EVE Online: Reality Check

What does CCP mean when it says 'EVE is real'?

Although EVE Online is considered by many outsiders to be populated by the more Machiavellian, sociopathic elements of humanity, there's a surprising amount of camaraderie uniting the players who have travelled to the Icelandic capital of Reykjavik for this year's Fanfest convention.

For many, it's a pilgrimage: one that involves less backstabbing over bacon in the hotel breakfast room, more celebration of a world that has become every bit as real and meaningful to its inhabitants as their experience of Iceland itself.

The atmosphere is friendly and good-natured amongst the warring Alliance leaders now sitting across the table from each other – mischievously referencing old campaigns and poking gently at old wounds – but there are more twinkles in their eyes there are in Iceland's night sky.

Torfi Frans Olafsson, creative director at EVE developer CCP, has a clear vision about our misconceptions of what constitutes a reality. Sitting in his kitchen one evening, working out his budget through an internet banking service while dabbling with his EVE Online market orders, he found himself momentarily shocked at the similarities.

"It's become more real. We started with a simulator with basic mechanics from the real world – but analysing the social, political, and economical facets, it became evident that it was more than the game design," he says.

"We thought, in the eighties and nineties, that virtual reality would be lasers drawing pictures into your eyes, or like The Lawnmower Man. But we have virtual reality; we have realities which are shared. There are religious sects which have lower numbers than EVE Online. They can't touch their world any more than an EVE player can, but they believe it. Reality has become virtual."

1

Dr Eyjó – economics made interesting.

Tony Gonzales, author of the EVE novels, considers the physical reality of playing in these virtual worlds: "Ask anyone who plays the game and has six months of work locked into their hold," he says. "Targeted at a gate, you get the blood-pressure rise, you start to sweat, the fight-or-flight mechanism kicks in.

"From a design perspective, we've been saying 'EVE is real' all along. The game has a reputation for being very dark and very harsh, the strict death penalty and that kind of thing. Corporations only make the news when they get destroyed or screw up.

"We make The Times when these awful things happen, but what doesn't get told is how much people bond in response to that. The person who got screwed is in a Corporation – they'll help him, he'll remember what they did to help him get on his feet, and he'll remember it long after he forgets the bad thing that happened."

On the back of some very real economic troubles, the Mayor of Reykjavik appears on stage to welcome the Fanfest attendees to the city and kick off proceedings. EVE is as real economically to Iceland as it is in spirit to its army of loyal players. As the tiny country's third largest export after fishing and aluminium, EVE matters. CCP matters.

Talk to locals unfamiliar with EVE, and they'll profess an admiration for the company regardless. When you hear tales of developers landing in a pub during Fanfest and including the locals in a drinks free-for-all, it's easy to understand why: if you're not Icelandic and you think you can drink, you can't.

It's almost too easy to draw comparisons between the bleak landscapes of Iceland and the sense of coldness and isolation within the game. While it's true that EVE Online could only ever be a product of this country, there's more than an aesthetic similarity to take into account.

Our tour guide for a post-Fanfest expedition talks about the survivalist mentality of the Icelandic people in the wake of a recent double whammy: the economic recession followed by an eruption from the world's most unpronounceable volcano, bringing Europe's airspace grinding to a halt and effectively cancelling that year's tourist trade.

He laughs it off with a shrug of his shoulders: "This is Iceland. Two years ago – recession. One year ago – volcano. Next year? Plague."

While some have travelled from as far afield as Australia, Eyjolfur Jonsson, an Icelander and a player, also gives his thoughts on the correlations between the harsh realities of his country's environment and the open-ended challenge of EVE Online:

"The freedom and opportunities in the game fits the mindset of Icelandic people – for thinking outside of the box. I think the game is getting more and more close to life as we know it. Icelanders also know well how EVE is helping Icelandic tourism in these dead times. Most are proud to see so many people coming to visit Reykjavik."

Hardiness of character isn't just the preserve of an inhospitable island country, of course. Martin Clapson made the journey to Iceland a mere two days after being diagnosed with Bell's Palsy, which has left one side of his face paralysed – a frightening experience that would leave most people scared to leave the safety of the NHS.

"Some people take this game very seriously, and dedicate a lot of their free time to it," he says. "With any other game I would write it off as painfully unhealthy, but EVE is the only game I know of that's open enough to allow you to become that involved, giving minimal guidance and a whole universe of bastards to share it with.

2

Developer panel.

"As games go, I guess it's the 'realest' out there – and I'm not complaining, because EVE's still the closest thing to the computer game we all dreamed about in our youth. We're steadily getting closer and closer to that dream as CCP continues to expand the universe."

As for his diagnosis and how it might have impacted his travel plans, Martin was determined: "As soon as I found out that it wasn't permanent and there was nothing I could do about it, I was buggered if I was going to let it stop me. Having said that, the steroids really got in the way of enjoying the night life."

