7 years of Secret World content planned

"Launch is only the beginning of this story."

MMO The Secret World doesn't even have a release date, yet Funcom already plans for "seven years" of post-launch content.

"We have actually begun not only design work but art work on content that's due after launch that has been planned from the get-go," writer/director Ragnar Tornquist told Eurogamer.

"The second you start playing The Secret World you'll actually see hints at where the content is going and what it's going to be. And we really wanted to get a head start of that. We have content, a significant amount we're planning to release after launch. How long that's going to take is really hard to say - it really depends on what players want. But yeah, it's ready to go!

"We have plans for seven years after launch for both the content and the story and of course cool new features as well," he added. "The game is just starting when we launch."

One feature that may be added after launch is mounts, although what these will be within the game's contemporary setting is a question posing Tornquist and his design teams some problems.

"Whether or not we're going to do [mounts] at launch - we haven't really announced anything yet," said Tornquist. "The function of mounts is as an aid to travel, and that's something we cover in the game."

"We have a challenge with a game set in a contemporary setting," he added. "Riding a dragon is really cool, and in our game there is definitely potential for dragons - but do we want players to ride dragons through London? That would be a little harder to explain!

"So we have a challenge in terms of believability. We really want to be believable; we want people to buy into our setting."

Ragnar Tornquist teased more examples of how The Secret World will evolve after launch during an exclusive interview with Eurogamer published this afternoon. At launch, he explained, you won't be able to progress to the top of the The Secret World's three secret societies. You'll also only see a "10th of the entire picture": the game's secrets, world and lore.

"Launch is only the beginning of this story," he said.

The Secret World: gradually becoming less secret.

Comments (9) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Eraysor #1 1 year ago

    Just release it already! I've been dying to play it since the original ARG began on this very site.

    Proof!
    Edited by Eraysor at 07/04/11 @ 16:38
  • ChthonicEcho #2 1 year ago

    And this is something to brag about... how? If anything, it's a foolish mismanagement of resources. Focus on creating a robust game that will receive much attention and praise at launch, let it gain momentum, then step forward.

    A far-reaching vision will not stop you from tripping over obstacles of the present. And in this genre, where the start is arguably the most important...
  • makememoo #3 1 year ago

    unless they also have 7 years of server costs already in their business plan then that is irrelevant until we see what crowd it draws.
  • cw- #4 1 year ago

    If mounts don't fit into the world/ lore, don't add them! Come up with something that does fit the world/ lore and means players can move faster !
  • Felwyn #5 1 year ago

    I give it 2 years max
  • SuperBas #6 1 year ago

    One year and it'll go free. Still looking forward to an MMO that has real time combat and a non-shite setting. This game has the setting, now we need to know if it's any good.
    Edited by SuperBas at 07/04/11 @ 17:42
  • teh_MBK #7 1 year ago

    As bad as 7 years planning might seem from a business perspective, I think it could be really good for story and setting if the writers know where they are going. For contrasting example, see the TV series "Lost" (I know a lot of people liked it, but I found the lack of direction really bad as it got ridiculous as they tried to explain away things they hadn't thought through from the beginning).
  • 5h1nj1 #8 1 year ago

    Totally irrelevant plans until they have secured a very large and stable user base, which they can't because it's NOT EVEN OUT.
    And they can't know whether it's gonna happen because this mmorpg business, as was already proven many times, is pretty much unpredictable.
  • uknortherner2000 #9 1 year ago

    Seven years? For fuck's sake, will I be going to my grave before I see a sequel to Dreamfall?