L.A. Noire Review
Face value.
Version tested: PlayStation 3
The detective thriller isn't new to video games. It was often spoofed or pastiched in the PC adventure games of the nineties, and it's recently been revived in a spate of 'visual novels' and casual puzzle games.
But there's never been such a high-profile attempt to bring this popular form of fiction to the video gaming mainstream as L.A. Noire. Rockstar's latest - produced by Australian studio Team Bondi - is pure police procedural. Cinematic production values, elaborate animation techniques and acting talent by the hundredweight have been brought to bear on the dogged business of collecting evidence, interrogating suspects and unravelling plots.
L.A. Noire's writer-director, Brendan McNamara, was one of the first to follow Rockstar North's trailblazing Grand Theft Auto III with his 2002 crime caper for Sony, The Getaway. Now under his inspiration's wing, he's succeeded in creating one of the more distinctive variations on the evergreen GTAIII template. L.A. Noire resembles a cross between GTA, Ace Attorney and Heavy Rain - and it's almost as interesting as that makes it sound.
If the mention of David Cage's psychological thriller makes you think of the term 'interactive movie', you wouldn't be far wrong. But it might be more accurate to describe L.A. Noire as an interactive DVD box set. It's largely linear, but long and very episodic. You play as straight-arrow LAPD detective Cole Phelps (Mad Men's Aaron Staton), cracking 21 cases in succession, most lasting 40 minutes to an hour.
There are connections between the cases, but these, the overarching storyline and Phelps' character only come into focus slowly - very, very slowly. You're into the game's second half before it really starts to come together.
At least you can enjoy the ambiance along the way. One of Rockstar's greatest talents is for transposing iconic slices of pop culture - Miami Vice, Spaghetti Westerns or the gangster rap myth - into games with perfect tone and timing and an uncanny sense of cool. In L.A. Noire, it has performed its most surgical transplant yet.
1/17 There's a black-and-white display mode for the true film noir fan - but you'll miss some great mood lighting.
While its roots are in forties film noir and the cynical mysteries of crime writers like Raymond Chandler, the 1947 Los Angeles of the game's setting is unmistakably the one described (in a staccato stream of expletives) by a more modern but no less hard-boiled author, James Ellroy. You'll recognise it from the film of one of his most famous books, L.A. Confidential: a city whose seedy glamour is built on a tar pit of inequality, brutality, conspiracy and corruption. A city haunted by serial murders, where vice and show business walk hand-in-hand.
As a work of world-building, L.A. Noire is sensational. Rockstar has nailed L.A.'s infinite sprawl and sulphurous, smoggy vibe before, in GTA: San Andreas and the last Midnight Club. But it's the fastidious period detail that really impresses this time, and you have plenty of time to drink this in during the game's languid investigation sections.
The rich atmosphere owes much to the music, too. Andrew Hale's excellent score blends L.A. Confidential's signature muted brass with the ominous swells of Bernard Herrmann's classic Taxi Driver soundtrack, and hustles chase scenes along with urgent jazz.
McNamara's script is also at its best establishing context, painting a picture of L.A. at a fascinating and dangerous crossroads. The city is an uneasy mix of racial tension and the suppressed trauma of a violent war, of drugs and alcoholism and misogyny, all of it about to be smothered under that superstructure of giant freeways. Anarchic bebop clashes with smooth swing on the radio; even the music seems to be spiralling out of control.
Yes, this is a serious piece of work, and it's desperate to be taken seriously. Rockstar's usual irreverence is nowhere to be seen or heard; Team Bondi plays it dead straight. That's quite a gamble for a video game, but L.A. Noire has the substance to pull it off - just.
A series of tutorial cases, introducing Phelps in a beat cop's uniform, walks you through the various gameplay styles. These are crime scene investigation, driving around the open street map, gun battles, chasing down suspects on foot, and the game's party piece: interrogation.
As an action game, L.A. Noire is enjoyable, if unremarkable. Driving around in the immaculate period vehicles doesn't do much to hold the interest (fortunately, you can ask your partner to drive for a quick teleport) - but the handling has just enough going on to make the occasional car chases exciting. Gunplay takes the form of a bog-standard cover shooter, with some awkward controls excused away by a Call of Duty-style snap-aim.
The foot-chases are more memorable and fun. They recreate a typical cop-show scene you don't often see in games, and they do it well, with Phelps' slick athleticism giving Drake, Croft and the Prince a run for their money. You can enjoy all of these elements in the 40 bite-size street crime scenarios that get called in as you drive around working cases (they can also be accessed in a free-roam mode).
