Blizzard details Warcraft 4.2 update
Firelands, encounter journal, new quests due.
World of Warcraft's 4.2 update will include a new raid, a new encounter journal feature, a new quest line and a new legendary weapon, Blizzard has revealed.
Due out later this year, the focus of the patch will be the new Firelands raid, which sees you entering the domain of powerful Elemental Lord Ragnaros. The zone will feature seven different boss fights.
"Some players first encountered Ragnaros in Molten Core but that was inside a mountain on Azeroth," lead system designer Greg Street told Eurogamer.
"Firelands is like his home domain. It's another plain of existence. It's this big island floating in a sea of fire. It has a supernatural ecosystem – there are creatures like firey spiders and firey birds, as well as the legions of Ragnaros."
Players not interested in raiding will also be catered for, with a series of new quests set in the region. You'll be attempting to set up a foothold in the Firelands on behalf of the druids of Hyjal.
"It's a different portion of the Firelands to where the raid takes place but it has a lot of the same environments," explained Street.
"As players progress they're helping the druids of Mount Hyjal establish a base in the Firelands, which takes the form of a giant tree. It starts off as a sapling and as the player completes more quests it grows and grows into this gigantic tree which becomes their base of operations."
Street estimated that there would be around 60 new quests in total, many of which could be repeated over and over.
"If they can do all these quests solo they'll fight molten giants and flame walkers and various other creatures out there."
The update will also add in a new Legendary Weapon. It hasn't yet been named but will involve taking a branch from the World Tree Nordrassil and imbuing it with the power of a blue dragon.
"It has a really amazing quest series that goes along with it," insisted Street. "By the end players will find themselves going through an old classic dungeon with a companion and fighting their way through to complete the staff."
As first discussed at BlizzCon last year, the encounter journal will also be making its debut, providing players with some background on key enemies that they come across.
"Basically we feel like we've done kind of a poor job educating players about the details of encounters," admitted Street. "They usually have to go into a dungeon or raid and die a few times before they really have a feel for what's going on in a fight.
"So what we want to do is just introduce the bosses in a way that players can click through their different abilities and say 'oh, okay, that ability is interruptable' or 'oh, I'm not supposed to stand in this fire'.
"It doesn't provide a tonne of strategy on the encounters but just kind of shows what the boss looks like and gives you a bit of backstory on him."
Finally, 4.2 introduces one new quest line picking up the story of Horde Warchief Thrall as he attempts to repair the damage done during Deathwing's return to Azeroth.
"Really we're trying to tell a story here," explained Street. "Often the adventures of the main heroes get told in books and things like that outside of the main game. So what we're trying to do is give players a chance to feel like they're adventuring for a short time alongside Thrall.
"[In terms of difficulty] the Quest Line should be pretty similar to, say, Twilight Highlands and some of the later zones players have done. It does require slightly better gear as we've recognised that, by now, players have better loot."
Patch 4.2 sees Blizzard implementing its new strategy of delivering smaller, more frequent patches. Street is confident that players will get behind the move away from the more extensive updates that followed the Wrath of the Lich King launch.
"They seem to be excited about the concept, but then we're yet to deliver the first patch," he said.
"I think when they see 4.1 come out, which will be pretty soon, and then 4.2 close on its heels, they'll see that they're going to get content pretty regularly."
Street was reluctant to pin down a timeframe for future updates but insisted that Blizzard was hoping to reduce waiting times down from the current four to six month standard.
"We're trying to cut down on that as much as we can," he promised, "and also ideally release the expansions on a more regular basis than we've done before."
The Cataclysm add-on launched back in December, winning a perfect 10/10 from Eurogamer's Oli Welsh.
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Comments (13) Latest comment 1 year ago
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"Fixed a bug where players would sometimes wipe on raid bosses."
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But on the official forums and fansites people are complaining about anything. Sometimes it's justified (though usually overblown), but often it's not. The best QQ recently as to be the people complaining that the Firelands had to much of a fire and lava theme. I'd score the wider community a 4/10 at the moment. Because people like scores.
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In vanilla guilds were a strong indicator whether the players you grouped with will suck or if it will be a smooth ride.
In guild chat information was shared which guilds were ok to group with and which ones you better avoid.
Today due to LFD you will most likely thrown into a group with people from 4 different guilds and their handle will not mean anything.
Back then guilds were interested in good behaviour of their members as it reflected back on the guild but today they don't give a flying fuck if someone complains about their members.
This ultimately lead to the current situation and playerbase.
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Edit: Metacritic should start putting scores on game communities. I wonder if WoW wouldn't score a slightly imperfect 0/10.
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I was amazed by how easy everything has become. The LFD seems to always choose dungeons that are too low level for you. I think I've wiped around 5 times in those 40 times I did an instance. Usually you just run around and nuke everything you see. Sometimes you don't even realize something is a boss until it's at 50% hp.
The guilds I was in... I thought I was just very unlucky. Nobody chatted, nobody teamed up... But from what I hear, a good guild might be hard to find.
Of course I also noticed all the improvements that Catalysm brought. It's a very polished game, but not one that I want to waste 2 years on again.
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Yep, vanilla player here, been playing wow 6 years straight. Not a fanboy as ill happily ditch it for anything better
Anyway, yee its gotten ALOT easier to do the low level stuff, cata really shook things up at the highest levels though, when you hit 81-85, those random mobs in zones can solo you if your not careful. Crowd Control in instances has become important again after the whole wrath DPS fest.
I'm loving cata, its been really solid. PvP (though this is hugely subjective - I play a mage main for arena) is in a fairly decent place, questing is great thanks to phasing (watching an entire zone change as you go through a quest line is one of wows biggest accomplishments)...yada yada...
That said Id never encourage someone to buy into wow until they make the expansions free. I dont know about you guys, but when I look at an mmo and see 3 expansions needed to really play the game then I just say no and walk.
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So far the bosses are only slightly less difficult than vanilla.
I had progression up to twin emps, I aint finding cata easy.
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Its like club penguin until midnight. Alas, im totally hooked and will deal
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You learn nothing of your characters roles and rotations and nothing about the bosses abilities by just playing the questing game.
When people hit max level they tend to ask or go to places like elitist jerks for the real information they need and then still need add-ons in order to play in raids.
Why not have mobs and quest mobs in associated zones borrow a boss ability from the raid or dungeon there. Just pretend that the boss trained his minions that way. Even a quest where you have to destroy chains or die would do...
I think i saw 2 quests where you needed to keep moving to avoid damage but the damage was so inconsequencial just standing still was more time effective.