The Sims Medieval Review

Knightlife.

Version tested: PC

Here's the best thing I have to say about The Sims Medieval, and it's coming at you right this second like a fat child scudding down a water slide. The Sims Medieval is like nothing else I've ever played. It's not even like The Sims.

The Sims Medieval is best described as an interactive soap opera, set in a strictly candy-coated interpretation of the Middle Ages. As the game begins you're given charge of a handsome king or pretty queen of your own design, a small castle, and a whole lot of empty land. Yet while this is a Sims game, Medieval does not then set you free, allowing you to simply climb a sturdy ladder of self-improvement or create a self-important fat dude who'll make womanising laps of the neighbourhood.

Rather, your time with Medieval is structured around "Quests" which, if we're running with the soap opera analogy, could be compared to individual episodes. Once you've picked your quest, be it finding a lost boy or dealing with a growing populace of subterranean crab people, you pick a Hero (to start with the choice is limited to your monarch) and only then does the game begin following them in the traditional and much-loved Sims style. As usual, you don't have direct control, but you can click on any person or object to set your little computer person off and interacting with them or it in a manner of your choice.

'The Sims Medieval' Screenshot 1

I'd pay good money to get an Ugly slider in the settings for Sims games.

How your character's quest enters into this is more than a little bizarre, because the game prompts you with what to do every step of the way. Down there towards the bottom of the screen will be a chunky icon saying "Go ask Harris the Stranger about these disappearances!" Or something.

So you click on Harris the Stranger and select the options that reads "Ask about disappearances". This complete, the icon will tell you to do something else, and so on. Any given Quest is only ever a series of simple instructions – fight her, take this, give it to him, take it back, read it, talk to him, go home, put this guy in the stocks, go to bed, eat an apple until finally you get a CONGRATULATIONS, Quest Complete! It's as if the adventure game genre had sex with a to-do list.

'The Sims Medieval' Screenshot 2

The next scene is the hero dropping everything to go home and spend 45 minutes cooking gruel NO DON'T DO THAT clickclickclick.

The actual game is in making sure that your Sim is simply in a good mood as they run all these errands, which is referred to as their "Focus". For instance, if you eat a good meal, win a duel and successfully complete your hero's two daily tasks (the Blacksmith might have to repair a sword and mine some ore, while your King or Queen could be expected to hold court and perform the excellently non-specific "Write New Laws"), these collected buffs will have your Hero Sim so blissfully focused that they'll soar through the various tasks of the Quest like some feudal Kriss Akabusi. Miserable Heroes will, conversely, botch everything they touch.

Medieval is The Sims reimagined as something much more mercenary. Relationships and furniture were real currency in The Sims, and that's not the case here. While you can happily ignore a quest and simply live out your chosen hero's life, you're doing so without any sense of progression or purpose. What you really want is the XP that levels up your Heroes and the RP that lets you add new buildings to your adorable realm. These bring new Heroes of their own: a church brings a priest, the tavern a bard, the wizard's tower a wizard, and so on, and then each of these new Heroes can partake in quests and be levelled up even further.

Back when I was playing The Sims 3, I would think about what kind of day my stinky bachelor had gone through before deciding which of the three meals in his repertoire he would cook. I am saying that actual thought would go into deciding what imaginary meal my imaginary man would eat. But it's not just that I don't care what my Sims eat in Medieval – I don't care if they eat at all. I'm trying to min/max my way through each day, driving my poor little Heroes through the night in an effort to finish each Quest as fast as possible.

Yet despite this, there is something wonderful about seeing your community come together on a larger scale. Whoever you're actually controlling, all other Heroes and members of your realm go about their daily lives, so a mission where you get your fire-and-brimstone Jacobean priest to give a terrifying sermon might see your realm's Knight and his son cowering in the front row. It really surprised me; as callously as I was playing the game, I grew to love the community I was building, which fast becomes a rich and colourful place.

'The Sims Medieval' Screenshot 3

Perfect. Just give him the 'Insecure' fatal flaw and we've got ourselves a, uh, hero? Hang on.

Almost as rich and colourful, in fact, as the minute-to-minute game is empty and frustrating. To say that there's no challenge isn't quite fair, it's just that all of the challenge is in the wrong place. Since your (invisible) percentage chance of completing a task is only ever a matter of how focused your Hero is, you spend most of your time wrestling with this sad variant of risk/reward where the only thing at risk is your own free time. Do you go and fight the dragon and probably fail, leaving you with even less focus than you started with, or do you go to bed, do your duties as a knight, go into town, buy some boar meat, cook a good meal and then fight the dragon?

Other sources of difficulty include the interface – or more specifically how you're constantly trying to tug your character away from their irritating yet commendable programme of drinking, vomiting, laughing and getting mugged – and also the camera, which tries to swirl majestically around the realm but typically leaves anything you want to interact with out of shot.

'The Sims Medieval' Screenshot 4

Some stock photography.

But thinking of my town, and my terrible playwright who can't hold his liquor, and my queen whose parents were eaten by whales (she finds it soothing to go to the beach and screech in defiance at the sea), I do want to forgive this game.

Gradually assembling this whole town of pantomime personalities and then seeing each of them grow – or at least level up – as a character is a wonderful idea. Hollow as the game itself might be, the exterior has more than enough charm to tease you onward. If EA can just pull the core concept out of the dark ages, what comes next should be worth everyone's time.

7 / 10

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Comments (23) Latest comment 11 months ago

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  • LeChuckie #1 11 months ago

  • andy10 #2 11 months ago

    More importantly, what does Champo think about this one?
  • EmiliasHorse #3 11 months ago

    I was unsure about buying this, reading this review has not really made up my mind.

