Game of the Week: Portal 2
First-person singular.
"First-person shooters are in crisis," wrote Dan this week in our Section 8: Prejudice review. "There's a sense that the tide is turning against the market leaders, that too many iterations in too short a space of time have burned out the hardcore, leaving little enthusiasm for new additions to the shooter family tree. We probably won't feel the impact for another few years, but there's a large meteorite headed for these lumbering, violent dinosaurs of the gaming scene."
He has a point, but don't be downhearted, because this week saw the release of three first-person originals that showed a broad and enticing future for pointing guns at things - one of them even in the overburdened military genre.
That game was Operation Flashpoint: Red River, Codemasters' second stab at taking the military sim onto consoles and in a more accessible direction. For the most part, it hits the mark, putting its money where Medal of Honor's mouth was with credible tactics, superb co-op and hard-bitten authencity worthy of Generation Kill.
"Find three competent friends to play through the game with and you will have one of the best shooter experiences currently available. No question," Simon found in our Operation Flashpoint: Red River review. "In communicating the camaraderie, banter, fear and glory of modern warfare in the Middle East, nothing can touch this."
So that's the dinosaurs' single-player solidering taken down a peg or two. And here comes a threat to their multiplayer hegemony - Halo included - from an unlikely direction. The sky.
Section 8: Prejudice may not look like much, but then it doesn't cost much either as a download-only release: probably a wise move in bringing the free-flowing cult multiplayer game, with its aerial spawn drops, to a wider audience. "Were it not for the outdated visuals and functional presentation, Prejudice would easily be worth a full-price purchase. It is, quite simply, the best multiplayer shooter since Battlefield: Bad Company 2," Dan raved, before decisively tapping the 9 on his keyboard.
Could High Voltage's second stab at an FPS blockbuster on Wii, The Conduit 2, continue this strong trend? We don't know, because Sega hasn't sent us a copy, which is hardly a good sign. We should also not let this week's first-person theme distract us from the release of a certain bloody fighter, which Matt awarded a cautious 7/10 in our Mortal Kombat review, but considered a strong return to form. "It's the best 3D game in the series by a long way, and that's because it embraces the 2D heritage which always made Mortal Kombat its own kind of game. Long may it kontinue."
Back on the twin-stick track, it was, of course, genre pioneers Valve who proved this week that you could see a lot more than enemy targets through a character's eyes.
Portal 2
Writing my Portal 2 review, I was surprised, as an inveterate game design critic, how little time I was spending talking about the unquestionably brilliant design of this puzzle adventure.
Perhaps that's because, as a sequel to the peerless Portal, you could take the ingenuity, wit and thrill of its mind-bending, physics-warping riddles on trust. But the fact is that the intricate clockwork mechanism of this game is the least of its achievements.
Here is a major game which borrows the controls, presentation, vocabulary, development budget and thrill-seeking ambition of the most automatically violent genre in games - and uses them to tell a personal story with no combat.
Your purpose in Portal 2 is to survive, not to vanquish; to solve, not to kill; to use the tool in your avatar's hand to find a new perspective, not to obliterate an opposing one.
The story that frames the game, despite featuring only one live human (who does not talk), is conversational, observational and funny. It manages to be on a human scale that many people consider the video game medium incapable of without resorting to the admirable but often laboured experimentation of a Heavy Rain.
(In an interview to be published on Monday, Portal 2's writer Eric Wolpaw told me how the team wanted to kick against the expectations of big-budget games - or virtually any games - and make something "intimate". "Video games tend to go really broad, like, if you're not saving the universe, then why even make the game? This being just about you and GLaDOS - and especially given the events of Half-Life, assuming those are going on outside, this is pretty small-scale - it matters to you and her, and probably Wheatley, and nobody else on the planet.")
These are the reasons I love Portal 2 so much, and the reasons I wrote this at the end of our review: "Portal is perfect. Portal 2 is not. It's something better than that. It's human: hot-blooded, silly, poignant, irreverent, base, ingenious and loving. It's never less than a pure video game, but it's often more, and it will no doubt stand as one of the best entertainments in any medium at the end of this year. It's a masterpiece."
Some of you called me pretentious for that. Maybe you're right. But if it's pretentious to applaud a game for bringing a little more humanity and a little less killing - for trading explosions for laughs - then I'll wear that badge with pride.
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Comments (28) Latest comment 1 year ago
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I think it's a great contender for GOTY
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Especially after that great halfway-point plot twist.
