- Xbox Live Indie Games - 80 Microsoft Points (Ł0.68)
Disappointingly, this is not a game about a cat with lasers for eyes, or even a laser that thinks it's a cat. Instead, we must console ourselves with the notion of a game designed by a man who wants to pay his deepest respects to Matthew Smith's legacy.
As such, that means cheerfully guiding LaserCat through a 'magic space castle' in search of your precious Owlfriend, who has, of course, been captured by Wizzard the magic space frog (as opposed to Roy Wood's potty brass-heavy glam mentalists). For Jet Set Willy fans, this can only be a good thing.
And like Miner Willy's legendary platform adventure from days of yore, you must explore each and every room of the castle and collect keys as if your life depends upon it.
As homages go, it's not a bad one, and benefits enormously from precise controls and regular checkpoints and warp stations that make getting around the spacious castle less of a ballache.
On the downside, the slapdash art style lacks the wit and fiendish imagination that made Jet Set Willy such a memorable trip. Too often you're merely dodging spinning boxes and generic monsters, and wandering through environments that look like they were designed in about 30 seconds.
With a bit more love, LaserCat would have been a remarkable tribute to the days when Smith really was bigger than Miyamoto. MonsterJail is definitely onto something, but this feels like little more than a charmingly sketchy demo.
Zoonies: Escape From Makatu
- DSiWare - 500 DSiWare Points (Ł4.50)
Say what you like about the clunkiness of the DSiWare store, but it certainly attracts some unexpected gems.
Take this seemingly innocuous offering from the unheralded Kiloo Games. With its tale focusing on the plight of the jolly-but-generic Leo The Lion, it's the kind of game to make even the most keen-eyed observer glaze over.
But wait! It's approximately 47 times more appealing than it looks. Silver foxes in the audience might note its debt to Amiga relic Sleepwalker as you try to save Leo from stumbling into a predictable array of platforming hazards.
As the hapless idiot continues to carelessly stroll in a straight line, it's up to you to activate switches, crumble blocks and generally line things up quick-smart, lest you meet a grisly fate.
It's an underused formula that works a charm on the DS' touch screen, and with 20 levels for your points, it fully justifies the price tag.