Unreal-powered iOS hit Infinity Blade won't be appearing on Android devices any time soon, publisher Epic has confirmed.
Epic boss Tim Sweeney explained to Gizmodo that tech disparities between different handsets meant it couldn't promise that the game would play as intended from system to system.
"When a consumer gets the phone and they wanna play a game that uses our technology, it's got to be a consistent experience, and we can't guarantee that [on Android]. That's what held us off of Android," he said.
"If you took the underlying NGP hardware and shipped Android on it, you'd find far far less performance on Android. Let's say you took an NGP phone and made four versions of it. Each one would give you a different amount of memory and performance based on the crap [the carriers] put on their phone."
Sweeney called on Google to tighten up its hands-off approach to developers to ensure a more unified user experience.
"Google needs to be a little more evil. They need to be far more controlling."
Infinity Blade – the first iOS title to use Epic's Unreal engine - arrived on the App Store back in December, scoring 8/10 from Eurogamer's Mark Brown.