Street crimes are side-quest chaff, though, the main event being the story cases, which sprinkle action scenes through a heavy diet of investigation and questioning. This side of L.A. Noire is more original, more compelling - and like most ambitious ideas, more problematic, too.
1/13 Silly action set-pieces and GTA-style driving carnage deflate the game's serious tone somewhat.
In essence, it's the same formula seen in Phoenix Wright and the rest of the wonderful Ace Attorney series, just in a very different medium. You hunt for clues in crime scenes and other places of interest; you interview witnesses and suspects; and then you use the evidence you've collected to expose lies under interrogation. It's tightly tied to narrative; whilst you usually have two or three avenues open to you, you can't really progress until you've reached the conclusion the plot requires.
But where Ace Attorney carries you through on winning characterisation and a swift interface, L.A. Noire's realistic, low-key style gives this process a very different pace and flavour. To begin with, it's disconcertingly slow, but you soon relax into and start to enjoy its steady, methodical tempo.
It can be clunky, though. Combing the obsessively detailed environments for clues is potentially a needle-in-a-haystack affair, so they're telegraphed with pad rumble and an audio chime when you walk by (masochists can disable this). It can be laborious. For the most part, the scenes are so well set that exploring them holds the attention, even if it doesn't engage the brain.
In questioning, Team Bondi takes us into new territory with its use of extraordinary facial performance capture. This results in spooky facial animation which really does make it possible for actors to communicate more of their performances, using eyes, tics and expressions. It's electrifying at best, a bit hammy at worst, but always an exciting novelty to watch. (It's a shame that the body performances, captured separately, are often puppet-like mugging that belongs on the opposite slope of the uncanny valley.)
The idea is that the actors' performances will tell you when a suspect is lying (or not telling the whole truth) and prompt you to push harder with a 'doubt' option, when you can't actually disprove a lie with evidence. In terms of raising the tension and your attentiveness during key scenes, it works brilliantly, helped by some subtle audio cues.
Sadly, the script's dedication to realistic characterisation and dialogue often plunges these interrogations into grey areas where the correct responses are poorly defined and hard to suss out, irrespective of the suspect's nervous shifting. And while failed action scenes can be replayed, interrogations can't without starting the entire case again. You can use 'intuition' points, earned as you rank up, to eliminate options if you're stuck - but you will get questions wrong regardless.
So the plot has a habit of progressing to its conclusion regardless of how well or badly you perform. L.A. Noire's game world may be impressively open, but you consistently hit the narrative equivalent of invisible walls. It's initially disappointing to realise how prescribed its corridor of story is, how carefully led by the hand you are, and how little you can affect events.
The gameplay is not a question of success or failure, then, but of the quality of your police work (graded by a star rating for each case). In fact, this is a powerful motivator on its own, and slam-dunking a key interrogation is quite the thrill. But if you're the sort of gamer who has to get everything right, it could be torture. You can replay earlier cases to try to improve your rating and see different results, but this is a painfully slow process with many unskippable scenes. It's yet to tempt me.
1/7 There's instant access to a log of every line in the script - an excellent feature in a game where what's said matters.
If you're willing to take the rough with the smooth and submit to the story, L.A. Noire will pay you back in spades - but you'll need patience, too. McNamara is better at the big picture than he is at day-to-day characterisation and plotting, which can be workmanlike. Early cases are unremarkable in themselves, and Phelps starts out as a priggish stuffed shirt surrounded by clichés. The sinister Irish captain, the boorish alcoholic old-timer, the slick vice operator - they're all here.
After a good few hours, however, you begin to join the dots. Cases run into each other and subplots (about a shady psychiatrist, a torch singer and Phelps' wartime service) gain traction; a big, complex fiction develops its own momentum and drags you along with it, bringing the characters to life as well. You don't often find storytelling this involved in games outside of RPG epics, but it's a shame it doesn't draw you in sooner.
L.A. Noire is slow but quietly engrossing; its mechanics are suspect, but you can't fault the ambition, attention to detail and commitment that went into its making. It risks stumbling over its own earnestness at times, but it's saved by its star - and I don't mean Staton, who does his best with a dry character.
That star is Los Angeles: as bizarre, threatening and fascinating in this virtual 1947 as it is in the real world today. L.A. Noire may owe its vision of the city to Ellroy and others, but as a game, it can depict it in a way those others can't. McNamara, Team Bondi and Rockstar have taken that responsibility seriously, convincingly peeling away the layers of a sick society over the game's length. That - not the curse words or the grim subject matter or the naked corpses - is what makes L.A. Noire a genuinely mature game.
