Brink has 102 quadrillion unique characters

Yes, that is a real number.

There are 102 quadrillion different character variations in forthcoming FPS Brink, according to publisher Bethesda Softworks.

The stupidly high figure comes from a developer stat dump which reveals, among other things, that the game has 26,000 lines of dialogue and 4500 different weapon sounds.

Here are the boasts in full, as detailed on the Bethesda Blog:

  • Number of ways to die 45
  • Lines of dialogue 26,000
  • Individual weapon sounds 4,500
  • Voice Packs 8
  • Minutes of Music 60
  • Weapon/attachment combinations (not counting Resistance variations or pre-order content) 4963
  • Unique Security Characters (not counting minor tint variations or body types) 4,530,240
  • Unique Security Characters (not counting minor tint variations but including body types) 13,590,720
  • Unique Security Characters (including minor tint variations, but not body types) 15,775,119,360,000,000
  • Unique Security Characters (including minor tint variations and body types)- 47,325,358,080,000,000
  • Unique Resistance Characters (not counting minor tint variations or body types) 4,530,240
  • Unique Resistance Characters (not counting minor tint variations but including body types) 13,590,720
  • Unique Resistance Characters (including minor tint variations, but not body types) 18,307,441,152,000,000
  • Unique Resistance Characters (including minor tint variations and body types) 54,922,323,456,000,000
  • Total Unique Characters (including minor tint variations and body types 102,247,681,536,000,000

For a closer look at how Brink's character customisation works, check out the trailer below. The Splash Damage-developed shooter lands on PC, PlayStation 3 and Xbox 360 next week.

Brink's character customisation

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