Gatling Gears Review

Ratchet and tank.

Version tested: Xbox 360

Don't let its twin-stick control scheme or whimsical steampunk charm fool you. Gatling Gears, the latest from Greed Corp developer Vanguard Games, fancies itself as a manic, eye-watering, bullet-hell 'shmup'.

Sure, it's slightly more restrained and approachable than anything you'd find in an average Japanese arcade hall, but the meandering rockets, distinctive bullet patterns and screen-flooding ordnance all tread familiar ground.

Elsewhere, the game borrows its ideas from the litany of top-down, twin-stick blasters that have cropped up since Geometry Wars exploded into a glitzy neon hit. You've got schizophrenic analogue sticks, a butt-saving smart bomb that wipes the screen of foes and a handful of different weapons to choose from.

Amidst this chaos, you play as Max Brawley, a moustachioed war veteran with his own personal mech, an infinite supply of machine gun bullets and a colourful history with a nasty bunch of industrialists.

When these Earth-spoiling cads pop up to wreak havoc with the environment - ripping up trees, causing earthquakes and spoiling the lush countryside with unsightly power stations - Max hops in his walker and starts to fight back. What follows are 30 levels of endless shoot-outs, split into six distinct locations, and broken up by the odd ingenious boss battle.

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You can customise your walker's paint job and choose a pet to follow you around.

While it mostly succeeds in emulating those masochistic eastern shmups, Gatling Gears doesn't really have any of the hooks or gimmicks that make those games so compulsive. The latest DoDonPachi on iPhone amped up the scoring system with a smart mix of defence and offence, for example, while Ikaruga toyed with duality and colour to keep you on your toes.

Gatling Gears definitely doesn't have a cool concept like that to fall back on. The combat is basic and predictable, the buyable upgrades just add more power and range and its score system is preschool stuff: a multiplier that rockets up when you collect scattered cogs, left behind from downed foes.

You can mix up the constant rata-tat-tat of the Gatling gun with the odd rocket or grenade, but it quickly falls into near-tortuous repetition. As you endlessly dodge bullets, kill the same few enemies and cumbersomely stomp on to the next predictable battlefield, Gatling Gears' one-note gameplay wears out its welcome before its lengthy campaign is even close to finishing.

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Gears takes place in the same universe as Greed Corp, but this is a far cry from that game's sharp strategy.

From minute to minute, it's enjoyable enough. It's got that cathartic fun that somehow rises from chewing up nuisance enemies with a torrent of bullets. This is demonstrated best when you pick up a rare booster power-up which transforms your spluttering Gatling gun into a showerhead of sparky death, your limp rockets into staccato barrages of death and your bouncy grenades into, well, you get the picture. Death, basically.

Gatling Gears also encourages zesty, upfront play. Your machine gun has a meagre range of fire so you'll need to get into the action to actually hit anything. It's more aggressive and intimate than hanging around the baseline like most space shooters. Plus, having a tight grasp of the game's three different weapons leads to some satisfying brawls: lobbing a grenade so it explodes just as a wave of enemies pass over is pretty darn gleeful.

The boss battles are definitely some of the game's most impressive moments. These massive, gear-driven automatons cycle through different attack patterns and defensive phases, making sure that you keep moving and forcing you to try different strategies and approaches. They're a rare burst of creativity and ingenuity amongst a drab cast of drone-like foes.

Everything is more fun in co-op, of course, and you can play through the entire campaign with a buddy over the web or on the same machine. Once you've finished the storyline, you can also try out some wave-based survival challenges, which work best with a pal.

But when it comes to the main storyline, there's nothing to break up the brain-crushing monotony, and Gatling Gears offers little to keep you playing for more than a couple of levels in a single sitting. There are only so many times you can weave through a curtain of bullets and lay into a tank before your trigger finger gets restless. The new worlds you'll unlock don't offer much more than some different environmental hassles, and the new enemies rarely bring anything to the battlefield other than some extra hit-points.

There are plenty of niggling annoyances, too, that further drag down the fun. Outside of the bullets, bombs, explosions and enemies, your view is also obscured by snow flakes or rain, hulking great helicopters, ally fire, pillars of smoke and the organic backdrops. It's easy to get completely lost amongst the haywire jumble that obscures your view, and enemies often hide under scenery or off camera.

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The odd mini-boss will pop up, but they rarely require much beyond unloading rockets into their steampunk faces.

Plus, who thought it was a good idea to make the tank-propelled shells and skittering foot soldiers the exact same colour? And the camera! How can you get a camera wrong in a top-down shooter? It constantly lingers behind if you try to push on, meaning you've either got to wait for it to catch up or trot on without any idea of what enemies lie ahead.

Gatling Gears certainly has a startling aesthetic. If you're not bored of steam-punk yet, the creative vehicles and set pieces have a charming, toy-like look. Its tiny tanks look like painted miniatures, and the rolling hills resemble those felt landscapes that train-set nerds drape over their paper-maché mountains.

The dynamic backdrops and changing scenery constantly surprise too, with mammoth dropships casting imposing shadows, or a cargo train rocketing past on an overhead bridge. On one level, as the industrialist buggers bore into the snowy mountain tops, huge chunks of landscape topple into the abyss.

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Sometimes a few allies will help out. You can't stomp on them. I tried.

But it's just smart set-dressing for an otherwise mindless game. The cute visuals quickly go away to let you get on with the main event: churning through enemies and dodging bullets. Gatling Gears' reliable controls and punchy feel offer up a very satisfying way to do that, but it's a brainless brand of enjoyment that can only last for so long.