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I finished Portal 2 on Wednesday, sadly, and as darkmorgado said I didn't want it to end either. I'm no Valve fanboy but you can't blame anyone for being one, Valve can seemingly do no wrong when it comes to making games. Superb.
Roll on Half Life 3.
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I'm near the end of Chapter 8 and it's definitely going to end this evening, now I need to find a friend (who hasn't played Portal 2 yet) to do the co-op with.
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I liked the game. I don't think it was a masterpiece, but I really liked it, as opposed to hating 99% of other games the industry churns out these days.
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Just a massive shame. The entire game was stunning. But for me, the ending was poo.
Sorry chaps.
Edit: Tags fail.
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And they never fail to disappoint in the slightest.
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I dunno, I can see where you're coming from. I found the puzzles getting a bit easier in some points when I expected them to be nails. I can't think of any puzzles where I was tearing my hair out like I was in the Portal 1 tougher test chambers but most of them were still very satisfying to figure out. I still wanted more combination of gels, bridges, lasers, cubes etc. but I imagine I'll get my fix in coop.
The ending with the moon was great, even if the final battle was almost the same as Portal 1. Still, it made me chuckle and I found a new fondness for GlaDOS when she wipes Caroline. I had read that Valve weren't going to force in any memes this time around (ala cake) but the turrets felt really forced.
Still, it's the best single player experience I've ever had.
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It's the genre that gaming was made for.
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You must do the co op, spiltscreen or online.
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Call of Duty 2: 2005
Call of Duty 3: 2006
Call of Duty 4 Modern Warfare: 2007
Call of Duty World at War: 2008
Call of Duty Modern Warfare 2: 2009
Call of Duty Black Oops: 2010
Call of Duty Modern Warfare 3: ETA 2011
What do you mean IF they start churning them out every year? They've been doing that since 2005!
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But what were you smoking when you played Operation Flashpoint Red River???? Whatever it was, I need some to finish that steaming broken pile of horsepoop. Yes, too kind, I know...
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I loved the "storyline" and the "dialogue" (more monologue, actually), and I'm amazed by the utter perfection in their execution. I haven't seen such perfect design yet, period. It's flawless. In almost every game I constantly think or say "yeah, whatever. Can I go on now?". Not in Portal 2, I always stopped before elevators to make sure I don't miss anything Wheatley or GlaDOS says. Those two AIs are among the best personalities in gaming history.
But there are drawbacks. Some minor issues were that on several occasions I had to spend a lot of time just seeking a well-hidden piece of portalable surface, or figuring out what the fuck I was meant to do only to find out that I indeed have to hit the jump button in just the right tiny fraction of a second to get on that fucking platform. Some others were that the fluids didn't expand the gameplay as much as I hoped, that there was no noticeable rise in difficulty over the greatest part of the game, or that the sucking tubes from the trailers don't appear in the SP campaign at all (don't know about MP yet).
The greatest complaint I have is length, obviously. I always knew this wasn't going to be a game you'd be returning to after playing through, but exactly for that reason I expected it to be longer. When I was looking forward to a lot more testing, suddenly the game was over. If you take the running/telling sequences away, does it actually contain more puzzle gameplay than Portal 1? I'm afraid not. I have yet to play co-op, but I really hoped for a much longer SP experience than Portal 1.
So after finishing the co-op campaign (unfortunately, I know only idiots - I know how GlaDOS must feel), there will be no reason to ever play this game again, except for some future DLC perhaps. So after two or three weeks, I will be playing Crysis 2 thanks to multiplayer with leveling, and I will return to Borderlands, but not to Portal 2.
Do I regret buying it? I think not. It is disappointingly short, but for this short time it is outstanding. However, I think my GOTY contender remains Crysis 2. RAGE might change that. We'll see.
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Also, it's no mystery as to why the writing in Portal 2 was so good: THEY HIRED WRITERS.
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But people called you pretentious for that? Anyone who called you that was either a Halo or CoD fanboy. I'm getting sick of the killing, TBH. I can't wait for LA Noir as its about more than the killing, its got a brain. Maybe Portal is what I've been looking for?
I'll get Section 8 Prejudice as its clever and I loved the original. But I'll get no other shooter this year. Well, maybe BF3.....
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Which is to say: well done Oli! Great to see actual criticism employed in a game review.
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Of course I chose not to draw attention to the fact that there's a Krzysztof Kieslowski reference in the first paragraph - now THAT's pretentious.
@Watkins381 - As if. My synonym tool is in my brain! (It did get a workout though.)
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