Oddworld: Munch's Oddysee HD announced
Oddworld: Stranger's Wrath HD delayed.
Just Add Water has delayed the PlayStation 3 launch of Oddworld: Stranger's Wrath HD to the summer.
It had been intended for launch this week.
However, JAW has announced a HD remake of Munch's Oddysee, due for release on PS3 in October alongside a PlayStation 3 Oddboxx promotion containing all four Oddworld games.
JAW delayed the launch of Stranger's Wrath HD, originally released on Xbox in 2005, because of the late finish of the PC version and the addition of new features.
"Stranger's coming out this summer," JAW boss Stewart Gilray told Eurogamer tonight at the GameCityNights event in Nottingham. "We thought, why don't we just make up the set and do Munch HD as well?"
Oddworld: Munch's Oddysee was the third game made by Lorne Lanning and Oddworld Inhabitants. It was released exclusively on the Xbox as a launch title in 2001 in the US and 2002 in the UK.
JAW is currently in talks with Microsoft about the launch of Xbox 360 versions of both games. "There is hope," Gilray said.
"There are various things with Microsoft," he revealed. "We originally faced this 2GB limit. They said to be on XBLA you have to be smaller than 2GB. But, Games on Demand, any size you want. Not sure how that works, but that's what they've told us. So they originally knocked us back for XBLA for Stranger HD, not just in size. They actually turned the project down."
Why?
"I'd rather not say why. We're talking to them now and we're making progress with them on that. They've been more forthcoming recently than they were in December last year. That's perhaps because when I told Lorne at Oddworld that Microsoft said no, they went, 'They said what!?' And they called up their friends at Microsoft and said, 'What!?' Lorne is Lorne. He's a bit of a formidable force in some respects.
"We've got various avenues open to us."
If Stranger's Wrath HD does release on Xbox 360, "it'll be about a month after" the PlayStation 3 release, Gilray said.
"Ultimately we want to do on Xbox what we're doing on PS3, and that is to be self-publishing. We don't want to have to go via another party, be it Microsoft Game Studios or another publisher. Right now, the way Microsoft works is you can't publish on Xbox 360 digitally unless you've published three disc products before – unless you're via MGS, like Trials HD did."
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Comments (19) Latest comment 1 year ago
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I'll take a double helping, thanks!
Man, it's awesome being a PC gamer, these days.
Fuck absolutely everything about this story.
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Remember Machinarium? Didn't get the go ahead from MS cause it was also released on Mac.
And 3 disk based games before you can self-publish your games? Fuck this. No wonder Steam and IOS/Android are doing so much better indie wise.
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But I hope they make a decent job of the conversion so more people can play what was a brilliantly unique and challenging shoot 'em up!
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What the fuck is that shit? What utterly stupid criteria.
If that's the stupid, pathetic reason as to why I won't be able to finally finish off Stranger's Wrath, then I'm mightily pissed off. Fuck you MS.
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No shit, really?? SOLD! (if working properly)
"Right now, the way Microsoft works is you can't publish on Xbox 360 digitally unless you've published three disc products before – unless you're via MGS, like Trials HD did."
Huh, what about games like Alien Hominid? Or are we talking publishers who have released 3 disc games?
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Now I'm confused. Seeing as the next article says they haven't decided on which game to HD, does this mean these are just ports without any upscaling or touch up whatsoever? Just 4:3 PS1/Xbox games put on a disc? Never mind then.
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@ZeroAX: I don't have any evidence for this, but imo the Machinarium guys pretty much outright lied about Microsoft's refusal for the game, or at least were deliberately misleading by omission. If you go back and read the interviews carefully, their problem was that they wanted MGS to publish the game on 360 so they (the devs) would get a bigger cut (MGS take a much smaller cut than the 3rd party publishers). However, Microsoft weren't interested, presumably because they didn't see the game as filling a space they wanted the Xbox 360 to be in. The devs couldn't afford to go with a 3rd-party publisher so start spouting these tales of MS "refusing" the game. Nonsense!
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