Undoubtedly, it's the 'single-shard' nature of EVE Online's server architecture – where at peak times, 65,000 people come online simultaneously to integrate with each other, for good or ill – that takes the world of New Eden from a merely artificial reality to a truly complete and tangible space in the world.

Every player attending Fanfest has his or her own story to tell, whether it's about the extraordinary collapse of their sovereignty power bloc, or the simple interaction of trade where limited manufacturing opportunities – combined with supply and demand – keep the economy in a constant state of flux.

Directly or indirectly, everyone has shared a part of the overall experience. We can't all be dominoes, but we're all buffeted by the never-ending sequence of events. As with our real-world relationships, nothing comes for free, and everything has consequences.

Dr Eyjólfur Guđmundsson, CCP's lead economist for EVE Online, takes the view that the nature of our communication through tools like Facebook is redefining what we can consider as reality.

"In the future, we are going to be defining ourselves much more in terms of the social circles we engage with rather than geographical locations," he says. "You become part of something in this world and you can communicate with someone anywhere else. The ability for us to help you engage and find new people and have new experiences is actually adding to the real value of yourself.

"These worlds are not virtual. If you're in a conference call to your grandmother, are you in a virtual world? No, it's two real people talking through a device. You can look at any game client as a communications device, but there are real people at the end of each device.

"I truly believe that we can understand real-world conflicts in general in terms of EVE. By studying social groups, it is easier to understand where conflicts come from and this knowledge could be applied in real life."

3

This year's Fanfest featured a chess-boxing match between two developers. Painfully real.

Dr Eyjó is also responsible for curating the Council of Stellar Management. Democratically elected by the player-base, its members travel to Iceland twice a year as legitimate stakeholders in the organisation to present player concerns. It's not often pretty, and global CEO Hilmar Pétursson puts it bluntly, albeit with good grace: "They call us out on our bullshit."

Given the anecdotal atmosphere that permeates throughout the discussions at Fanfest, it's hard to resist sharing a story of my own with Nathan Richardsson, senior producer for EVE Online, following our interview: that the exploits of the Eurogamer Corporation led to a published article, which led to further work, until eventually I'm sitting here telling him this story face-to-face.

A quietly charismatic man in conversation, Richardsson has chosen to take a step back in order to allow the next generation of CCP developers to have their moment in the spotlight. That, of course, doesn't stop him from stripping down to his bright red budgie-smugglers for an on-stage appearance with the band at the closing party – there are certain expectations, after all.

Smiling, he tells me his own story. An old-school 0.0 Alliance player, he would create reams of design documents, bombarding CCP with his outlandish demands, until eventually they relented and offered him a position at the studio. For both of us, the virtual sandbox of EVE Online has had a very real and tangible effect on our lives.

4

It's a hell of a commute to CCP's offices.

As the last of the stragglers from this year's Fanfest make their way home, I find myself chatting to a player at the airport. He seems distracted and weary beyond the tedium of airline processing on the back of four days of hard drinking. Somewhere in the realms of outright agitation, in fact. Perhaps he's a nervous flier, I think, or maybe he's feeling the natural post-trip blues already.

Instead, we're back to that mischievous twinkle at the breakfast table.

With a look of good-humoured exasperation on his face, he tells me that an old adversary met with him at Fanfest, explaining at the end of their conversation that his absence from the game had been taken as the perfect opportunity to unleash a full onslaught onto his Corporation's infrastructure, now lying in near tatters.

For this particular player, the long and tedious wait at the airport gate, combined with the tiresome mechanics of real-life travel, has become an artificial barrier sitting between him and a resolution to the problem back home – where reality impatiently awaits.

Comments (20) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Felwyn #1 1 year ago

    If this keeps up companies could hire people based on their EvE performance
  • Nephirion #2 1 year ago

    It could be argued that having all players on a single shard makes for a stronger and closer community than in other MMO. Corporation rivalry adds an edge to the pvp/pve zones. How about an MMO that encourages virtual economies to exist off the back of it? Clearly people want to use services in game from others players, I wouldn't buy curremcy buy alot of casusal players would, through a kind of virtual tax system you could offer real monetary reward for building a stronger player base. Surely if you invest your own money into a virtual economy you are less likely to leave?
  • StueyBoy16 #3 1 year ago

    Quite an interesting read.

    Although I didn't have the feintest idea what it was about.
  • nuanimal #4 1 year ago

    Tony Gonzales, author of the EVE novels, considers the physical reality of playing in these virtual worlds...

    There are EVE novels, why do I imagine it being something like...?

    The battle was over. As the debris cleared from the enemy frigate, and my ship was hobbling along in tatters I could just make out randybadger37820's pod. I could see my comrade nippleclamps circling for the kill. With a brief fleeting flash of light, the pod was gone. Relief.