8 / 10
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Comments (209) Latest comment 11 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Brink.
BRINK!
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Still a good score mind and considering I thought Red Dead Redemption was a 90%+ game it is good enough for me. Now to dash home and read the review properly.
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I'll bargin bin it.
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I'll start it off, this is the final shred of integrity EG had completely destroyed. Why don't you ask Splash Damage if they'll give you coins for blowjobs?
Edit: Wow -55! That's a new record! Paul Wedgewood has obviously been busy making lots of accounts to down vote comments. Not like he's got anything better to do like fix his broken shit-heap of a game.
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I could have bet my kidneys and spleen on an 8/10.
Edit: 8 from Eurogamer I mean. A nice safe score it would seem.
Edit x 2: Apologies for the duplicate comment. My internet, or this site, is on a meltdown at the moment hence the double-post.
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come on Friday
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Don't get me wrong. 8/10 is a great score.
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Which is worth another point in my book.
I'll do a personal adjustment to 9/10!!
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Preordered today, Friday off work, can't wait. I need to go buy an ornate highball glass and some scotch.
I genuinely hope the achievements don't undermine the whole thing with stupid "Bluster 10 suspects into confessing" and "Spot 5 lies during a single case".
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I was right! I've always known I could predict the future someday.
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After a good few hours, however, you begin to join the dots. Cases run into each other and subplots (about a shady psychiatrist, a torch singer and Phelps' wartime service) gain traction,
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Rockstar fans; "It's a 10 or you're shit."
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Still sounds really interesting.
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They were reviewed by two different guys. Stop comparing the score.
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Eurogamer review isn't that far off, or should they try to fall in line with everyone else, what's everypnes issue?
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Always felt the ambition of this title was great and that there was potential to come up slightly short. I'm sure from this review that people looking for GTA 40s are going to be very disappointed, but the slower considered approach and lofty ambition still appeals massively to me.
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The EG scoring Policy has pretty much lost all of its meaning.
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You mean I dreamt all that shit music?!
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Very interested in this game too. Hopefully they can get some better characterization in the DLC. Too bad Rockstar (or Team Bondi in this case) is still not really doing branching storylines, as this game seems like it really would have benefited from it when you fail cases.
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I don't have much patience these days so I hope the early slog isin't as bad as the reviewer makes out..
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Let me help you. Giant Bombs review states the PS3 version is the "clear-cut winner".
[link url=http://www.giantbomb.com/la-noire/61-21500/reviews/
]http://www.giantbomb.com/la-noire/61-215...[/link]
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I'm actually not going to buy this, despite loving the idea and noir films, as I just don't have the time to see it through.
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In other news, I'm still not totally convinced by this.
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The one thing that bothers me is that it may not be as succesfull as RDR was because this is a highly creative game and probably is targeted at a smaller audience. Kind of what happenned with Alan Wake tough probably not that hard.
Anyway I do hope I see a PC port of this game one of only a few games in some three years that's worth buying.
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I am too afraid to do that with a Eurogamer review as I do want to leave some parts of the game a surprise for when I get to play it...
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Read the Giant Bomb review, it says "there were a few instances of painful frame rate drops and objects drawing in too slowly on the Xbox that didn't exist on the PS3."
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Brink = 6
L.A. Noire = 10
Of course it looks like Bethesda showered you guys in a lot more cash than Rockstar did, guess I'll have to wait for other sites to review L.A. Noire to see some non-biased opinions.
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But, hey. I'm too busy for Portal, let alone something this size. It'll keep till Christmas.
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I'm out.
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Amazing
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BRINK
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Playing GTA4 on a multicore PC with a decent GPU is a dream, maximal draw distance and traffic density with 60 FPS. Makes the Euphoria physics engine really shine. Loved RDR, but boy was it a step back into the past, technically.
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The review could have ended there and I would have immediately been convinced to buy it.
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I like Eurogamer, but you can't turn a blind eye to a review like Brink's. If the reviewer there could get it so wrong, and editorially it made the cut, how can anyone believe a critical word you say anymore?
I bet LA Noire is higher than an 8/10 on Metacritic after a week.
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HELP ME EUROGAMER!!!
