AC: Revelations "no rush job"
"We always aim for a 90-plus game."
Assassin's Creed Revelations is no rush job, creative director Alexandre Amancio has insisted.
"Production itself takes about a year, but keep in mind we've planned it far in advance," he told GameInformer.
"It's not like a hundred people crunching it for a year. It's a huge team across many studios with different types of expertise and we fit them all together.
"We always aim for a 90-plus game."
Amancio co-ordinates the six Ubisoft studios currently working on the project. Development is headed by most of Ubisoft Montreal's 2000-strong workforce, with backup from Ubisoft Québec, Annecy and Bucharest. Singapore and Massive complete the brotherhood.
Why the name Revelations? Amancio says answers are on the way. Spoilers may be ahead. You have been warned.
Twice.
"We decided to give players a lot of the answers they've been waiting for since AC II," Amancio said. "Things with Minerva, Juno, a lot of details of the end of the world plotline in 2012. As we get closer and closer to the actual 2012 marker, the franchise is concluding its major opus."
Minerva and Juno are members of a non-human race that previously called the Earth home and are heavily involved in the series' current cliffhanger.
"We're going to reveal a lot of stuff about the first civilisation storyline, the Ezio and Altair storylines and explain why Ezio is so important to the franchise... What role Altair plays in that destiny, and how Desmond fits in," Amancio concluded.
In Revelations, players see Ezio ascend from master assassin to mentor. It sets the scene for a new character in Assassin's Creed III.
New gameplay elements such as Templar Dens, a hookshot and bomb-creation also feature.
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Comments (21) Latest comment 1 year ago
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Indeed, but the same engine and the majority of the same assets help though eh?
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//is bored of game mechanics that go no where.
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What would you suggest instead as an objective measure of the quality of a game?
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I'd still prefer AC3 though.
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Find ten that are shit instead?
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Yes, a high Metacritic score is not a guarantee of awesomeness, and yes there are some shitty publications included, but it's the closest thing anyone has to measuring the quality of a game. And aiming to make a game that critics like is a good thing IMO.
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Can't argue with that.
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Metacritic is pointless because it's just a collection of opinions with completely arbitrary scores attached to them. Noone has the same standards for assigning a score to a game.
I much prefer the Rotten Tomatoes system - it's either thumbs up or thumbs down, and the ratio determines the percentage.
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"n Revelations, players see Ezio ascend from master assassin to mentor. It sets the scene for a new character in Assassin's Creed III."
This means that the new protagonist (finally!) will feature in the same sort of era as Ezio does. They've done renaissance Italy and now they're doing Turkey. What other countries could they take the series to, at around that sort of historical time?
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Another needless comment that implies we should presume that if there is a short break between titles in a franchise, it means the publisher are only in it for the money and that the titles are lacking and rushed out.
You're doing a massive disservice to the people that work on this franchise, and you're also ignoring the fact that the creative director has just told you via this article that work has been ongoing on this during as well as after Brotherhood's release. When a game is so full of detail, content, passion and overall quality to the make a comment that the publisher is only in it for the money is beyond belief.
To be honest; when games are as good as the AC games are, the shorter the wait for new installments, the better.
Honestly, why can't some people just play games for fun and not worry about external things such as how long ago the previous installment was?
The reason people dislike Activision and CoD so much is because it is seemingly all Activision - with all their wealth and talent at their disposal - really care about, aside from the odd Spiderman game and other licensed titles. Ubisoft do not rely on Assassin's Creed.
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Something like Victorian London would have been superb. Still I guess something like that might make it in the next game.
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at least for now.
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Your comment would be easier to believe if it weren't for this story not long ago:
[link url=http://www.eurogamer.net/articles/no-assassins-creed-in-2011
]http://www.eurogamer.net/articles/no-ass...[/link]
"Honestly, I think for the benefit of everybody – and business can come back and override everything I say because at the end of the day it's about selling games – I believe that this license needs a breather. You can't plough a field every year.
"I really don't know," Boivin replied when pushed on the duration of Assassin's breather. "Bottom line, it's not for me to say. We have some business people that will eventually put a date and say, 'This needs to come out'. We have our creative people, who are also pushing on their end, saying, 'We need this much time to do something new and refreshing, just scope wise'
"I don't think there's going to be an Assassin's Creed in 2011. I think we're going to let it breathe a bit and really focus on bringing something new and exciting for the next time around. This [Assassin's Creed: Brotherhood] is the end of Ezio's story. This is it."
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Do you understand how metacritic works? Its a weighted average of reviews. The less reputable sites do not affect the average anywhere near as much as a site like Eurogamer or IGN.