    All of a sudden the comms window opened. We weren't expecting any in this remote lifeless area. "Lewis Baton Hadbags $50, Nikie shoes $20..." Nippleclamps and I stared at our screens in horror. We knew what we had to do. We had to report 123offermonkeyshop to the admins. It was going to be a long task ahead of us"



    Edit: Spelling
    Edited by nuanimal at 05/04/11 @ 16:23
  • Stompy #5 1 year ago

    Post deleted at 23:13:35 17-04-2012
  • DodgyPast #6 1 year ago

    The single shard aspect helps to enforce the consequences aspect. You can't fuck up on one server and then move anonymously to another. While the ability to buy and sell characters does give people this back to an extent there are limits imposed on you.

    For example you can't get into the alliance I'm in without others vouching for you. To me this is where the reality bit comes in, while the environment is virtual the relationships are real and they matter.
  • 43n1m4 #7 1 year ago

    Have to agree to some extent. The very nature of EVE and its gameplay mechanics, as well as its social structure, makes it real'ish. Funny, that I'm in the process of selling my house and while doing a lot if research of the market and calculating loss/profit, there was a sense of Deja Vu to EVE. Yes, the world, and the definition of it, has changed a lot the last 20 years..
  • levitate #8 1 year ago

    I don't think I'll ever want to touch some of the aspects in EVE, unlike in reality. Making spreadsheets for various things isn't exactly what I'd call a fun activity. I do it at work and that's enough for me.

    With that said there are tons of other things that I've come to enjoy a lot and is the reason why I'm in my fourth month with no thought of leaving. The community within a corporation/alliance is simply the best you can find in any online game.
  • agparrot #9 1 year ago

    Really nice work John - I'm happy for the effect Eve is having on both your realities.

    Also great work nuanimal - raised a smile for me.

    I do miss Eve, and I think the thing that encapsulate its reality is that Eve doesn't miss me. It is a reality because, as for the poor fellow stuck at the airport, it goes on in your absence. I hold on to the hope that I'll get back into it one day, and that it'll be there waiting for me, but it'll be a very different country to the one I left, even a relatively short time ago.

    Like Space-Narnia, hairy inhabitants and all.
  • haruvister #10 1 year ago

    Still boring though.
  • Daikon #11 1 year ago

    A computer game is the third largest export of Iceland?
    If there's anything "real" about EVE to be proud about then it most certainly is this.
  • TSYNDMonkfish #12 1 year ago

    Keep on posting EvE articles Eurogamer!
    Ive not played in about three years & I still miss it, and still love reading about it.
    One of the finest games ever made.
  • Fozzie_bear #13 1 year ago

    I know that I'll never play Eve - it just seems far too much like hard work and your hobby should never be more stressful than your day job, imho - but I love reading about it. Seems to be almost unique in the way that it's set up a persistent world where your actions can have dire long term consequences. The story about the high level captain in a big corporation who turned traitor in a key battle was great stuff.
  • Macross #14 1 year ago

    the thing i like about eve, is when it starts getting stale and boring, it has a habit of shoving a baseball bat wrapped in barbedwire up your arse just to wake you up again.

    srsly tru story!
  • O11Y #15 1 year ago

    I've also never played EVE and I never want to start, I think that the dire repercussions it could potentially have on my real life are not worth the risk. Still, echoing the mood here, I enjoy reading about it so keep up the articles John!
  • swisstony #16 1 year ago

    regarding the comment about some small religious sects, that guy is philosophically incorrect.

    Religious believers are positing a metaphysics for reality, not positing a virtual reality. His mistake is in conflating the concept of 'virtual' with 'ineffable'. EVE is not in anyway ineffable.

    Atheism persists.
    Edited by swisstony at 06/04/11 @ 09:24
  • NorfolkNClue #17 1 year ago

    It gave me Sciatica. Real-world repercussion right there.
  • sherpa1984 #18 1 year ago

    Always love the EG EvE articles- amazing how players have created a dynamic story in a sandbox, sterile world.

    Will give it a try (for thr 10th time) this Summer when they release the captain's quarters.
  • ircaddicts #19 1 year ago

    another spread sheets online borefest ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
  • ssmulders #20 1 year ago

    I too left the game at first feeling it was spreadsheets in space. Something kept me interested though and I returned in Octobre last year. This time around I didnt worry about ISK making or wanting to learn it all. I just converted my PLEX (a GTC) to ISK (you do need funds) and jumped straight into pirating. It's been a blast ever since!

    If you have a normal job EVE's the best. You train your skills over time so there's no grind there and you never feel like you're getting behind if you don't play. I started of making the mistake to grind missions for hours but then realized that's such a waste when I can make 700 million ISK An hour with my daytime job and spent all my time in-game having fun at pvping.

    And I play maybe 5 hours a week.
    Edited by ssmulders at 07/04/11 @ 18:14