Fucking chancers
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fair enough
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"The Xbox 360 version has a few performance issues. While both versions have occasional framerate issues, L.A. Noire on X360 has more notable problems. It's not enough to take away from the game, but if choosing between the two, PS3 has fewer technical issues."
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/more sarcasm
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]http://www.gameanyone.com/video/313168
[/link]
in case anyone missed this.
i honestly can say this looks dull as hell to me, but sure some will love it.
looks like gta minus interesting action,minus the humour, but same clunky controls, boring travelling from a-z and a tonne of cut scenes. my idea of hell, but hope u all love i and enjoy video
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]http://www.gameanyone.com/video/313168
[/link]
in case anyone missed this.
i honestly can say this looks dull as hell to me, but sure some will love it.
looks like gta minus interesting action,minus the humour, but same clunky controls, boring travelling from a-z and a tonne of cut scenes. my idea of hell, but hope u all love i and enjoy video
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Everyone has an opinion but if one reviewer gives Brink an 8 then another gives LA an 8 its all a matter of taste but I have read some strange reviews that have gotten a 10/10 but the reviewer has slated the pacing or the glitches but it doenst seem to matter at times on here.
I will wait until Friday to see when I get the game. I do appreciate an honest review but 15 other reviews have not gone below 90 so something doenst add up.
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Maybe...maybe Oli got this one...right?
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@kirankara
YOU not U
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I will base my decision on EG, Edge and IGN as always...
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16/05/11 @ 18:15
This is currently the lowest score on the internets for this game. Please don't base your purchases around EG and EG alone.
@kirankara
YOU not U.
I know, but don't care that u are have an anal fascination with this correct spelling of the word. Why don't u pick up up another posters use of Ooot instead of out? if u really do care so much about correct spelling of words, or if u really so bothered about the purity of the English language being maintained, start correcting people's grammar and punctuation. In fact, lets open the foreverafternothing English correction website?
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Been playing LA Noire whole day (just got promoted to the Vice desk) and I can say that every niggle Oli mentions is true. There’s a lot of unskippable cutscenes. The body movement is stiff. The driving is a bit meh. The stories are linear. The main character is a bit on the bland side. The gunplay is so-so and the controls are a bit clunky. I’m a gamer that has to get everything right (also masochistically playing with the clues’ cues off), so I really can be frustrating to repeat a case again and again.
And yet it’s a 10/10 for me. There’s just something… I don’t know, the whole thing is genuine and fresh and engrossing. I really feel like I’m solving those cases. I love the face motion capture, the game can really become emotional. Love the variety. Love how the story treads are coming together. Love the setting.
It’s more than an adventure game, more than a shooter and more than an open world sandbox. If you like crime novels and aren’t discouraged be a slower pace, you will love this game to death.
And this comes from a guy, who found GTA4 a bit meh (never finished), and RDR boring.
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What a fool have to Review it?
8 ??????????????????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Seriously. Read the fucking words, or is that too difficult for you?
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"I know, but don't care that u are have an anal fascination with this correct spelling of the word. Why don't u pick up up another posters use of Ooot instead of out? if u really do care so much about correct spelling of words, or if u really so bothered about the purity of the English language being maintained, start correcting people's grammar and punctuation. In fact, lets open the foreverafternothing English correction website?"
Cyountface
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]http://www.picstation.net/pictures/abd43...[/link]
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16/05/11 @ 18:20
"ive had this since saturday...more like a 7, gets very boring very quickly once the novelty wears off. zero replay value too. what a waste of 6 years."
That would be my response based on videos and reviews too, but if it works for others great.
ulov3
16/05/11 @ 18:17
"Not my cup of tea from reading the review. i might give it a rent. Slow and methodic? well i am more for the fast and unexpected experience.
But since it is as good as rugby 08...i can't miss it.
honestly this giving 8 to 90% of the games makes the scoring lose its purpose. It might be about time to upgrade to the .5 kinda score. 7.5 BRINK and 8.5 LA Noir would make a lot more sense."
Reckon ratings full stop are pointless and should be done away with, as people get caught up in the rating rather than actual pros and cons of the game. They just end up arguing over scores more often than not, saying this game shouldnt be an 8, it should be a 7.5 or an 8.5 etc.
YOU (just this once for YOU foreverafternothing) find people on internet, who wont try a game , as its an 8/10 or a 7/10 and they only play 9/10's.
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glad to know there are others out there who weren't overexcited by RDR and GTA4
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"Cyountface "
Fook u lol
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And to all of the "OMG8SHITSCOREROFLBBQ111!" crowd, WTF?
