Brink has 102 quadrillion unique characters

Yes, that is a real number.

There are 102 quadrillion different character variations in forthcoming FPS Brink, according to publisher Bethesda Softworks.

The stupidly high figure comes from a developer stat dump which reveals, among other things, that the game has 26,000 lines of dialogue and 4500 different weapon sounds.

Here are the boasts in full, as detailed on the Bethesda Blog:

  • Number of ways to die – 45
  • Lines of dialogue – 26,000
  • Individual weapon sounds – 4,500
  • Voice Packs – 8
  • Minutes of Music – 60
  • Weapon/attachment combinations (not counting Resistance variations or pre-order content) – 4963
  • Unique Security Characters (not counting minor tint variations or body types) – 4,530,240
  • Unique Security Characters (not counting minor tint variations but including body types) – 13,590,720
  • Unique Security Characters (including minor tint variations, but not body types) – 15,775,119,360,000,000
  • Unique Security Characters (including minor tint variations and body types)- 47,325,358,080,000,000
  • Unique Resistance Characters (not counting minor tint variations or body types) – 4,530,240
  • Unique Resistance Characters (not counting minor tint variations but including body types) – 13,590,720
  • Unique Resistance Characters (including minor tint variations, but not body types) – 18,307,441,152,000,000
  • Unique Resistance Characters (including minor tint variations and body types) – 54,922,323,456,000,000
  • Total Unique Characters (including minor tint variations and body types – 102,247,681,536,000,000

For a closer look at how Brink's character customisation works, check out the trailer below. The Splash Damage-developed shooter lands on PC, PlayStation 3 and Xbox 360 next week.

Comments (41) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Caimbeul #1 1 year ago

  • enfilade #2 1 year ago

    Man, there are so many Brink news articles and videos that I'm running out of things to say...

    So how about that referendum, eh? Bad day at the office for Clegg, right guys? Eh? Eh? Bet he's wishing he didn't get up this morning! Eh? Hoo boy, that politics. Such fun, such fun.
  • patootik #3 1 year ago

    I hope it's not a trophy/achievement to create them all ;)
  • jimr9999us #4 1 year ago

    @patootik: It's coming with the 1st DLC
  • sonicyoda #5 1 year ago

    That's bullshit. It's obviously 102 quadrillion different combinations of a large set of items, not actually 102 quadrillion unique characters. Borderlands said a similar things about the amount of weapons, but most of them look the same and it's only the stats that are different. A load of hyperbole mate.

    I'm not basing a decision to purchase the game or not on this point by the way! I'm sure it's great you have this level of customisation, I just have an issue with the way this is worded is all.
    Edited by sonicyoda at 06/05/11 @ 20:08
  • enfilade #6 1 year ago

    @sonicyoda

    Shit, I thought that's how many unique character models they'd made for the game! Well, that's it then. Consider my pre-order cancelled, sirs!
  • Phantom_Dynamite #7 1 year ago

    I bet you I see four that look the same within the first hour of playing.

    If I get it that is still undecided
  • Golgo #8 1 year ago

    That is a LOT of ways to combine baggy trousers and a 'tribal' tattoo!!!

    / whistles impressedly...
  • jonbwfc #9 1 year ago

    "So we have to play Brink for the rest of our lives."
    If your life was about 12,000 years, you might get close...

    Jon
  • rivuzu #10 1 year ago

    @sonicyoda

    That's taking into account every single milimeter size difference and skintone and so forth. It's more just a stat to show how much customization you can have.

    Won't stop people rushing to make stereotypes and clones though. Still, could be fun to play around with!
  • BuddyChrist #11 1 year ago

    Classic rpg re-edit syndrome. You'll see every monster/character at least ten times, except with a new colour, and a new name.

    Eg. Stone Golem, mud Golem, dirt golem, pebble golem, Terry Golem, ultima golem, Golem god etc etc
  • Tryhard #12 1 year ago

    Decisions,decisions,red hair,green hair blue hair,pink hair,no hair.
  • CaptainQuint #13 1 year ago

    Starting to get interested in this. The game does look very polished and I don't just mean visually.

    I'll be watching the reviews.
  • bikmate #14 1 year ago

    @Tryhard

    Your comment reminded me of the DBZ Abridged Bardock Special, where Freeza decides what wine he wants

    "red wine, white wine, or dare I say...rosι!" :p watch it if you can. DBZ Abridged
  • Stratix #15 1 year ago

    The interface has totally changed since that video. When I played it a couple of a weeks a go it looked much different. There are plenty of more recent videos around that show what it looks like now.

