Mario Kart 3DS release confirmed for 2011
Star Fox 64 remake, Flipnote Studio also due.
Mario Kart 3DS goes on sale before the end of the year, Shigeru Miyamoto has confirmed.
Nintendo's creative mastermind made the announcement at a French press event late last week, as reported by VG247.
Miyamoto didn't offer any more insight into what new features Nintendo is adding to the long-running racing franchise but did offer a few updates on a number of other 3DS titles.
He confirmed that the remake of Star Fox 64 is finished and has gyroscope support, which "gives a new dimension to the game."
Also confirmed was a 3DS version of DSiWare favourite Flipnote Studio. The DIY animation download will apparently be making an appearance on the eStore and, as with the original release, it will be free of charge.
Nintendo sure is lining up some heavy hitters for the 3DS following its relatively low profile launch line-up. Last week, Miyamoto confirmed that Super Mario 3DS would also be arriving before the year is out, while Ocarina of Time 3DS is due out in June.
You may also like...
-
Going Hardcore in Diablo 3 76
-
Judge recommends US Xbox 360 ban 159
-
Ghost Recon: Future Soldier Review 126
-
Japan chart: My Little Sister Can't Possibly Be This Cute takes top spot 76
-
Sony developing Shadow of the Colossus movie 48
-
Diablo 3 Review 242
-
Wii U Darksiders 2 graphics "at least as good" as PS3, Xbox 360 versions' 63
-
Dragon's Dogma Review 127
-
Inside Xbox team set up on their own 33
-
Face-Off: Max Payne 3 146
-
Capcom plans to speed up development times on top franchises 38
-
Street Fighter 25th Anniversary Collector's Set announced 45
-
App of the Day: This Could Hurt 4
-
Diablo 3 fastest-selling PC game ever, biggest PC game launch in history 72
-
Diablo 3: Blizzard nerfs monk in first hotfix 49
Comments (14) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Many thanks, D x
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The main reason I want it back is because of the fun factor. For all the tweeking Nintendo have done in the past couple of years with each title, it's actually the old powerboosting mechanic that prolonged the longevity of the games in a considerable way. You could endlessly shave seconds off your records in Time Trial, and playing a match with people who only used it against other snakers was enormously fun. It's also in some ways a failsafe device against some of the more aggravating items. You won't completely avoid the dreadful Blue Shell, but you'll be able to compensate the lost time.
Of course, people will argue that Mario Kart was never meant to be the perfect racing simulator, and that this way of thinking is flawed by itself. From my point of view, realism (or a lack thereof) was never the issue here. It's all about balancing the gameplay, and that's why even in more 'realistic' games, like shooters for example, people will still dread items or weapons that completely break the game.
I don't share the sentiments that snaking ruined the games. It made me faster, but sand and grassy terrains still slowed me down if I wanted to cut corners. And like I said, it's not like it made you impervious to items. Far from it in fact, since the guy in the no.1 spot would always have to dodge the most shells and other weapons. By diminishing the powerboost aspect of the game, I feel that a lot of incentive has been taken away for me to play the game.
Comment below viewing threshold Show
TL;DR.
The next time you decide to troll for TWO WHOLE PARAGRAPHS, do it somewhere else, preferably your offline blog.
Comment below viewing threshold Show
Comment below viewing threshold Show
Thanks that's all.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show