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Cant wait to explore 40's L.A.
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I don't think there's a 'push someone' button (never tried to push a pedestrian on purpose), but you can definitely push someone running into them (happened to me once or twice; poor lady fell in front of a tram...). Also NPC’s can be hit by NPC vehicles. One time I was chasing a crook across a busy road, I was lagging a bit and then the poor sap was run over by a pickup truck.
@kirankara
I tried to like them – I really liked the previous GTA’s and the premise of RDR seemed appealing. Got bored playing a cab for Roman and others. And RDR had a dull story that just dragged on, it was executed well, but I just knew that the 5 minute rant from that crazy dude or from the snake oil guy was just fluff.
TIP 1: To everybody who wants to repeat an interrogation in LA Noire without having to repeat the whole case, there’s an exploit. Just quit to main menu before the interrogation is over and then reload. It’ll save your nerves, trust me.
TIP 2: If someone on the radio tells you there’s a place you need to go immediately, you need to go immediately. Some areas are available only for a short time and then disappear (crossed from your notebook).
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Yeah, because Brink is exactly like LA Noire and when a gamer is buying both games they are looking for the exact same thing!!!
Really...Brink and LA are two different games and will have two different types of audiences. What makes Brink an 8 cannot be compared to what makes LA an 8. Why some people can never understand this just amazes me. Comparing LA to other adventure type of games along the same lines would be at least closer to getting a feel of where the score should be but even then you have different reviewers and with different taste and opinions. What is game breaking for some could easily be a minor annoyance for another.
What amazes me is why people would take the opinion from one reviewer from one site as gospel. Unless you know that reviewer opinion are directly in line with your own it seems silly to ever expect opinions to not be different and what is important within a game to differ among reviewers and yourself.
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"Some of you guys attach far, far, far too much weight to EG review scores."
whooo, finally something we can see eye to eye on mate lol
Never understood the attachment to review scores full stop. people seem to forget that a reviewer on any website, is still just an individual like you or me, and has their own tastes and cant offer some sort of objective truth about how good a game is, the whole process is totally sunjective
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Derp.
Not only did you say reviewers that are showered with L.A. Noire's money are non-biased in their opinion as opposed to Welsh that wasn't... But at least seven other people thought that was a very sensible remark.
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"Dammit Phelps, that's the fifth suspect you pushed in front of a red car this week!"
"You'd know all about what it's like out there Chief, you can see it fine from behind your desk!"
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And they're both first-person shooters so you can totally compare them.
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hoping it wont be bad. 19 May! please LAN have arrived to my door please please
also cant wait for the DF Face off, on IGN review they say the xbox got graphical glitch.
curious if installing to HDD (or to USB Flash Disk) will solve the issue.
i only have standard 20GB xbox HDD here haha... will need to delete something..
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16/05/11 @ 19:25
Ignore poster | #130
0
"I love the usual sad cunts who gallop in to these comments threads on their high horses and telling everyone that the score doesn't matter and to only go on what the text says. That's like saying don't judge a 2 star hotel by the 2 stars"
Except there are standardised criteria by which u judge a 2* hotel, whereas video games are subject to variable reviewers, who have to establish what they feel is a suitable rating to give a game at that particular point in time, having probably had a limited time with the game, which was played in an office, or a conference centre, rather than at their own leisure. They could have had a headache, or a bad day and not really enjoyed it as much as they would otherwise etc etc.
How do u rate enjoyment? theres no barometer, its completely subjective and theres no specific criteria by which u can hold them up against a game and say "check", so its hardly scientific is it?
ps3/360 comparison video on gamesradar, looks identical on both platforms except for the colour/contrast on ps3 being the usual slightly more washed out and in need of adjusting
http://www.gamesradar.com/ps3/la-noire/r...
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True, in a week's time Brink will have an audience of 15 people who are able to put up with the dreadful lag and woeful bot AI.
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Isn't that exactly what they're paid to do? Unless, of course, they're an independent critic who's subjective tastes suit you.
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Nice one, Oli.
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This invisible rule book is also known as common sense. Feel free to compare Gran Turismo with Virtua Fighter all you like. It still doesn't make any sense.
Machiavellian said it already: "Brink and LA are two different games and will have two different types of audiences. What makes Brink an 8 cannot be compared to what makes LA an 8."
This can't be so difficult to understand.
The score doesn't tell you the reason why the game's good, bad or mediocre. EG gave Mafia 2 a 4/10. The number at the end of the text told me it's a bad game. Good thing I read the review and actualy decided to buy it. I really liked it.