    I would imagine out of the 102 quadrillion combos, 101.999 quadrillion, look shite.
  • Spekingur #16 1 year ago

    One other game that has released similar information and displayed it proudly. Borderlands.
    That alone increases the amount of excitement I have for Brink.

    (I have no doubts that the stats are accurate but out of context much like in Borderlands - I still enjoyed Borderlands a lot.)
  • ronuds #17 1 year ago

    A real talking point would be if all of those bazillion alterations actually made an ounce of difference.

    I don't really care much about whether or not my character does or doesn't wear band-aids.
  • KDR_11k #18 1 year ago

    Take 57 elements that can be en/disabled on a character and you've got that number.
  • greenllama88 #19 1 year ago

    102,247,681,536,000,000 character variations... 8 voice packs!
  • Spekingur #20 1 year ago

    I wonder if one of those Voice Packs has a French accent? God I hope so. Or Australian.
  • spudsbuckley #21 1 year ago

    So many different hats.........
  • Quak #22 1 year ago

    How many achievement points do you get for trying them all?
  • Softie2k #23 1 year ago

    Do we have to name them all?
  • Spunkweazle #24 1 year ago

    why havnt they listed them all in the article along with their back stories and stats, lazy
  • mukki #25 1 year ago

    and...
    here is hoping that PSN will be online when this ship...
  • mukki #26 1 year ago

    and how much do you want to bet that of the 102,247,681,536,000,000 characters a 100% are male...
  • fizzyfish #27 1 year ago

    And yet still not as many unique character combinations as famalegoods spammer usernames...
  • trubadman #28 1 year ago

    I've got this on pre-order for £30, but might cancel and wait till the summer when it's sub £20, looking good though, hope it doesn't disappoint as a lot of new franchises have done recently
  • mrboshingles #29 1 year ago

    Brink 102 - Quadrillion - expecting 'All the Small Things' to be played during character creation.
  • busboy33 #30 1 year ago

    "including minor tint variant"

    I'm not impressed that you have 3 million characters when that's counted as three character models with 1 million different colors for each. Pea-Green Jockstrap and Pea-Green Jockstrap with 0.0002% more yellow is still the same damn thing.
  • Daikon #31 1 year ago

    Good. Killing enemies with the same face over and over again like in Fallout 3 gets boring.
  • Genji #32 1 year ago

    This is just about the most pointless news article I've seen on EG. What an utterly meaningless statistic.
  • djed #33 1 year ago

    My desktop can display 32-bit colour. (all hail)
  • Architect_z #34 1 year ago

    So can you make a character that looks and sounds just like Samuel L Jackson?
  • Quixz #35 1 year ago

    I'm not too sure about this game..
  • JamieR #36 1 year ago

    Dose it have a female charicter?
  • Lunatic4ever #37 1 year ago

    Too bad it won't be played long enough so that someone could apreciate it.
    I don't know what all the hype is about.
    I'm in no way attracted to the art style or the gameplay elements.
    The oh so awesome fusion of singleplayer and multiplayer...let's be honest:
    WHO was really waiting for it to happen?
    Parcour ain't new either since Ezio taught us how well it could be done.
    I never thought "Uh,that'd be great in an ego-shooter"

    So what is it all about? I've got L.A NOIR and The Witcher 2 waiting for me.
  • BlinkeredAxis #38 1 year ago

    That's nothing, Borderlands had a BAZILLION weapon choices, and that's a bigger number.
  • The_Extractor #39 1 year ago

    Impressive numbers, but meaningless if the game runs like ass. Another developer who claims Platform Agnosticism so we'll soon find out if this is true or not.
  • Subdominator #40 1 year ago

    If that is what you advertise about your game it must suck really hard.
  • Murton #41 1 year ago

    @The_Extractor

    Have Splash Damage claimed to be platform agnostic? If so I must have missed it. I was plenty interested in this game from a gameplay standpoint anyway, but you have piqued my technical interest with that statement. I look forward to seeing yet another wild developer claim of being platform agnostic being proven as bullshit once it's revealed that the whole game was made on a 360 dev kit and then ported to the PS3 and PC with little optimisation.