Resident Evil 6 will be "totally different"
Capcom promises franchise reinvention.
The next full entry in the Resident Evil series will see the franchise getting a comprehensive makeover, Capcom has revealed.
Masachika Kawata, currently producer of Resident Evil: Raccoon City, told Spanish site MarcaPlayer (as translated by Rely on Horror) that Resident Evil 6 will bare precious few similarities to Resident Evil 5.
"The series will see a complete renovation with the next entry on every level," he promised. "But we can't forget about all the previous entries that have led to the creation of many possibilities for the franchise.
"I can't say if we're going to make it survival horror or a shooter, but I can say that it'll be totally new."
Resident Evil 5 launched on PC, PlayStation 3 and Xbox 360 in 2009, picking up a muted 7/10 from Eurogamer.
"Bereft of puzzle and exploration, Capcom has instead pointed both barrels at the action element in the hope that the masses will warm to it," wrote Kristan Reed.
"Thanks to the game's stubborn loyalty to stop-and-shoot, the result is distinctive, but with suspect partner AI to contend with, this is a game that only truly comes into its own with a friend who's up for a challenge."
Capcom has made no formal announcement regarding when we see might Resident Evil 6, or on what platform it might appear, though it does have a raft of confirmed franchise titles in the works.
The 3DS is getting Resident Evil: The Mercenaries 3D and Resident Evil: Revelations, while PC, PlayStation 3 and Xbox 360 are due Resident Evil: Operation Raccoon City. On top of all that, HD versions of Resident Evil 4 and Resident Evil: Code Veronica are heading to PlayStation Network and Xbox Live Arcade later this year.
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Comments (55) Latest comment 1 year ago
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The endless shooty, bang, bang and QTEs of 4 & 5 should 100% be left out.
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I actually really enjoyed RE5, but I played it co-op over LIVE which I think was really Capcom's intention. They might as well have shipped it without a single-player mode and called it RE: Union or something to satisfy the "It's not a real RE game" crowd. It really is very enjoyable and contains your daily recommended dose of awesome team cross dives.
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The truth is that early RE titles weren't that scary, and their puzzles weren't that great or numerous. Now RE3, that game was different, if only for the Nemesis, I was on edge throughout the experience!
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Make a new franchise Capcom ffs, just let RE died.
Wait a second, wtf am I talking about, RE died in 2005.
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Sure its gotten too action arcadey, as if trying to do Gears of War but there only too many of RE templates before you get bored so its good to innovate. However need to innovate in the right direction and in right balance, preserving what good and trim out the fats.
Never able to please everyone, but unfortunately RE5 went too far and disliked by a good proportion, but I thought that some elements was good and hoping they can get it spot on for the sixth game.
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This scares me, Resi 5 was an 8 for me, but I long for the days of the first, my favourite ps1 game, the suspense the tension, feeling like a wuss playing as Jill 'cause she had it easy compared to Chris.
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in fairness, all Resi games have moronic stories, RE4's isn't especially bad. The environments (village, castle and military base were no more or less inspired than Re1's castle, or RE2's city and police station. In fact I'd say the village, underground caverns (remember that boss in the tunnels with the Liquid Nitrogen cannisters) were among the series best.
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Or Capcom, If you're that desperate to make shooters now, then create a new IP rather than continuing to alienate older Resident Evil fans.
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Resi 5 was one of the biggest disappointments in years and years.
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Resident Evil 6 doesn't need to be completely different - it just needs the developers to look at the ideas they have got and USE THEM. Resident Evil 2 was scary because after the initial cramped swarm of zombie fodder from the start, you were then shut into the RPD - and led deeper into a mystery. Resident Evil 3 offered the fodder plentifully - but Nemesis was the crux of it all, a mutant powerhouse that was relentless in its pursuit of Jill. RE4 was even more action fodder - but it was funny! It had a properly sharp comedic edge to it, a razor-sharp wit and a knowing self-deprecation. RE5 - even more fodder again, but played it too straight.
Basically, the way it's going, we have more and more and more mobs to kill. I think we've had enough of the fodder - let's get back to RE1 and 2 in the STYLE of Resi 4 - the traditional setup of the RPD, but with that over the shoulder camera... Can you imagine turning the corner and watching that licker scuttle up across the window? Oh god yes...
They are trying to reinvent the wheel - they have a great control system. It's fine. I like it. Let's just cut back on the actiony stuff and see it get back to basics - tense, slow-building... and then uglies. I'm sure we'll all be MUCH happier in the long run if they can marry the two breeds together...