I wouldn't mind if EG decided to get rid of the whole scoring system.
foolbritannia: I love the people who gallop in to these comments threads on their high horses telling everyone that the score doesn't matter and to only go on what the text says.
Are you afraid they might have a point?
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Personally I think the time has come to get rid of review scores and force people to actually read the review.
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Lets get one thing straight as it seems to be confusing a lot of people, including reviewers. Rockstar didn't make this game, they are the publisher, Team Bondi are the developers, founded by Brendan McNamara who is responsible for The Getaway (developed by Team Soho Studio) on PS2.
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/looks self up on Wikipedia. Is disappointed.
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16/05/11 @ 20:08
Ignore poster | #143
+3
"Loving my tribute act. I guess that means I've made it.
/looks self up on Wikipedia. Is disappointed."
not a patch on the real deal though
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Just wondering, has anyone pr ordered a game off Amazon using the next day delivery service on prime? If so, do you reckon I could end up getting it a on Thursday, or would they send it out on Friday, meaning I would have to wait until Saturday? I know Play sometimes gets the goods to gamers a day early, but are amazon as good?
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Of course you can! We're not talking about comparing the games themselves, we're talking about comparing the QUALITY of games.
That's the whole point of a scoring policy - just look at EGer's. It doesn't talk about different scoring criteria for different genres, does it? An 8 for a FPS shooter should mean the same level of QUALITY within that genre as an 8 for any other type of game (within its own genre).
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Looks very close on that video, but i am hearing that the 360 one has more framerate issues than the ps3 version.
Not surprising i guess as it was ps3 led and certainly the version i'm getting, but i hope the issues aren't enough to spoil the game on 360.
I'm all for ps3 to 360 ports as it's meant to be easier to get nearer parity that way around, but if the 360 versions start to suffer because of it then that's a different story altogether(i own both consoles).
It'll be interesting to see how the games led on ps3 first pan out over the following months onto the 360.
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Duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuudddde. ^^
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Erm yeah, but the standard by which quality is measured differs per genre. as are the qualities themselves. A high quality action adventure needs to have nice graphics, a good story, and creative puzzles, whereas a good platformer can skip everything but has to excel in the gameplay, and an iPhone game just needs to have something that doesn't totally suck for it to be deemed high quality.
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Well I just traded in my 360 and kept my ps3(just before psn went down ....bastard lol) and so im happy if they work out better that way lol, but in all seriousness, I guess one seems to lose out either way, and differences affecting 360 on ps3 led games seem far less than other way, so seems lesser of two evils i guess
From the giant bomb review:
“Having spent a lot of time with both versions of L.A. Noire, the PlayStation 3 game is the clear-cut winner. Both versions of the game look fantastic, but there were a few instances of painful frame rate drops and objects drawing in too slowly on the Xbox that didn’t exist on the PS3. Also, the shadows look a bit more jagged. This is splitting hairs since, both games look good enough that you should just get the one on the platform you prefer, though the PS3 also has the added benefit of being on a single disc to the Xbox’s three, and includes an exclusive downloadable case (which I didn’t get to try, and you probably won’t be able to play either until the PlayStation Store is back online)”
uk.xbox360.ign.com/articles/116/1168433p2.html
7.5 Graphics
The faces are pretty damned awesome — it’s the actors, after all. The X360 version suffers from some performance issues — framerate stuttering and graphical glitches.
thats best ive found so far regarding a face off, wouldnt rely on ign for telling me what colour the sky is, as theyd get it wrong, but seems to be consensus so far
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I too can't really talk for the game until I play it, but I read that it has the standard 'rise through the ranks' trope. This 'hero's journey' works in games, because ultimately when games have you improving your skills and feeling the related boost in self-efficacy, the story should mirror this somehow (or vice versa, giving you the illusion of improvement)... well at least that's how game writers do it mostly...
But it does make the story, at least the overall arc, pretty predictable and derivative. It also creates a problem because obviously you're not going to get the interesting cases when you're still writing out parking tickets. So I can imagine that, if you have to progress through the low ranking cases to get to the part where it matters, this may quickly come off as pointless and laborious, while also hurting the pace of the story. Could be wrong of course, but this is what I feared beforehand and seems to be reflected in the review.
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One of those games is great.
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16/05/11 @ 21:33
Ignore poster | #164
0
I don't know why so many people are criticising the review. It's Rockstar's fault for not paying as much as Bethesda paid for Brink."
how do u know that they didnt pay all the review sites more, and actually this game is awful??
