Nintendo explains Vitality Sensor delay
Wii add-on suffers "difficult" development.
Nintendo has revealed that the Wii Vitality Sensor peripheral, first announced in 2009, is still in the works but a number of problems are delaying its launch.
CEO Satoru Iwata told investors during a Q&A (translated on Nintendo's website) last week that the gadget was still being worked on but required additional fine-tuning before it would be fit for launch.
"I imagine that you are worried about that because it hasn't been put on the market even though a long time has passed since it was initially announced," he said.
"This is a totally new type of entertainment, and there are large individual differences in the biological information of humans.
"For example, if it was acceptable that only 80 per cent of the users thought the result was natural, then we could propose this to consumers right now. However, we are aiming for a level of quality in which 99 per cent of consumers feel comfortable, and that is why this project is taking time to complete."
He went on to promise that Nintendo was still trying to get it right, but wouldn't commit to a launch window.
"I feel that this project has a lot of interesting potential, and we would like to continue this project without giving up," he continued, "but it is difficult to overcome this hurdle, so please understand that now I cannot clearly say when we will be ready to put this on the market.
First shown off during Nintendo's E3 event in 2009, the device will apparently clip on to your finger and somehow monitor stress and nervousness.
More information was promised at E3 2010 but that came and went without a mention.
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Comments (24) Latest comment 1 year ago
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Things like Motion Plus and the Balance Board are pretty interesting developments, and I want to use them again but there simply isn't anything decent out there for them except a couple of choice titles: hell, even Nintendo themselves don't encourage their use. It's money-making gimmickry at its worst and we could all do without it.
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Nope.
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Again it depends on how nintendo push it, to hard, the developers won't bite, but show it can add real value to a game and it could be a surprise success. Motion controls are for the most are pathetic- waggle ware, but the actual pointer on the wii mote is superb, but as Mister Wario says there is far to few games utilising them. RTS, and FPS should really be fully utlising pointer controls by now.
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I'd guess so, because it seems like the brains of the people who thought up the Vitality Sensor work quite differently to my own.
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Nintendo have always done this. It's just what they do as a company. They invented the rumble pak, analog sticks, just look at the DS and you can see what their amazing R&D departments are capable of when they have the developer support. Difference now is that the Wii is simply not powerful enough for big developers to even consider using it, even when Nintendo offer the peripherals that they do (motion plus, anyone?). They have really hurt their reputation despite massive sales figures driven by their now slightly-pissed fanbase.
They must know this, which is why the big rush now to get project cafe released whilst everything else has been shelved in the meantime. They need to give third parties exactly what they want this time around, which will be tough for them especially now the ps3 and 360 are reaping the rewards of cross-platform gems which would never be possible or worthwhile to port to the underpowered wii.
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I love the fact they bother coming up with bizarre stuff like this, similar to the bongos/powerglove... keeps things interesting beceause they are sometimes so off kilter..
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TELL THAT TO DUKE NUKEM! YEAH!
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It's so cute! They think people are actually awaiting this with baited breath.
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Personally, I assumed it was already avaliable. I certainly haven't been following the device, and I'd imagine many other people here haven't been following it either.
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/Feel
Let the rumours continue
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It could be a problem to press a trigger button with the sensor on though.