by a Command Center. Add in units and buldings like artillery again. Take good ideas from older games (preferably way older, rather than CNC3 and RA3). Preferably, I'd love to see CnC Generals 2. And keep the unit cap off, or only as an option.
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The high tech style of the newer games is fun, but I always enjoyed more basic units, even the infantry were mechanised, that ruins the feel of it.
How to make the series based on lower tech? Why some sort of apocalyptic event! A doomsday obsessed Kane is a fun Kane. Why not start with him already being successful?
More in depth economy! Wouldn't it be great to have several means of aquiring credits? or perhaps just a more complicated tiberium processing line.
One of the newer features of C&C I enjoy is rank structure, of both units and the commander. Allow units a couple more ranks! Also make it harder to increase each unit's veterancy.
TIME! On older versions I could play the same skirmish for hours, just building and collecting resources, making several bases and building many many many units. This all took place within a day, an unchanging day. How about some night?
ALSO if you're a crazy freak like me who'd go onto a skirmish map and build 10 bases, why not make it a little harder? Credit distribution? If I want to build in some remote location.. then I should need to bring resources (at least credits) to the location. I'm all for growing metalic structures out of the ground, but at least make it so I need to plan the seeds.
I could go on for hours.. but in the end I'd be making a completely new game.
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endless possibilitys for another game.... new planets, new species, new weapons and units... just keep the same gameplay as C&C 3.
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As for C&C 5, I hope you never do what you did with C&C 4, it was terrible, waste of time and money, and a great disappointment compared to the other C&C games.
You should create a new super villain. Perhaps one from the past, a good guy turned evil? Play with our minds in the story line.
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Also bring back the tiberium chemical missile from tiberium sun and also leave the nuclear missile in the game still and bring back the tiberium wild life and plants and the meteor storms and ion storms and all that other stuff that you for some reason took out of the game. also make more cyborgs than ever before for NOD.
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The graphics should be redone and give the units a bloom look have, i was thinking dawn of war 2 graphics added into the game.