Portal 2 PC patch released
Valve plugs a few holes.
A new update for the PC and Mac versions of Portal 2 is now live on Steam, offering a number of bug fixes.
The patch, which will be applied automatically when you restart your Steam client, smooths over a few glitches and makes a couple of minor gameplay tweaks.
Here's the full list of changes:
- Fixed unrecoverable black screen in elevator save
- Fixed infinite loop on Mac OSX server
- Fixed Mac OSX font rendering and glyph corruption
- Fixed GC memory leakVarious localization content improvements
- Support for English subtitles in Turkish builds
- Minor string/interface glitches
- Fixes for multiple crashes
- Improved detection and handling for various errors and/or crashes
- Activated UI to enable joystick in-game
Released this week on PC, PlayStation 3 and Xbox 360, Portal 2 scored a perfect 10/10 from Eurogamer's Oli Welsh.
However, its launch hasn't been incident-free – a number of users decided to shellac the PC version's Metacritic user score page, claiming the game was too short, featured excessive DLC and was a port of the console game.
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Comments (23) Latest comment 1 year ago
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Current PSN problems aside.
Surely it must to keep the cross platform compatibility alive and well.
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You don't see a flaw in your sentence? Mac OS, not MacC.
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I guess referring to Windows gaming as "PC Gaming" just isn't PC anymore.
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That would be the "Please don't turn off your console" thing, I take it?
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my friends already played the pirated version, even in MP.. and im stuck here waiting the original Portal 2 PC to be released on retail....
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I run it at 2560x1600 with everything maxed out and it looks beautiful and still has plenty of FPS so is super slick, Source is an ultra efficient engine that scales very well; I have friends with much less powerful setups and it's silky smooth and looks great on their PCs too. That some idiots think Portal 2 is a console port, just goes to show that they are ... well ... idiots.
Value's optimisations for low end hardware when making the Source engine means that it works very well on an incredibly wide range of PC hardware (from the cheapest nastiest integrated GPUs through to mutli-GPU beasts) which means that they are very well positioned to create console builds of this engine. That's all.
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That's obviously a different approach to making something that only works on the latest-n-greatest PC hardware, and one reason why they have so many fans I believe (as well as making great games). Broadening their audience this well makes very good business sense.
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I must say it was playable with the 360 pad, but still quite a bit inferior I'm afraid. After using the mouse and keyboard it doesn't feel like you are really in control of where your portals go with a pad, heavy use of auto aim I think.
Still, it's not bad, and is definitely playable.
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Someone couldn't even split these two properly?
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Don't be such a bell-end. Even Apple distinguishes between a "PC" and a "Mac".
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