The PSPgo "was a complete flop"
Lessons will make NGP "a better system".
It's official: the PSPgo, Sony's UMD-less portable handheld, is no more.
Only a year-and-a-half after launch, Sony has ceased production of the device to "concentrate on NGP", due out at the end of the year.
But why did it flop?
"It was a flop because it wasn't sufficiently differentiated from the PSP-3000 to justify the much higher price," Wedbush Securities analyst Michael Pachter told Eurogamer.
"There's not a lot to say about PSPgo. The feature set was cool, but not cool enough. The download-only mechanism was not as attractive as they thought it would be. The form factor, while nice, wasn't worth an extra $80."
The PSPgo endured constant criticism from some quarters for its lack of a UMD drive and perceived high cost.
In September 2009 Holland's largest specialised retail outlet, Nedgame, decided not to sell the PSPgo. UK shops did not hold back, either.
It was this tumultuous relationship that, Nicholas Lovell of GAMESbrief believes, was the PSPgo's biggest problem.
"The death of the PSPgo highlights the problems faced by hardware manufacturers in their relationship with retail," he said. "Sony needs retailers to sell its hardware; it also knows that the future of software is downloadable. In a world of downloadable software, physical retailers are vastly less important, and this terrifies them.
"So Sony tried to launch a product that needed retail support to shift units, then cut them out of the value chain by selling games directly to the consumer. The retailers rebelled."
In June last year Sony announced a new PSPgo £225 deal whereby anyone buying the handheld would be given 10 free games.
It was seen as an effort to reverse the handheld's flagging fortunes. Obviously, it didn't work.
Perhaps unluckily for Sony, the launch of the PSPgo coincided with the meteoric rise of smartphones as popular portable gaming machines.
This, experts point out, also contributed to its downfall.
"The demise of PSPgo is not a surprise, in our view, as device sales were weak," explained Lazard Capital Markets' Colin Sebastian.
"We think price was one factor, but more important the download only distribution model for PSP games never resonated well with core gamers. Ironically, the launch of go also coincided with the steep ramp in smartphones, which are now the most popular gaming platforms 'on the go'."
While many will view the PSPgo as an expensive failure, Sony will take plenty of positives from the experience.
Indeed, some believe it was an experiment in digital distribution ahead of the NGP. All NGP games will be sold digitally as downloads - only some as physical products in shops.
"PSPgo was a failure, but iterative failure is a necessary step in progress toward innovation," offered M2 Research senior analyst Billy Pidgeon.
"PSPgo could have contributed very helpful feedback to Sony's dedicated handheld strategy as an open beta marketplace test in the evolution of game distribution from a physical media format to digital media format. NGP may well be a better system due to lessons Sony learned with PSPgo."
And for EEDAR's Jesse Divnich, when history casts judgement on the PSPgo, it may do so favourably.
"For the PSPgo, I do agree with most of the industry that is was a complete flop. The PSPgo was simply ahead of its time, which is a common problem for Sony. We will all look back 10 years from now and peg the PSPgo as being the first platform to go 100 per cent digital. While not successful, it did demonstrate the idea of a pure digital environment, which we all can agree will one day occur."
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Comments (62) Latest comment 1 year ago
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Neither of those issues will be fixed by new hardware, so expect the NGP to struggle as well unless Sony get their heads out of their arses.
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./sickinmouth
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Sony, as always, make great hardware but screw it all up with the service side.
When will Sony (and Nintendo for that matter) figure out that iOS is the competition - and you can get really great, deep titles there for less than $10.
Hope they wake up for the NGP because I love the device. Not hopeful though.
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I’d get sacked from my job if I dropped a clanger like this!
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My main concern next to the price is that it didn't do much else besides gaming, and as a gamer which the machine is mareketed too it was pretty vaque which titles would and wouldn't get a release and if the service was lifelong or just as long as they felt like it.
Also, no abilty to bargain hunt is an istan no-go. Just look at network games right now and compare them to (new) bargain bin games. I'll never support a system which keeps the prices artifically high.
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Perceived? Er no, just high cost fullstop.
Sony fucked it big style. Console FAR too expensive, games too expensive and trying to cut out retail - Now, I'm looking forward to the demise of the so-called "specialist" high street game shops as the next guy, but at the very least they should have had games on redeemable code cards so they could be sold in stores...
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Ditching it was a good idea, ditching physical media altogether was bad, though. The idiots should have included a 'cartridge slot' for distributing games on read-only Memory sticks, that'd work on PSP-3000, too, and phased out UMD across the board.
Just like they're doing on NGP.
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Looking forward to the NGP tho'
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Retail then says "we're not stocking your products" because there would be little/no value to them competing against you, leaving you with a single market that may not be accessible to all users which eventually dies because you priced yourself too low with little exposure (as the retailers will probably also boycott your hardware as well).
Trust me, I'd love PSN to be cheaper but retail will always have a say on the console market for the near future. If the PSPGo was to be more attractive price wise, voucher codes could have been sold by retail for the best games with them setting their own prices (then this would have an impact on Sony's Playstation store - as what would be the point of buying direct, unless Sony pledged to give a bigger slice of the revenue to the game companies to support them)
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1.Thinking consumers are idiots. They can see that they're having to pay considerably more for digital downloads and so don't. And indeed didn't. Owning a PSPgo pretty much ended my PSP gaming because of this.
