Enslaved sales break 700k barrier
Tekken 6 continues to do the business.
Fighting game Tekken 6 sold 1.15 million units in the US alone during publisher Namco Bandai's 2011 financial year - despite the game launching in 2009.
Ninja Theory's excellent PlayStation 3 and Xbox 360 adventure game Enslaved: Odyssey to the West, which launched in October 2010, shifted 730,000 units worldwide by the end of March 2011.
Although the new figure is up from the 460,000 worldwide sales Namco Bandai reported for the game in February, the Japanese publisher will still consider Enslaved to have performed poorly – it initially targeted a million sales.
Executives have said it failed to break out because it was released during a packed holiday season.
But despite its poor performance, a sequel hasn't been entirely ruled out.
Elsewhere Naruto Ultimate Ninja Storm 2 moved 1.1 million worldwide, and Dragon Ball: Raging Blast 2 sold 580,000.
Overall, Namco Bandai enjoyed a much better time of it during financial year 2011 than the previous year, during which it made a loss.
Sales were up 4.1 per cent, and operating income was up a whopping 767.3 per cent.
The PlayStation 3 was Namco Bandai's biggest platform. It sold just over 5.5 million units on Sony's console, a million ahead of the units sold on the PlayStation Portable.
The company sold just over three million Xbox 360 games, just under three million Wii games, and just under four million Nintendo DS games.
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Comments (30) Latest comment 1 year ago
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The biggest problem that games like this have is the "common gamer", the ones who pick up the yearly updates of COD and FIFA and buy absolutely nothing else.
Enslaved deserves a sequel and i , for one, will be first in the queue to buy it if they do make it.
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The explanation - or excuse - that it sold poorly due to being released in a packed holiday season has some merit; however, the reason I didn't pick it up on day one, even though it was one of the games I'd been looking forward to, was the frankly silly decision to release the mediocre first level as a demo. I played that, and thought "if this is what the rest of the game is going to be like, I'll give it a miss". I think sales would have reached a million if they'd released a later level, perhaps with the difficulty turned down, as a demo instead.
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I'm really not a fan of this 'auto' platforming where it's impossible to make a mistake.
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What, what, what??
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Hopefully they will decide to do a sequel, would be good to see the characters again.
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It'd be nice to know the sales figures for Demon's Souls too
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Would welcome a sequel but actually I felt that the original's ending was perfectly fine. It wasn't a cliffhanger as some labelled it, more just the completion of a tale at which the characters were left with an open future and interesting possibilites. It wasn't the shocker that we were left with at the end of Shenmue 2, for example....
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I prefer to refer to them via more insulting terms than common gamer, but the amount of gamers who have a shelf with 4 FIFA and 4 COD installments and nothing else (they usually play via SD connections on HD tellies as well) is something I've really begun to notice since the start of the PS3 / 360 days.
I'm sure they were here before though in the early 2000s? Only it was PS2, Pro Evo and the various expansions of Grand Theft Auto III they bought. Games in the Enslaved mold could still find a profitable niche back then though.
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So glad I did. It's a wonderful, beautiful game. Some people complain that the combat's limited, but that's largely irrelevant to me since it *felt* so good. Many action games make the mistake of having your enemies bounce around like rubber balls, or have there be very little sense of impact when your hits land - limited as your attack patterns are, when staff hits steel you can definitely feel the impact.
I'm not going to argue about gameplay or platforming or any of the components that made up Enslaved - the experience as a whole was one of the best I've had in a long time and it was my game of the year last year alongside Mass Effect 2. Here's hoping that they break a million at least - they've more than earned it.
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If Enslaved would have been a PS3 exclusive; Sony would have put the time and resources in promoting right and would find a more suitable release date.
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<a href="http://www.amazon.co.uk/Enslaved-Odyssey-West-Xbox-360/dp/B003M8HNJI/ref=sr_1_1?ie=UTF8&s=videogames&qid=1305024924&sr=8-1">Anyone still thinking about this really has no excuse.....</a href>
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There's a very common misconception about game development that assumes developers are all powerful and make all the decisions...this is not the case. Developers take whatever publishers dish out...because they contractually obliged to do so - failure to do so means no money - no money means no developer.
I'd wager Ninja Theory would have taken exclusivity if Sony offered it.
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I'm not sure that would have stayed exclusive, especially if they owned the IP.They were quite vocal about how HS only sold just over 1.5M units and they made no money from it. They did say that they would like to do HS2 but they would make it multiplatform so they could increase the sales (but they can't because Sony owns the IP).
HS certainly had a more impressive game engine than Enslaved though. Ran natively at 1280x720 with 4xMSAA.
@ slickster
Have you actually played Enslaved? Co-op would not work in that game at all without a major overhaul of the storyline and the girl would need to do more in a fight than to just run and hide.
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No shit.
What's a real pity is that if any game ever had "summer blockbuster" written all over it, it's Enslaved. Look at what good business Red Faction: Guerilla did, a game that's no better than Enslaved. Sold well over a million units, just because it came out in the summer when there wasn't much else good.
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The biggest problems Enslaved had was it's terrible excuse for platforming and stale combat system.
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