"No plans" for new Sega Rally
Sega "constantly looking at" racing genre.
This week Sega Rally Online Arcade arrives on Xbox Live Arcade - but will Sega ever embark on a full-scale Rally revival?
At the moment "the answer is no", Sega West CEO Mike Hayes told Eurogamer.
"Sega constantly wrestles with what existing IP we should try and reignite," he said. "We did a pretty good job with Sega Rally back in 2007, but it came out at a time when the consumer was moving away from driving games in general.
"There's a bit of a resurgence in those games - I've got to say Codemasters did a brilliant job with F1 2010, it was first-class - and therefore, is it a viable market? We're constantly looking at it.
"Have we got any plans for Sega Rally on any platform at the moment?" he asked. "The answer is no. But we constantly review those IPs to see if we can reinvent them. A lot of it is dependent on what those platforms can do. And of course the cost of development."
Four years ago, Eurogamer awarded Sega Rally a dirty great 9/10. "Sega Rally is easily the freshest arcade driving experiences to have emerged in years, providing more wide-eyed excitement in five minutes than most games manage in five hours," enthused Eurogamer reviewer and then editor Kristan Reed.
A year later, Sega closed the Racing Studio that developed Rally. Codemasters was quick on the scene to buy the floundering team.
This Wednesday, Sega Rally Online Arcade arrives - first on Xbox Live Arcade, and TBC on PlayStation Network. The game blends the 2007 Sega Rally console release with its arcade machine counterpart, and all for the arousing price of 800 Microsoft Points.
SEGA Rally 2007.
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Comments (23) Latest comment 1 year ago
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Sega Rally Arcade Online will do in the meantime, y'know, before you reboot Daytona USA.
Thanks in advance!
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Of course they did a bloody good job, Codies bought SEGA Racing Studio off of them in the first place!
Not sure how many of them joined Swordfish Studios/Codemasters Birmingham, if any to be honest, but I'm sure they were put to good use on at least one of Codies many racing franchises.
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Then there's Virtua Racing that could be good if done right. Doesn't even need to be retail, a download release would be good enough.
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I literally read that as Sega, taking once beloved and great franchises, and then dousing with petrol and setting on fire.
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Deserved nothing like as high as a 9
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FFS Sony, sort it out you terminal whelps
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By the looks of it from gameplay vids, its got those dull wide open roads and arcadey feel even more so this time round
when are codies gonna give us some of this...
[link url=http://www.youtube.com/watch?v=Irg0pGjvRzc&feature=related
]http://www.youtube.com/watch?v=Irg0pGjvR...[/link]
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This comes up once in a while and everybody is always wondering why it got a 9. Did you guys play a different game than we did?
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The PSP one was good too.
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To make progress, the player has to race the tracks in set of 3, usually meaning several different surface types. At the start this is fine; any of the initial car choices will do because the opponents are slow. But later on there comes the point where I found myself getting first place on two tracks and failing abysmally on the third, and not having a clue as to whether practise or a different car choice was the key to doing better. So that then leads to trying again with different cars, repeating easy tracks over and over, or failing tracks that used to be easy because of poor car choices again. Since the only things to look forward to at this point was even harder opponents and more unlockable cars to get confused with, it was time to stop.
How did nobody notice how flawed and lacking in fun this was prior to the game's release? SSR was amazing as an arcade racer prior to the 'difficulty by repetition and error' kicks in. How come car stats were missing in the first place? This just seemed so easy to notice and fix.
My hopes are high that SR Arcade Online doesn't have this problem. But there's still a big nagging doubt that there's nobody within Sega itself who is prepared to point out when something as fundamental as a gameplay structure needs fixing.
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