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another meh review from Eurogamer
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The Third Degree (30)
Correctly branch every question in every interview in a single story case.
Shamus To The Stars (unconfirmed gamerscore)
Complete all story cases with a five star rating.
The Hunch (30)
Use four intuition points in a single interview session, correctly branching each question.
In other words, yes, feel free to use your intuition to work stuff out and do the best job you can. But unless you want to replay the entire game, be aware there's a set correct way to do everything
source: http://www.trueachievements.com/LA-Noire...
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RDR got an 8 and that game was amazing...some people hated it, but if you know what you are getting into then it makes a whole lot of difference. This game sounds perfect for me, and i cannot wait to get it. Though it really should have skipable cutscenes after one playthrough imho, I've never understood why games do that.
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16/05/11 @ 22:13
totally agree, i made mistake of ignoring my gut instinct with RDR , which i figured i wouldnt like as i didnt like gta 4 either due to awesome reviews but really didnt like it, and after about 4-5 hrs it stayed on shelf till it got traded
PPl should abandon review scores imo, and just read the comments, and compare it to other reviews and see whether they like overall impression thy get from them.
I think review scores date back to a time where space in mags was limited and they couldnt afford to talk and talk about pro's and cons in games, and so a score gives a rough indication of their overall feelings, but with internet we have more and more space available at no extra cost , so can discuss these things in more length.
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Love the cool/fool britannia thing, like yin and yang, the negs will balance, and we will no longer be bound upon the wheel of life.
8/10 is a good score. Rockstar games are always excellent, but with an annoying part that spoils it a bit.
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I wasn't wrong.
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Brink by all accounts on general consensus of reviews seemed a bout a 6 maybe a 7. An 8 for LA Noire is regarded as "Excellent" by Eurogamer. Which by all accounts is errr.. Excellent. A def buy. with some flaws. So the review seems pretty much spot on.
Eurogamer could rate games out of 5 with Abysmal, Bad, Ok, Good, Amazing, where its a bit clearer but then they lose flexibility in there scores. And most games would get 4/5. I think a few sites need to re-release, modify, inform the audience aware of there scoring policy, To many are too wish washy with there scores.
As for this review, i think it was really really good, well written, and informative and placed well in context. and and 8 seems like a fair score.
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Well said I agree with that, apart from the 8 for LA Noire, unless EG want to restructure their scores so that it's like an EDGE 8, ie a serious recommendation. To rate it the same as Brink, which is a failed attempt at doing something slightly different within a saturated market, is bad.
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And everyone who has never seen LA Confidential or Chinatown, do yourself a favour and watch those first before they're drubbed all over.
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And do not compare two 8s from different genres. Ratings are also based on simular games like PES is rated also against Fifa.
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Do you think these claims that the game is slow are a symptom of the 'casualisation' of games? People seem so keen to get these fast-paced, instant gratification fests that they are just not prepared to slow down a little.
I was really interested to see the division in opinion with Red Dead. Some people complained that it was far too slow because you had to ride across half the map to get from point A to B. Others loved it because they took time to absorb the atmosphere or watch the sun set - in other words, they understood what Rockstar had put together and why they were making you do it. These are very deliberate design choices.
L.A. Noire is going to be the same. Get absorbed in the atmosphere. Enjoy the journey
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Expect this title to appeal to RPG and point and click fans, CoD and GTA fans look elsewhere.
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Could be, but personally I think it's a sign of the audience becoming more critical. I love movies that slowly but deliberately set the stage, but even the longest movie has a major plot twist after two and a definite resolution after four hours, and most are a lot shorter. Of course games take a bit longer because you have to learn the controls and have a chance to err, but if a game only picks up pace in the second half, then that's 15 hours. To me that seems at least ten hours too late, and therefore just basically bad pacing.
Sure, trying to draw people in quicker may be a sign of casualisation, because the casual crowd is fickle and doesn't want to invest time in something that isn't immediately rewarding, but you can also say that the fickleness is based on the fact that there's a lot of equally worthwhile things to do in your spare time, and it's up to the game developer to be better than the rest.
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I like gta though, so I'm enjoying it.
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to say I don't know that L.A. Noire and Brink are two different types of games is insulting; when I wrote my comment it was not with that in mind rather that Eurogamer decided to point out a number of glaring faults in L.A. Noire but didn't do this with Brink! If they had spent as much time pointing out the million and one problems Brink has the game wouldn't have even mustered half the score it got!