2. Missing feature A. The headphone jack that allows you to use the "remote" volume/pause control. Without this, the PSPgo is next to useless as a media player.
3. Missing feature B. Standard USB. The proprietary power/data lead that's about an inch long and grooved so you can't even use a USB extension cable. Why are you trying to wind me up, Sony?
4. Second analog stick. I don't care what Sony says about BC or "continuing the PSP experience". They should have put one on and that's all there is too it. Even PSone games need it ffs.This alone could have made the PSPgo a success.
Unit too expensive, games too expensive, nothing added but a couple of nice PSP features taken away.
So yeah. Ta-rah ya shitter!
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Would be nice if you could transfer UMD's to NGP for use as I also have JP games unreleased here so couldn't get them on PSN anyway.
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For most of it's life my Go was used to play Pokemon Leaf Green and Emerald anyway.
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1) The inability to transfer your UMD games. Sony and other publishers were too greedy to let people transfer their existing games which meant buying them again for extortionate prices.
2) Games (old and new) just weren't released on PSN. Two years on and there's still no Ridge Racers on there. I mean come on that one's a launch title for fuck's sake.
3) Game price. I'm firmly convinced the reason PSN games and Xbox Games on Demand are so damned expensive is because right now, MS/Sony/Nintendo need retailers. If they start undercutting them, the retailers will start to demand cheaper games so they can remain competitive (or they will just stop selling company X's products). Until the majority of gamers are downloading their games direct, retailers will continue to force high online game prices.
I've got a white PSPGo and it's a lovely bit of kit. It feels incredibly thin in your hands and it has a very nice screen, it's a real shame Sony totally fucked the execution.
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You say that, but I have an old PSP and I manage to get a lot of playtime out of a single charge. I haven't measured it accurately but the amount of playtime I get is, im my experience, very impressive even when I bump up the graphics on KH: BBS for instance.
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You comment on price yet no one knows the price of NGP. Wouldn't it be best to wait until E3 to judge or form an opinion on if it would flop?
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Not as ridiculous as what they ended up doing, surely? PSP 1000, 2000 and 3000 user still had UMD.
Digital copy options though. Did you see MHP3 running on NGP with a 2 stick patch? All is - or would have been - possible .
Think Move support add ons...oh well, all water under the bridge now isn't is?
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What did they do when Sony released a new joypad for PS1 that had two analogue sticks on it when the original had none?
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Because the prices will actually go down, look at the Itunes AppStore, even more advanced games from major publishers are much cheaper than any other platform ex. GTA China Town Wars. And also because the trade-ins keep the game prices artificially high, once that's gone, the game prices will go down.
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That's all very nice for the NGP R&D boys, but not so nice for the poor sods who bought the PSPgo in good faith and now have to suffer its miserable fate.
Next time you do an "experiment" try doing traditional market research instead of shafting your loyal fans. If nothing else, releasing poorly thought out products won't help the PSP brand; perhaps one reason why they might avoid calling the NGP the PSP2.
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That about sums up my thoughts on the Go.
I'm still happy I got one. While I lost the ability to play UMDs on it (just on it, I kept my 2000), it made me stop buying UMDs and get downloads where I could. I suspected the absence of a UMD drive on it was a big indicator that Sony were ditching it as a format either way, so switching to digital meant that that wouldn't be a limiting factor in backwards compatibility later on. Admittedly that still leaves out a lot of my UMDs, but it's something of a head start on the NGP. Will be especially useful when the inevitable post-launch lack of new games kicks in, which is currently seeing me mostly using my 3DS to play regular DS games.
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Fking ridiculous for something that is effectively a 5 year old handheld in a new case.
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I look forward to his predictions regarding the Sega Dreamcast
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More expensive than retail + limited selection = epic fail.
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1. It was too expensive.
2. It was download only.
3. Consumers were being asked to pay more for a lesser spec, eg. smaller screen than PSP.
4. Retailers couldn't care less for it, because it was like an insult (selling the console only, with no involvement in the software sales) to the injury already incurred by the poor support given to the PSP, by both Sony and third party devs.
5. Sony thought it could combine the model of digital downloads only, with the model of packaged games that command a 'normal' price.
6. Sony failed to achieve a reasonable pricing policy of download only games over the packaged games.
7. Sony failed to rally the support of developers to both the PSPgo and PSP.
If Sony do not offer proper support to the NGP's packaged games catalogue, it will end up in the same boat as the PSPgo, with mobile phones being infinitely cheaper and much easier to lug around in one's pockets.
Although I'd love to see compilation packs of download-only games being put on one cartridge for the NGP and sold as a physical package. That would be really great, because then Sony would be catering for everyone and giving those people who are not into downloads, a chance to experience what (cheap) content they're missing!
Over & Out.
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Misleading. Apparently all games have to be sold digitally, while they don't have to be sold physically. The results of that are difficult to predict. "Only some" implies rather limited numbers. That's not adequate.
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> The download-only mechanism was not as attractive as they thought it would be.
They thought making only a fraction of the games available and pricing them above and beyond the UMD versions was attractive?
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Consumers generally are not daft and will seek out the easiest cheapest route to getting what they want. It's a shame Sony and Microsoft don't follow these basic principles when they bring out these new devices.