Valve's Half-Life dev hampered by Steam?
Impulse maker Stardock draws parallels.
Steam today represents a billion-dollar operation staffed by hundreds. But has the platform's meteoric rise restricted Valve's capacity to actually create games?
We haven't had a proper Valve-bred IP since The Orange Box games Team Fortress 2 and Half-Life 2: Episode 2 arrived more than three years ago.
Brad Wardell - leader of Stardock, the company behind Steam rival Impulse - drew on personal experience to argue that yes, Steam's success has "definitely had an effect" on Valve as a game maker.
"Even though Valve is in Seattle, where you can get developers everywhere, [Steam's] had an effect on their own development schedule. There's not been a new Half-Life in a long time; a lot of people have complained about that," Wardell explained to IndustryGamers.
"[Valve has] had their own challenges getting new titles out the door, and a big part of that I'm sure is the same problems we've had. When one of your groups is so ridiculously profitable, every business instinct you have is to throw all your best people at it, because that's what's making the money. That's just sound business. At the end of the day, again you have decide if that's what you want to do.
"Steam and Valve - of the companies out there I would say we're the most similar. Obviously they're bigger and far more successful than our games unit is, but culturally they're pretty similar. If you were to look at a time-line of games developed in-house by Valve – not developed externally and then acquired – and you look at before Steam and after Steam, it's definitely had an effect," he added.
"I don't argue that that's a good thing or bad thing, but I do know the effect that's had on us, where I've had to put some of my top developers over the years onto Impulse to make sure it was getting better and better."
Since the 2007 release of Half-Life 2: Episode 2 and Team Fortress 2, Valve has launched Portal, Left 4 Dead, Left 4 Dead 2 and Alien Swarm. Portal 2 is imminent and DOTA2 (Defense of the Ancients 2) has been announced with a tentative 2011 date.
Look at those games again:
- Portal was created by a group of students Valve went on to hire.
- Left 4 Dead was created by a developer Valve went on to hire.
- Alien Swarm was developed by a mod team Valve went on to hire.
- DOTA2 (Defense of the Ancients) is being created by a modder Valve has hired.
What happened to Half-Life 2: Episode 3, Valve? And more importantly, is there a Half-Life 3? There are few announcement platforms on the scale E3 this summer. Is it Valve's turn this year? Maybe, just maybe.
Half-Life 2: Episode 2 - the last Valve thoroughbred.
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Comments (51) Latest comment 11 months ago
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How long was it between Half Life and Half Life 2 again?
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So it's basically safe to say that Valve post-Steam works in pretty much exactly the same way as it did pre-Steam, it just has more money now (which it spends on making hats, promo videos and ARG puzzles, apparently).
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What's actually hampering the team is all the bikini clad models romping around the office
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Because if they have to port the pc version to ps3 or 360 it will be a technical nightmare. We don't want that. Portal gets away with it but half life is a gem that must be nurtured.
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Still, I guess it was an experiement worth trying for Valve, but in this instance I personally believe they could have put a little more effort into achieving those lofty promises made to us gamers.
To be honest, I've kinda fallen out of love with them a little over this.
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#14 Half-Life 2 was ported for the original Xbox and later for the 360. Seemed to work well with the exception of some framerate issues. I don't see why it would be a technical challenge with 360/PS3.
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To me it's entirely believable that Valve has been distracted by the runaway success of Steam. Valve's a business, after all, and Newell will do what's best for it.
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It sucked because of the deadlines,
it sucked because the best devs were working on Impulse,
it sucked because you were day on Elemental and night on Impulse.
We got it, stop putting all your mistakes on Impulse's back.
Because if Fallen Enchantress ends up being bad, who are you going to blame?
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Valve clearly has a core team developing engine technology, and they keep being 'distracted' by side projects like Left 4 Dead, Portal and Team Fortress which their main development team supports, despite the fact that the genesis of the idea may have come from an initially external source. As a previous poster says, you only have to look at the credits.
It was the same with Counterstrike and Day of Defeat in the years we were waiting for a sequel to Half Life, that's just the way Valve work.
I'm happy with the prospect of an expanded Portal for this year in lieu of a conclusion to Half Life 2: Episodes. I do think they maybe should have avoided doing Left 4 Dead two years in a row though, especially with all the silly ructions that caused in the fanbase.
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(From the article)
Portal was created by a group of students Valve went on to hire.
Left 4 Dead was created by a developer Valve went on to hire.
Alien Swarm was developed by a mod team Valve went on to hire.
DOTA2 (Defense of the Ancients) is being created by a modder Valve has hired.
So Valve haven't been growing as a developer except for all that growth they've been doing. And they haven't been releasing any games...except for all those games they've been releasing.
If the question's just "where's HL3?" it's not that unusual to have to wait a while between major franchise releases from responsible developers. I understand there was a wee gap before Starcraft 2, for example. And however often I look at my watch, Diablo 3's still not here. We got 2 episodes for HL2; maybe Valve found that model didn't fit their way of working too well.
Anyway, we aren't equipped to deal with rapid release of that much awesome. Our FACES would EXPLODE.
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"Portal was created by a group of students Valve went on to hire."
