Kingdom Under Fire II classes revealed

Berserker, Gunslinger, Spellsword.

The first three player classes of PC and PS3 MMO Kingdom Under Fire II have been revealed.

They are Berserker, Gunsligner and Spellsword.

The Spellsword is represented by a female Dark Elf, a Kim Kardashian of the battlefield. She's fast and agile, and can call upon ice magic to debilitate her foes. She wields a sword, a double-ended sword and a wand.

The Gunslinger is a male human and an inventive, risk-taking warrior. He carries a long sword - often a bastard sword - as well as a shortened rifle. He can eventually equip protective full plate armour.

The Berserker is a hulking Encablossian, a volatile ball of power that's best used away from friendly troops. A Berserker wears layers of exoskeleton armour and brandishes an enormous bastard sword. He also flexes an armoured gauntlet weapon and can summon fire.

Three three classes, plus two more, will be available during the Korean PC beta of Kingdom Under Fire II, planned for later this year.

The full game, release TBA, will offer an impressive 18 classes.

In Kingdom Under Fire II, your hero leads other NPC troops into battle. The size and power of your army depends on your power, among other things. Will you follow the traditional path all the way up to ruler of a kingdom, or will you turn mercenary and rent-out the most feared fighting force around?

It's an ambitious premise, and the most expensive game Blueside and co-developer Phantagram have ever made - the bill already exceeds $20 million.

It appears the Xbox 360 version of Kingdom Under Fire II has stalled. Blueside and Phantagram told Eurogamer last year that Xbox Live red-tape was a proving to be a frustrating obstacle.

The Berserker.

The Gunslinger.

The Spellsword.

Comments (14) Latest comment 1 year ago

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  • nuanimal #1 1 year ago

    Best in-game tits I've seen in a while.

    Sorry what was this article about again?
  • Machetazo #2 1 year ago

    That's not even the epic combat. Judging by Heroes and Crusaders, that's a mere skirmish! But, it still looks outstanding, and I hope soon, they will begin to talk about how tactics will play out, and more on that front. Interesting that they took styles and design of past game's key characters, and set them as class molds.
    Would like to see a savage, low-defense striker, akin to Morene to round out the archetypes, because, I don't think it'd work to add that aspect to the Spellsword who appears to emphasise nimble over deadly.
  • Architect_z #3 1 year ago

    My love for you is like a truck, BESERKER!!!!
  • JoeBlade #4 1 year ago

    I'm sure Robin13 approves of that third video.

    Anyhow, I must say I'm pretty darned impressed by the animation. Most MMOs tend to cut down severely on the number of frames and moves (not sure why to be honest) while this one apparently goes the very opposite direction. Combat actually looks really exciting whereas other MMOs tend to strike me as fairly dull or at least clunky in that department.

    The berserker reminds me a tad too much of War from Darksiders, however.
  • jonbwfc #5 1 year ago

    So, in this game, the use of magic is obviously inhibited by fabric?
  • hiddenranbir #6 1 year ago

    Heaving bosoms, yeah!
  • spongebob #7 1 year ago

    I demand more heaving penises in games.
  • Kanjin #8 1 year ago

    My penis approves of the last video, brain declines comment.
  • Tonne #9 1 year ago

    The Spellsword is represented by a female Dark Elf, a Kim Kardashian of the battlefield

    special attacks include twitterspam, bad homemade porn and you can summon a black bear neamed kourtney and an weird wolf looking thing named khlou
  • Kazama74 #10 1 year ago

    @Architect-z : LOL! Awesome reference!
  • menage #11 1 year ago

    For a gunslinger that's a lot of swordfighting.

    Seems alright, but at first glance it seems rather buttonbashery instead of tactics.
  • evild_edd #12 1 year ago

    I hope this still finds its way to the 360. Looks promising if a little generic.
  • Bertie Verified Senior Staff Writer, Eurogamer.net #13 1 year ago

    Impressed by the animation. The walk and run of the Gunslinger are fluid and believable. There's loads of collision detection going on, too. Intrigued to see how the "massively multiplayer" part will work in practice.
  • Wormsby #14 1 year ago

    It never ceases to amaze me how far some developers are willing to go to alienate potential female customers. Women are a growing segment of the games market, and that is particularly true in the MMO space. Why, then, this insistence on ridiculous-looking costumes featuring underboob and high heels? Who is going to flounce around a battlefield in that?

    Women gamers are not too different from the guys. The women I game with want to look badass and kick ass. They don't want to look like slutty morons. This crap needs to stop already.