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Who the fuck do you think you are grouping people as "CoD and GTA fans" and telling people who enjoyed a certain game not to play L.A. Noire?
I've not read such an ignorant sentence in a while.
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The investigation bit reminds me of the Mass Effect ore mining mini game -- move the cursor around the screen until you hear a noise and your controller rumbles -- it's the exact same game mechanic! My god that was dull.
Based on this review it seems Gareth Keenan did more invetigating than you get to do
Not sure at all about this -- i do love a good noir film so perhaps i'll enjoy it, but the review makes it sound easy, linear, pointless and uninspired (unless you like to play virtual tour 47: LA)
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The review clearly states that the driving is unspectacular (mentioning you can skip it as a plus point is a bad sign), the combat is basically GTA fodder, and the centre piece of the game - interrogation - is often laborious and occasionally "hammy".
Based on the review (because I've obviously not played it) the game seems to be rated on ambition and how nice the city looks, even though the gameplay is quite dull. There's actually very little positive he says about the game that isn't qualified by a "if you're willing to make the effort". They're not words that usually enter into a glowing review.
Rockstar's game reviews usually follow the same pattern: "The gameplay is flawed, but the environment is so pretty, that you have to admire the scale and ambition." So basically, the game is average but beats its chest hard enough to get respect beyond its tangible benefits. So I take reviews of Rockstar's games with a hefty pinch of salt, as they are clearly one of the darlings of the industry.
I'm well aware that I'm in a minority here and I'm probably going to get negged to hell and back, but its just my take on their games. Hopefully my waffle explains my viewpoint well enough that I don't come off like a troll. Fair play if you like their games
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people bemoaning the scoring of RDR and saying how boring it was..I loved it and its one of the few games I wanted to actually complete to 100%...
same with this..I may hate it, I may not, but I wont know till I play it. I think it wil press all the right buttons for me but I wont know till its installed on the hard drive.
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Then again, I see there are people in this thread that claims to have played the game already and points out that there are a lot of similarities with GTA, so who knows... I think that this will do very well opening weekend, then dip in sales and also show up in second hand retail faster and in larger quantity than normally for a title of this magnitude. I'll give it a serious go though, no doubt.
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I'm hoping for the second coming of Red Dead Redemption, my game of the gen so far.
But if it falls nearer to GTA, then I think I'll be sorely disappointed with it.
Still, nothing ventured, nothing gained.
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I found Red Dead incredibly dull and formulaic. Riding around on a horse all day long is seriously boring.
Sick to death of cut scenes too.
I appreciate it's a different studio, but this just looks like the usual GTA template. And I've had enough of that
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360 version for every other game though so you're better off just having a 360 unless you're rich.
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You who complain, do realise that setting up camp allowed you to fast travel to places, right?
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Oh and to all of those going "Meh not going to buy it now" try to form your own opinion instead of relying on somebody elses.
It shocks me how some people consider 8/10 a bad score.
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It's beyond my comprehension. Stunning they are not, perhaps.
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and i think i believe VG.
you neggn little dick...you just have to check out most of the more than decent games that are out and you will see they all get an 8 on EG unless its a 360 exclusive
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Just hitting disc 2 after 6 odd hours.
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ah kidding!
Looking forward to this one!
and nice review!
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And what was Black Dahlia and the Tex Murphy adventures? Especially Black Dahlia.
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Well written as usual, but I find it kind of funny that the reviewer is the most adamant about the correctness of the one time period of those listed from GTA that he, realistically, knows least. Ah, well, the ancestry of famous mafiafilms will do that to you, I s'pose...
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Yeah I know.... When hell freezes over...
I would love to have these games.
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I found the LAPD street beat missions over far too quickly but overall its engrossing, visually impressive but lacks just that little bit of shine to make this stellar.
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I havent really had to engage my brain in any of it.
You cant really fail as far as detective work is concerned. there are no red herrings when gathering clues. if a clue is relevent its put in your book if not, it tells you its not.
The game plays out mostly on rails: go there , search until music stops, go somewhere else ask question press a,b,c then go somewhere else.
There is no deduction, no piecing together of clues. Its basically a movie where you can slightly change the sub plots by pressing 3 buttons
The only respite is repetative GTA chase sequences.
I am a bit gutted, maybe they will release content in the future that will actually let you play as a Detective.
I think 8 was a bit generous btw. As its a game review and not a movie review.
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