Why Prey 2 ditches portals and gravity
Plus, new character explained.
Prey 2 developer Human Head Studios ditched the portals and gravity puzzles that fans of the first game loved so much because it wanted to create a first-person shooter with never-before-seen elements.
Prey 2 is inspired by Mirror's Edge, Mass Effect, Riddick, Red Dead Redemption and Blade Runner, and features open world gameplay that revolves around using wide-open spaces and shadows to sneak up on enemies.
It's a very different game than Prey – and some enthusiasts are yet to be convinced.
But Human Head co-founder and Prey 2 project lead Chris Reinhart assured press at Bethesda's showcase event last week that fans will once again be wowed by the series' originality.
"Portals and gravity were functions of The Sphere itself. So, the way we used them there was tied to The Sphere. That is not part of Prey 2," Reinhart explained.
"We wanted to take players to some place new again and have them experience something new in the world. That was a big thing with Prey. We took players to The Sphere and gave them gameplay they hadn't seen before in a first-person shooter, although afterwards I had a number of people come up and talk to me and say, 'This is interesting, why has someone not done this before in a game?' We want the exact same thing with Prey 2.
"When people see this and they play the open world shooter we've created, using the different gadgets and player abilities, I want people to come up to me afterwards and say, 'This is interesting, why did someone not do this before?'"
In Prey, players assumed the role of Cherokee Domasi "Tommy" Tawodi, who battled aliens on a space ship.
In Prey 2, the main character is Killian Samuels, a sheriff and prison guard. He is nimble, and can perform Parkour moves.
Explaining the decision to ditch Tommy as the playable character, Reinhart said Human Head wanted to expand Prey "into more of a franchise".
But, "Tommy is still very much part of the Prey universe and Prey 2," he said.
"We want to explore other parts of the Prey universe and expand it out. Obviously we're taking you to a different place here than Prey 1, 90 per cent of which took place on The Sphere. We wanted to explore the Prey universe and push out into different areas.
"We still keep Tommy in the game and we wanted to explore other parts of the universe."
Perhaps surprisingly, Prey 2 does not feature multiplayer. "We're focused on making it a strong, powerful single-player experience," Reinhart said. "And we're tied with Bethesda, which has proven they are the masters of making awesome single-player experiences."
Eurogamer's Prey 2 preview went live yesterday.
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Comments (21) Latest comment 1 year ago
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+1
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Still, they say steal from the best, and Mirror's Edge, Mass Effect, Riddick and RDR are certainly some of the best games of this generation in my book.
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From what I've heard so far this sounds like it's trying out some interesting blends of mechanics from the best games from the last 10 years - and using said mechanics in cool new ways. Can't fault their ambition. Will watch with interest how this shapes up.
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Prey multiplayer was perhaps the most cack-handed attempt yet (although the Darkness was a close runner). Prey had some great story elements but got a bit lost up its own anus-shaped doorway.
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That's a bit harsh - they're sort of sayin if you can't do it brilliantly then don't waste time shoehorning it in.
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