By bringing nothing particularly new to either genre that it borrows from, Gatling Gears fails to justify its inflated price of 1200 Microsoft Points, and is far from an essential purchase. If you fancy a bullet hell shmup or a twin stick shooter, Xbox Live Arcade and other such digital storefronts are hardly running low on stock.

5 / 10

Gatling Gears is now available on Xbox Live Arcade. PS3 and PC versions are planned for Q2 2011.

Read the Eurogamer.net scoring policy

Comments (22) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • andytheadequate #1 1 year ago

    It looks a good game, just a shame about the price
  • arcam #2 1 year ago

    This has got some really good reviews elsewhere, and the PC isn't exactly brimming with twin-stick shooters like XBLA.

    I'm still interested in the PC version, but I can't even find a price anywhere, let alone anywhere to download it. Can anyone help?
  • andytheadequate #3 1 year ago

    It hasn't been released on the PC yet, although apparently it will be "soon"
  • Eraysor #4 1 year ago

    5/10 seems generous
  • spekkeh #5 1 year ago

    85 on Ign (edit: and similar scores in other reviews), 5 here? Wow. Although all seem to think the concept and weaponry are pretty derivative, at least the others say the execution is top notch and still fun to play. A case of a jaded reviewer probably?
    Then again I'm an extremely jaded gamer, so would probably feel the same way.
    Edited by spekkeh at 12/05/11 @ 14:40
  • Xardan #6 1 year ago

    Wow that is one very negative review. I dont think the reviewer was having a good day.
  • neosalad #7 1 year ago

    I havent had a chance to try the demo yet, but was in no hurry because of the hefty 1200 price tag... should've been an 800 pointer imho. It's a worrying trend seeing more and more 1200 price tags on the xbla titles... and the one time i did spend 1200 points on one i saw it plummet to 400 in the xmas sale about a month after i bought it (hyrdo thunder) so i am in no hurry to make t
    but if this comes down i will prob get it, so many other games still to play (download and disc titles) so there's certainly no rush.
  • Cadence #8 1 year ago

    "85 on Ign, 5 here?"

    Are you surprised? IGN reviewers are a bunch of cretins.

    Also "puma slipper woman $30". I'll take two!
    Edited by Cadence at 12/05/11 @ 12:13
  • telboy007 #9 1 year ago

    I'll have the AF tank woman!
  • 32768Colours #10 1 year ago

    Unlike most sites and magazines, EG actually uses 5 as an average. 5 doesn't mean bad, just very very average. I thought the review was good and scored fairly.

    Anyway, Iwas going to try the demo of this last night, only my 360 Slim's psu started to give me tinnitus, so I guess it'll have to wait until I've spoken to MS supprt. "Whisper quiet" my arse.
  • Monkey_Puncher #11 1 year ago

    I quite liked the look of this... :/

    On reading the reviewer says the controls are great and the constantly changing scenery surprises....but the game is a mindless shooter so 5/10?

    Hmmm....
  • DAN.E.B #12 1 year ago

    Whisper quiet" my arse.

    You might want to have that looked at!
  • BillMurray #13 1 year ago

    Hmm, played the demo of it last night with a mate and it didn't seem too bad at all. Think it might have been overpriced at 1200 points though.
  • jablonski #14 1 year ago

    @32768Colours

    "Unlike most sites and magazines, EG actually uses 5 as an average. 5 doesn't mean bad, just very very average. I thought the review was good and scored fairly. "

    No, EG are just as guilty of it most of the time.
    In fact, 8 might be the new 7 if Brink is anything to go by
  • FortysixterUK #15 1 year ago

    Shite...I just downloaded the demo of this as thought it might be a tower defence game in disguise, I mean if you look at the screenies on Xbox live, it kinda looks all towery defencey.
  • HisDudness #16 1 year ago

    I quite enjoyed their earlier effort, Greed Corp., which was more smartly priced than this entry. Mind you it's a completely different type of game than a twin stick shooter. It plays like a turn based board game and requires you to think a couple moves ahead.
  • bloke #17 1 year ago

    It's a quality game - but even with all that polish, somehow fails to inspire. Shame.

    Worth playing the demo to make up your own mind 'though.
  • jamhead #18 1 year ago

    Gaaah. Will everyone please leave out all the... 'X on eurogamer? But it got Y on (some other site)' chat. Do you really want everyone to write the same review for every game? Why bother even reading more than one review if different scores offend you so? If the other sites opinion means more to you, just read that one, okay?

    Now bugger off!
  • spekkeh #19 1 year ago

    Eh? I don't think anybody said that. I just thought it was remarkable, didn't mean to imply anything, or favor other reviews. In fact I applaud EG regularly for looking past the 'has nice production values, so I give it an eight', and into the actual game and narrative design to see if it does something new or interesting.
  • jamhead #20 1 year ago

    @spekkeh

    Sorry if I misinterpreted your comments. Wasn't having a go at you specifically - there has just been a lot of this kind of chat on EG lately and it really grates.
  • espibara #21 1 year ago

    The review is spot on.

    There are so many twin stick shooters on XBLA and coupled with the 1200MS points price tag this is hardly a oh my god I want this now game.

    Pretty and polished but teyh demo left me feeling like id seen it all before...................and for 400-800 MS points lower.

    e.g. Assualt heroes and Assault heroes 2 can both be had for the price of gatling gears alone.
  • digitalash #22 1 year ago

    I'd have to disagree about it looking nice. Maybe it's beautiful in motion but the screens look like a pre-rendered RTS circa 98.