It was a gesture of gratitude and goodwill, and it also conveniently meant proprietors of the concept were there. Level designers, dialogue writers, the butchers, the bakers and candle stick makers were all veterans of Valve. It takes place in HL's universe and Portal 2 continues that trend by including Borealis. It's a HL spin-off, essentially.
This immense speculation assumes that the same people who could be working on games are maintaining the Steam platform, which is downright false. The team maintaining Steam is not the same as the people working on games. It took long torturous years for Half-Life 2 to arrive. Was Steam's success hindering Valve back then, too, then?
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Almost two years ago Gabe said "There are very good reasons why we're not talking about Episode 3, which I cant talk about yet - but I will"
And that comment itself was virtually two years after they had finished development on Episode 2.
So in classic Valve fashion their plan to release annual or even bi-annual episodic (HL2) content was a failure. I'm still secretly hoping the last portal you fire in Portal 2 will somehow show a glimpse of Episode 3.
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Regardless of the above, hurry up with ep3
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Who cares if Valve hired developers for Portal or Left 4 Dead? The quality is certainly there. I'm sure that Valve was heavily involved in those titles. DotA 2 is on its way as well, which is not necessarily new IP in general but definitely new for Valve.
Personally I'd wait 5 years for something like Episode 3 rather than have a copycat Call of Duty every 10 months.
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Perhaps...perhaps not? who knows.
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From LHH's own profile: "LHH has most recently played BioShock 2, FIFA 11, FIFA 10, and Mass Effect 2..."
Wow, would you look at that? He plays some of the most overrated games in existence from two of the most overrated companies in existence (BioWare and EA).
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You could always look further than those games. Also, check my Steam out, same as my gt.
I just find the constant praise they receive is a bit much. Everyone in this thread is sucking on valves balls and hard, as if they're the be all and end all of gaming lol.
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Valve will release HL3 with a brand new version of the source engine, built from the ground up. Why did steam succeed? its good that's why. It works and you trust the people who run it, things that are rare as hen's teeth in this industry. You know if Valve release and something's wrong, it will get fixed and fast and they will keep updating it till it shines.
I for one have loved L4D1&2 and have dove back into TF2 multiple times as well as loving portal. I can't wait to play the second one.This, Red Orchestra and BF3 are this years PC biggies for me; other platforms have some long awaited stuff too but that's another kettle of fish.
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Perhaps Valve is just working on some incredible awesomeness that takes a long time to make.
Yes, I don't think that's mutually exclusive, though.
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Being developed for the next generation of consoles maybe?
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I hope Half-Life 3 changes that, because the A.I. was the last game's only weakness.
The fanboys will disagree, but I couldn't give a fuck about that.
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I mean um... yeah it takes far longer for them to put out new iterations on those titles since Steam took off. Just look at Team Fortress 2 which only took... ten... years...
Hmmm.
Valve have been putting out more titles in recent years than they have ever before. The delay in Ep3 doesn't have to do with freaking man-power. If that were the case we wouldn't have seen half the titles we have to date. The note that Valve bring in external developers is a pretty stupid one to be honest. Those people become part of Valve, and Valve as a company works on them. Portal wasn't JUST made by 7 Digipen students any more than Left 4 Dead 1 or 2 was just made by Turtle Rock. For that matter, outside of Half-Life, name me one title of theirs that didn't have a basis that other people put together, who then Valve hired because they liked them and the concept so much?
Much like with TF2, I'd sooner go with the possibility that they're just trying to get the game right than this simply being an issue of Valve doing Steam now and nothing else (or possibly even just a lack of interest amongst the groups who want to work on other titles. Hey it's possible after over a decade of Half-Life work). The fact that they've been able to put out several games in that time alone shows that Steam hasn't somehow sucked Valve of the ability to release great games. So the question is: Are the games delayed because of Steam, or because they want to do them right?
I mean at a time when most devs try to rush out sequels in a year or two (and even Valve did this with Left 4 Dead), Portal 2 is close to four years on from that.
It could be argued that without Steam, Portal 2 would've come out in just 2 years or less (heck, even at double the time it's likely to be a short game). It would still be a bizarre and completely unquantifiable argument, but of course, one that is a handy direction for venting.
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To insuinate that they are just buying up completed works is incorrect. Especially since their entire output before Steam was literally Half-Life and some minor work on the original Counterstrike over the process of years. If anything, they are developing games faster than ever.
If anything, it's the opposite. Steam is ensuring they are never hampered by lack of funds, resources, development time or have to cater to publisher demands. If anything is hampering them it's the fact that current games require much more manpower than before and they are trying to stay as a smaller company (most developers are about twice their size.)
TL;DR - Wardell continues to be full of shit.
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The Steam team is different than the game dev team. A simple look on the employee list in Valve's site will show you that.
So besides that, Valve have been actively working on TF2 and it's updates, L4D2 DLCs and Portal 2, not to mention that soon they are gonna release the Meet The Medic video (supposedly 90% done).
Portal wasn't done by an outside team, the original idea behind the game came from 3-4 Digipen graduates and the game was made by the HL2 team.
This whole thing is just Valve time. They take their time when they make a game, hell, they take their time when they make a game update. Just be patient.
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