  • Co_Starring #4 11 months ago

    Reads like a 6, plays like a 4

    No "free play", finished one "campaign"? the next one will be same. You have to start at zero.
    Quest characters stuck (towncrier is needed in a quest, but he's ringing his bell and is crying 24/7).
    No build mode.

    If you don't like Sims adventures (The Sims Castaway Stories etc.) stay away from this.
  • Mumbo #5 11 months ago

    Well, on second thought, let's not go to Camelot. It is a silly place.
  • LFace #6 11 months ago

    I got this for my wife the other week being a sims nut and she liked the look of this but she hasnt touched it since the first time she played it, and this appears absent from the review (unless its been fixed in a patch).

    Problem she had was she wanted a quick go before we went out and had about 45 mins on it. It started out in tutorial mode (as expected) and after the 45 mins she went to save so we could go out. It would not save in tutorial mode. I looked to see if she was being a typical woman (ooooh scandal!) but it was correct, she could not save whatsoever!

    I googled it and it seems you do need to finish the tutorial before you can save progress and some reported that it was 2 hours long. So if this hasnt been fixed (which I hope it has and I'll tell her she can patch and go back on) then were screwed as she can never be arsed playing a game for 2 hours straight.

    Has this been fixed hence not showing in the review?
  • DUFFMAN5 #7 11 months ago

    Mrs Duffman (would that be duffwoman?) loves it. She has been playing Sims games since forever and thinks this rates up there with the best of them...although in a slightly different way.
  • Tyranix #8 11 months ago

    I got this at launch and have been wondering if Eurogamer was going to review it. So glad you have, as I found this review did a great job at pinning down the elusive, ethereal charm that The Sims Medieval has. This is in spite of its fairly boring gameplay, annoying camera and bugs, and for me at least more important than any of those.
  • RodHull #9 11 months ago

    Even if it was a 10, I'd have difficulty buying this game based on those appalling adverts with that goon from Scrubs.
  • SYS64738 #10 11 months ago

    "Well, on second thought, let's not go to Camelot. It is a silly place."

    Nice one:)
  • KreyAtiv #11 11 months ago

    I think the game is okay, slightly bit different than the other Sims games, as in no build mode, but you can still place furniture and such around. There are a few glitches with some of the quests though which can get frustrating as the progress meter on the quest tends to go down, lowering the type of trophy (Platinum, Gold, Silver, Bronze) and in some cases your Sim gets put in the stocks for not doing well on the quest, where as earlier you'd be flying through it so it is best to save before each quest. If you neglect your quest too much whether it be to lack of instruction from the quest or a glitch you'll eventually end up being thrown into the pit with the beast and your Sim might not survive if you are just using a new character. Got through the "New Beginnings" part of it, but found it a bit frustrating that you had to basically start again when you unlock the other ones. It does allow you Free Play mode when you do finish the "New Beginnings" but you don't earn XP. You do go through the others quicker though so there's that, just used to the continual gaming from Sims 3. But I am enjoying it and when they patch the bugs and gltches I'll enjoy it even more.
  • hiddenranbir #12 11 months ago

    It is an alright game, but it is no The Sims!
  • Slamhound #13 11 months ago

    A thousand hells bestowed upon the one responsible for the last screenshot caption.
  • RockTwist #14 11 months ago

    I pretty much agree with this review, it's a great game visually and captures the 'feel' of a medieval style movie whilst being fun and humorous enough to keep me interested. There are some negatives though as the reviewer stated - the game does feel very hollow, once you have completed one Kingdom Ambition the next are very similar with the same quests popping up from time to time. It's good just low on content, a 7 is pretty much spot on imo. It's no Sims 2 or 3. More like (as someone else said) Sims Castaway or something like The Urbz.
  • pinebear #15 11 months ago

    The Sims: Dragon Age 3
  • Subi #16 11 months ago

    Is it just me, or does the look of this game remind me of Shrek?
  • drxym #17 11 months ago

    What about a realistic Sims Medieval? You're married by your parents at the age of 12, perform backbreaking work for your lord from dusk til dawn that cripples you, have 10 kids (8 of whom die as infants), live in squalor and you're dead by the time you're 40.
  • IronCladChicken #18 11 months ago

    'I got this for my wife the other week being a sims nut and she liked the look of this but she hasnt touched it since the first time she played it, and this appears absent from the review (unless its been fixed in a patch).'

    The review should cover your wifes interest in the game? :)
  • Kanjin #19 11 months ago

    This actually DOES have a worrying similarity with DA2.
  • Asur11 #20 11 months ago

    It's a nice little waste of time as long as you remember that it is not a real Sims game and that it has nothing to do with the real Middle Ages - it is just a politically correct, Walt-Disney-like version of the time. It also comes complete with the usual bunch of EA bugs, some of them fatal.

    7/10 seems fair enough, 6/10 would be better.

  • jimr9999us #21 11 months ago

    Regardless of how fun the game may be, this appears to be the first major step forward in rpg mechanics this decade and holds huge promise not for The Sims franchise as much, but for mmorpg's and their tired quests.
  • Skorms-Boss #22 11 months ago

    wow, nearly two weeks after release you provide a rating for a game, that anyone who played it on the day of release could have forecast,

    it's a bag of shit, it's buggy, it's repetitious, it has the worst story/quest lines I have ever seen in a video game and it’s not a sims game (let’s face it the sims is about building houses)

    A 7? Ha! A 1 would be too generous!
  • Dexter2015 #23 11 months ago

    Wonder what is up with the game score?! Lots of reviews now rewarding a 7 and read like a 5.... Start thinking some people are paying the site to give them better scores like most playings not care about reading reviews and just check the score?!
    Edited by 1 at 07/04/11 @ 00:42