Rockstar anticipates gun-free future
L.A. Noire to shift focus to conversation.
Rockstar's games have made headlines in the past for their gratuitous violence, but the GTA developer says it can envisage a future where no gunplay whatsoever features in its titles.
When asked by The Guardian whether it would ever make a gun-free game, development VP Jeronimo Barrera said "absolutely", pointing to forthcoming crime epic L.A. Noire as its first title to dip its toes into more contemplative waters.
"We're flirting with that in this game – there are cases when you never draw a gun or chase a criminal," he explained.
"It's something that's going to happen sooner than later. I have children and when we get together as a family we play games, we don't watch TV. We're a generation that's always been around interactivity, and in the future something like L.A. Noire could be broadcast directly onto your cable set-top box. It's the future.
As showcased in the trailer below, L.A. Noire is using groundbreaking facial recognition tech to help make character interaction more immersive and nuanced, so much so that it becomes a key gameplay feature.
Barrera argued that this new focus should prove every bit as groundbreaking as Grand Theft Auto 3's open world gameplay.
"We're taking the same risks with L.A. Noire as we did when we published GTA 3. At that time, I remember trying to explain to people that there aren't really any levels, you can go where you want, you activate missions when you want. It was going over people's heads. They thought it was absurd.
"Well, this game is a bit more cerebral, you have to talk to people, you have to figure out if they're telling you the truth, but it's taking that same sort of step that GTA took. We're going from having a cinematic experience that you can control to a human experience that you can control."
Making conversation so central to the experience represents a vital leap forward in the developer's evolution, Barrera insisted elsewhere in the interview.
"At Rockstar, we're always trying to push the medium. If games are only going to be about shooting things, dying and starting over, that's a pretty boring future for us. So here's an opportunity where we thought, how can we make having a conversation be the focus of the gameplay?
"It's been sort of the holy grail for a long time and the technology wasn't there to approach it in this manner. Obviously, there have been a million talking heads in video games – games like Mass Effect do an amazing job, the guys at BioWare really know how to work conversation systems.
"But we wanted to take it a step further and actually have that human element that can be missing from those games; the ability to see a performance rather than a puppet on screen.
"It's a good step forward, and it's really important to our industry," he surmised. "Sure, there's a place for shooting games, I'm a big fan of Dead Space 2, but we have to expand our horizons."
Not long to wait now until you get to check out out Rockstar's ambitious vision. L.A. Noire launches on PlayStation 3 and Xbox 360 on 20th May.
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Comments (48) Latest comment 1 year ago
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Seeing as teens these days to nothing but IM / FACEBOOK / CHATROOMS - I think future gamers will be quite happy to converse with other imaginary individuals without having to kill them after.
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Make awesome games playable to the masses. It can be done.
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/overlysimplisticargument
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Maybe it's cause I'm from a generation (started playing videogames in the 70's) where most games didn't involve you shooting stuff.
Nothing wrong with it, I just think there should be less of them and different paths explored.
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/me worries for gaming in the future if that is the way it went. I dont want games to be dumb shooters, but i want a mix of gameplay, and i dont really seeing this every happening, well certainly in these types of games.
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Don't you mean facial features scanning?
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The other thing... is that guns lose their impact (no wordplay intended) if you're firing them all the time. When you're Niko Bellic mowing down a city block of innocents and cops, it just becomes routine and you don't care. But when you only take your gun out for rare occasions, and fire it even less, with a group of people you're more attached to because of the story... well, you're going to be a lot more aware of the consequences. I trust Rockstar to not have every case in LA Noire end in a shootout.
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not like the remake of monkey island but with good graphics and fun gameplay. give us more unique games rockstar instead of always gta clones.. stop milking the cow if you cannot deliver fun games anymore....
gta4 and rdr are way too repetive it´s just always the exact same as gta3 so stop making gta DLCs and take a look at just cause 2 how much fun gta4 could have been
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Although it's kind of weird to hear it from Rockstar, whose games' stories regularly failed because of all the wanton killing filler missions, making any poignancy fly straight out of the window (Minkley wrote a good piece with 'why i hate rdr'). Hopefully this marks a turning point.
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Exactly.
It's good to mix things up a little.
When Rockstar make Sandbox Viva pop Pinata Mama star, capable of making Elton John loose his lunch, I'll take it back.... But it would be great to get a spectacular title that doesn't get orphans to headstom
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That's like saying no one is going to watch action movies after seeing Titanic or something.
I'm glad if they will try to make more games like L.A. Noire of course though.
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Yeah, that's why we can't have nice things.
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I'm still looking forward to this though, should be a great experience.
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Sure some shooting yes but detective does not equal Rambo.
However it will be a fine game if it is long enough with an interesting story.
Tough I hope it's not a 10 hour game and it would be nice if they don't make it too linear.
Solving cases trough different routes is instant win in my book
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They were certainly fun. They made use of a few new gameplay elements but in the end it was just another shooter. Maybe with better graphics than those before but thats about it.
Now look at this. It's so different in many ways that I can not even really categorize it. That is the main reason why I am excited about this. Simply because I have not played anything like this before. Finding clues and solving cases.
Its pretty much and adventure but without the point and click aspect. Thats something very unique and I hope it can motivate the gaming industrsy to think about new ways as well.
So withot further ado-> PRE-ORDER
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They used to, they don't anymore. The conversation wheel is horrible and makes me a spectator in story scenes rather than an active participant. It's also a barrier to immersion and roleplay when I can't decide what my own character says and have to merely pick his mood instead.
As for a "gun free" future, never going to happen. As development costs rise the industry will gravitate towards the trends that produce the highest profits, and that means trying to emulate the success of the most profitable games of all time, which means Call of Duty, so skill free, soulless MP shooters will continue to be the focus of almost all developers until the genre collapses under its own weight and lack of innovation. What takes over from that after it happens though is anyone's guess, personally I think it'll be shooters with features from other genres bolted on, like Mass Effect, Borderlands, Deus Ex etc.
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This means lots of possibilities
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Personally I find the quick mood reaction in Mass Effect, where the game is able to keep the dialogue flowing in a well-written, natural way, a lot more immersive.