SEGA downplays AVP sequel likelihood

"There's a lot more we can do first."

Making a new Aliens vs. Predator game isn't even a consideration yet, SEGA West CEO Mike Hayes has told Eurogamer.

It's a very different stance to last March, when Hayes outlined AVP, Alpha Protocol and Bayonetta as SEGA's mainstay shooter, RPG and action franchises.

Even developer Rebellion admitted to being in sequel talks shortly after AVP was released.

"[AVP] was so successful that naturally you would think you want to do a sequel," Hayes reasoned. "But we already had Aliens: Colonial Marines in the pipeline at Gearbox."

"The Aliens universe is so interesting that there are different things that we can do before we go back to an idea of sequelisation," Hayes added.

"There's a lot more we can do first before we would consider doing a sequel on AVP."

Aliens vs. Predator was released in February 2010. The game rebooted the 1999 hit developed by the same Rebellion studio. The shooter tells three campaigns, one each from the perspective of the soldiers, the aliens and the predator. The premise lends itself wonderfully to multiplayer, where all three species compete.

Eurogamer turned up 6/10 for Aliens vs. Predator.

Incidentally, Hayes offered "no comment" on the production of Bayonetta 2.

Hayes spoke to Eurogamer at SEGA's unmasking of the new multi-platform Creative Assembly Alien game this morning.

Gearbox's Aliens: Colonial Marines game is being developed "totally separately", a PR informed us.

Alien vs. Predator.

Comments (21) Latest comment 10 months ago

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  • bad09 #1 1 year ago

    Gimme CM first but more than happy to dive into AvP again...just this time more MP content to start with as your DLC raping was shameless so it got ignored by me as did the content light MP after a short time.
  • CaptainQuint #2 1 year ago

    AvP was pretty bad, sorry Rebellion. Undeserving of a sequel.
  • mumblyjoe #3 1 year ago

    Yeah, but let's be honest AvP was shite
  • bratmandu #4 1 year ago

    Employ at least one playtester next time. And instead of re-using the same few levels - make some new ones. And these computer discs we have nowadays allow more than one recorded phrase, so you could expand "don't relax just yet marines" into many variations. Just a few tips for ya there.
  • Kill_Crazy #5 1 year ago

    i liked AvP, it had its problems like 'queues' of one hit kills but once you'd mastered one of the species that was easily avoidable. Makes me want to jump on and have a go. Alas, still no PSN!
  • QotSAfan #6 1 year ago

    I really enjoyed AvP. If they really improved the AI, it would drastically improve the game. Oh, and more scenarios like the club in the marine campaign.
  • looy1 #7 1 year ago

    Please, alpha protocol is much more deserving of a sequel in my opinion. The first , with a little more polish and refinement, could've been one of my favorite games of last year... AvP however was fun for a while with unsatisfying online, certainly an average game.
  • Sharzam #8 1 year ago

    I got it free with a graphics card, and it seamed like an ok shooter.

    I think a 6/10 score was perfect for it, as its not a bad game but a totally standard one nothing stands out but works fine. I don't know about the console version but on PC the controls were fine and everything seamed solid, including (limited) direct X 11 support to boot. So perhaps if it does go to a sequel then simpley one with a bit more creativity, a bit more 'pizzazz' if you will.
  • seanyboycorben #9 1 year ago

    Aliens: Colonial Marines is the new Daikatana. Spread the word.

    AVP was indeed gash.
  • sega #10 1 year ago

    It's funny but the biggest problem for me with AvP was they didn't get the sounds of the pulse rifles and smart guns right in the game - it's a small problem but really bugged me. I do like AvP games, though, generally - they have some great online multiplayer matches available.
  • RodHull #11 1 year ago

    I actually quite enjoyed AvP. Not a patch on the previous games, but throwaway fun nevertheless.
  • Phantom_Dynamite #12 1 year ago

    AvP was terrible, just as the films were, let it lye you are ruining one of my favorite licenses.

    Unless you want to hand it to Monolith.
    Edited by Phantom_Dynamite at 12/05/11 @ 18:29
  • muttler #13 1 year ago

    The sound of the pulse rifles and smart guns were spot on actually, as were other elements for example the animation of the Aliens, the lighting, and the tension building motion scanner. As kill crazy said, the mp is very good once you get to grips with the 3 different move sets, although they really need to fix the matchmaking. I'd very much welcome an AvP sequel from Rebellion.
  • randompanda #14 1 year ago

    @Sega - The sound work was actually one of the only bits this game did particularly well.
  • FeralYouth #15 1 year ago

    ALL I want to see from Sega is Virtua Fighter 5 Final Revolution on consoles. Until then the company is DEAD to me. DEAD.

  • sega #16 1 year ago

    I didn't say they didn't get the sound in the game right on general - just the pulse rifles and smart guns didn't sound right. I was going to go on youtube to post a couple of videos but someone has made a horrible super nerdy video with bad spelling mistakes that kind of shows my point:

    [link url=http://www.youtube.com/watch?v=ujIvsHSOF3k
    ]http://www.youtube.com/watch?v=ujIvsHSOF3k
    [/link]
  • Retro_ #17 1 year ago

    I enjoyed AvP, especially online which was a riot. Whilst I'm waiting patiently for CM, I'd be happy with a decent sequel to AvP
  • Retro_ #18 1 year ago

    Oh yeah, forgot to say, the sound effects were bang on the money, 100% spot on.
  • Bleedingplums #19 1 year ago

    AvP was utter utter shite, and i was so excited about that game, having spent a mini-lifetime playing Monolith's superb AvP2 multiplayer back in the day. Considering there were still people stubbornly playing AvP2 when they turned the master server off you'd think Rebellion would realise something similar might end up kinda fun. Instead we got marines who waded through treacle, cloaked preds who had FLOATING FUCKING ARROWS above their heads and a matchmaking system that only had one option: lob me into a random game which only has one other player in it. An experience completely devoid of fun, utter utter wank. Sega would be mad to ask Rebellion to do anything other than repaper their offices or something.
  • warblade101 #20 12 months ago

    ""[AVP] was so successful that naturally you would think you want to do a sequel," Hayes reasoned""

    Hes kidding right? Does he mean that it was a successful dupe to sucker all the avp fans into buying a piece of garbage? They cut their support befor the game was remotly finished. They just bearly made the games multiplayer playable and all their so called plans and updates ended befor they even released their first DLC to again screw the fans not once but twice....
  • Tiffo86 #21 10 months ago

    I wouldn't mind a sequel considering how the first one ended. What alot of people don't realize is that Rebellion DID NOT really make the game. They picked it up in the end when everything was completed already and SEGA just needed a company to pick it up before they released it. Rebellion wanted to look over AVP before SEGA released it to make sure that the other company who had it didn't do a crappy job. Unfortunatly it was SEGA who wanted it out right away and said no. All Rebellion could do was put there name on it and take the blame for some crappy glitches. SEGA is also the one who stopped their support on AVP when it needed it most. No more patches, no more DLC. Rebellion tried for them to continue it but to no avail. I blame it all on SEGA.