Portal 2 PC patch released

Valve plugs a few holes.

A new update for the PC and Mac versions of Portal 2 is now live on Steam, offering a number of bug fixes.

The patch, which will be applied automatically when you restart your Steam client, smooths over a few glitches and makes a couple of minor gameplay tweaks.

Here's the full list of changes:

  • Fixed unrecoverable black screen in elevator save
  • Fixed infinite loop on Mac OSX server
  • Fixed Mac OSX font rendering and glyph corruption
  • Fixed GC memory leakVarious localization content improvements
  • Support for English subtitles in Turkish builds
  • Minor string/interface glitches
  • Fixes for multiple crashes
  • Improved detection and handling for various errors and/or crashes
  • Activated UI to enable joystick in-game

Released this week on PC, PlayStation 3 and Xbox 360, Portal 2 scored a perfect 10/10 from Eurogamer's Oli Welsh.

However, its launch hasn't been incident-free – a number of users decided to shellac the PC version's Metacritic user score page, claiming the game was too short, featured excessive DLC and was a port of the console game.

Comments (23) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • GamesProgrammer Verified Games Team Programmer, Eutechnyx Ltd. #1 1 year ago

    So does the PS3 also get this patch through steamworks?

    Current PSN problems aside.

    Surely it must to keep the cross platform compatibility alive and well.
    Edited by GamesProgrammer at 21/04/11 @ 17:22
  • randompanda #2 1 year ago

    PC patch to fix Mac OS bugs?
  • orangpelupa #3 1 year ago

    there already a patch even when the PC version is still not available in my country.... ugh...
  • ChthonicEcho #4 1 year ago

    @randompanda

    You don't see a flaw in your sentence? Mac OS, not MacC.
  • randompanda #5 1 year ago

    It's not a complaint, I understand the technical name for personal computer encompasses all operating systems.

    I guess referring to Windows gaming as "PC Gaming" just isn't PC anymore.
  • stoopidgreg #6 1 year ago

    Wow this surely is exciting news
  • disappointed #7 1 year ago

    "Minor string/interface glitches"

    That would be the "Please don't turn off your console" thing, I take it?
  • ColdCoffee #8 1 year ago

    Still no pre-order skins? I've beat the co-op 3 times already.
  • orangpelupa #9 1 year ago

    when will my country get portal 2 PC original..... ugh.....

    my friends already played the pirated version, even in MP.. and im stuck here waiting the original Portal 2 PC to be released on retail....
  • NeonKitten #10 1 year ago

    It's not a "port of the console game". It's a PC game. People who claim otherwise need to get a clue. Valve can build console versions for Source effortlessly from the original PC code now. IIRC, they pilfered a couple of Naughty Dog devs a year or two ago to help make that happen. Oh, and Portal 2 is, believe it or not, MUCH better with a controller.
  • StooMonster #11 1 year ago

    Loving single player Portal 2 on my PC, will prolly finish it tonight (in third measured sitting).

    I run it at 2560x1600 with everything maxed out and it looks beautiful and still has plenty of FPS so is super slick, Source is an ultra efficient engine that scales very well; I have friends with much less powerful setups and it's silky smooth and looks great on their PCs too. That some idiots think Portal 2 is a console port, just goes to show that they are ... well ... idiots.

    Value's optimisations for low end hardware when making the Source engine means that it works very well on an incredibly wide range of PC hardware (from the cheapest nastiest integrated GPUs through to mutli-GPU beasts) which means that they are very well positioned to create console builds of this engine. That's all.
  • Ryboy #12 1 year ago

    Just to check; is this news report being rated on Metacritic?
  • DjWhizzkidd #13 1 year ago

    Im currently playing Portal 2 on PC with an Xbox controller, and it's fucking great.
  • CaptainKid #14 1 year ago

    Bit late now everyone already finished it.

    ;)
  • Darren #15 1 year ago

    @StooMonster - The Source engine is incredibly old that's why. It came out when DirectX 8 was all the rage! Personally I think the engine is OK but it is definitely looking a bit flaky round the edges these days and showing its age.
  • mr_pink #16 1 year ago

    The source engine is in constant development, it doesn't make sense to say it's outdated tech or equate Portal 2's engine performance with HL2's engine for instance.
    Edited by mr_pink at 22/04/11 @ 10:33
  • Chufty #17 1 year ago

    I wish EG wouldn't keep giving column inches to the vocal minority of whining Portal 2 haters. Even if it's just one line.
  • StooMonster #18 1 year ago

    @Darren: yes it did come out then, but Valve have been good about enhancing it but still keeping it working on massive range of PC hardware. They have the best data in the industry on PC gamers' actual hardware, through their surveys, and ensure their games work on pretty much everyones kit.

    That's obviously a different approach to making something that only works on the latest-n-greatest PC hardware, and one reason why they have so many fans I believe (as well as making great games). Broadening their audience this well makes very good business sense.
  • charliepreed #19 1 year ago

    I played some of Portal 2 through with a mouse and keyboard, some of it with a controller.

    I must say it was playable with the 360 pad, but still quite a bit inferior I'm afraid. After using the mouse and keyboard it doesn't feel like you are really in control of where your portals go with a pad, heavy use of auto aim I think.

    Still, it's not bad, and is definitely playable.
  • Nephirion #20 1 year ago

  • Quak #21 1 year ago

    > Fixed GC memory leakVarious localization content improvements

    Someone couldn't even split these two properly?
  • Quak #22 1 year ago

    @ChthonicEcho

    Don't be such a bell-end. Even Apple distinguishes between a "PC" and a "Mac".
  • charming_fox #23 1 year ago

    Played Portal on PC, many times through, played Portal 2 (just finished it a moment ago) on 360, don't give a flying shit that I played it with a pad, lower resolution, longer load times, I don't give a toss, it was freaking brilliant end of story.