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Yep, that's pretty much what I was getting at, but you said it much better. The current over-the-shoulder method is fine, and mixed with the suspense and atmosphere and occasional jump from the first few games, there's no reason why Resident Evil 6 shouldn't be just as good as 'Lost in Nightmares' was.
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/dons flame suit
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The new villain will be Zombie John McEnroe!
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I quite liked RE5 and played it all the way through to the end, but I did find the lack of ability to run-n-gun (in this day-n-age) frustrating.
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Take what made RE4 great and mix in the INTENSE HORROR of RE1 and RE2.
Jezz Capcom this is So Obvious.
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Still, I hope that Capcom don't veer off into a FPS route. We really don't need that. They have pieces of amazing ideas, it is about time they brought them together into one harmonious whole... and then the series will be reborn!
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Much as I loved RE1, RE2, RE3, and RE4 (although didn't quite finish that one) I do find the movement control akin to driving a tank. Dead Space does the survival horror movement pretty well IMO.
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Fuck it, put Resi on hold AND GIVE ME A DINO CRISIS HD REMAKE NOW!!!!
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It's been repeated here a hundred times, but for me, Resident Evil is about PUZZLES, horror and zombies. With that old Resi flavour sprinkled over the top that could have only come from a Japanese dev. It's like Silent Hill the way RE is going. The first 2 Silent Hills were absolute classics, the third was very good, then it went downhill.
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Right, open world massive city, engrosing storyline, hordes of zombies (some running) and lots of umbrella style twists and turns (picture Dead Nation, but not top down and with a storyline). You want multiplayer? Allow base building within the city and try to fend off the hordes for as many days as possible getting harder every day, zombies attack at 10:00pm server time every day getting progressively harder, leaderboards for days survived like that web based game.
Send my cheque in the post please.
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I like the RE4 control scheme. I just think we could do with less enemies - but better enemies. Zombies with real proper detailing - rotting flesh, chunks and all. Really, Resi 4 was great but what made it work was the self-deprecating humour of it all. That knowing wink to the audience, as if to say "No, we're not taking this seriously either." - as I said beforehand, Resi 5 is just too straight laced.
But again, I go back to Dino Crisis - I loved the movement stuff there, and would love to see it in a new Resi game... but more importantly, I now want an HD remake of Dino Crisis. Let's get Regina back - catsuity thing and all! GO right back to the beginning, HD remake the original, and then keep to that sodding timeline!
Wouldn't mind seeing Dino Crisis 2 remade either - different game, but interesting story...
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For RE... I can't tell if that's a good thing or a bad thing o_0
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Have to partly disagree with you there. When I played through Resi 5 with a friend we couldn't stop laughing at the game (though note "at", not "with"
Though Resident Evil 5 was a dissapointment, I did really like Resi 4. I found some parts of 4 actually pretty eery and unsettling. And though 5 went too far with the emphasis on action, I did feel it was right to attempt something different with 4. Resident Evil 2 did pretty much all they could do with the "old" gameplay, Resi 3 is largely forgettable to me, and Code Veronica whilst good, still didn't beat 2, the formula was starting to feel a bit stale.
I personally think they should continue with the over the shoulder view, but just spend some time on making things actually eery and creepy, build more suspense (the bits where 4 bothered to build suspense worked pretty well. 5 didn't try, it seems.)
A proper "reboot" of the franchise could have some advantages though, the story on whole is really quite silly now (and it's not all 4/5s fault. it started to go pretty silly in CV, and prior to that it still required a huuuuge suspension of disbelief)
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A few idea for who should be in resident evil 6 - leon and claire , team them up again.
Rebecca chambers and billy coen , what the heck have these 2 been up to in the series since we last saw them.
Im personaly hoping we find out who hunk really is at some point.
More over the top moments like that fight in resident evil 5 with the big laser attack that made gears weapon look tiny.
Lots of old and new monsters to come back in the series for 6 i hope , less action and more exploration , , more extreme action in boss battles but more balanced like resident evil 4 was.
typewriters and ink ribbons , even if they not used for saving could be nice throw back.
Improved inventory system.
Run and gun but dont turn it into a shooter game.
Another idea is that the game could feature the complete resident evil cast for first time ever, bring them back as a new bravo and alpha squad maybe add some new people into the mix , like one team could be chris, leon, claire, jill and and barry , while Another be sheva leading the other team with new people and somewhere in the game rebecca and billy coen pop up .
That would probley be an amazing resident evil if they could do some storyline involving new alpha and bravo teams.
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