Platinum: "industry deeply saddens us"
Outlines new vision, Platinum Next.
Bayonetta, MadWorld and Vanquish developer PlatinumGames has outlined its new vision and lamented the decline of originality in video games.
In an open letter published on its website, president and CEO Tatsuya Minami revealed Platinum Next, the Japanese studio's "new course".
"I believe that games exist to offer fresh surprises to those who play them," he writes. "As members of the games business, we have always pursued the creation of the new, and we take pride in doing our part to support our industry.
"However, the current games business is struggling. The 'fresh surprises' I mention are becoming few and far between, especially in our home of Japan. Not so long ago, Japan lead the world's games business, and it was not a stretch to call games a uniquely Japanese specialty; however, now it appears that Japanese games companies have lost their vigor.
"Series grow ever-longer; original titles are on the decline. Games with new at their core are disappearing. Japanese games that garner worldwide acclaim are slipping away.
"This state of affairs deeply saddens us."
Minami goes on to say that Platinum must now become "the Japanese Standard Bearer in Global Competition".
"We aim to bring happiness to gamers worldwide. We seek to ignite a Japanese games revival. And our troops will have the highest morale.
"We're in this fight for the long haul."
Many experts believe the game industry currently suffers from a lack of innovation brought on by a focus on sequels.
PlatinumGames titles are on the whole critically acclaimed – but struggle to find commercial success.
Its next title, Anarchy Reigns, is an online action combat game with a focus on multiplayer.
Rovio boss Peter Vesterbacka, the brains behind Angry Birds, drew attention for claiming console games are "dying".
The shift towards social and mobile gaming has been stark, with a number of high-profile, big budget developers expanding their businesses.
Last month Resistance and Ratchet & Clank developer Insomniac Games opened a web and mobile development division called Insomniac Click.
"We believe there will always be a market for what we call 'core' games," Insomniac Games' chief creative officer Brian Hastings said at the time.
"But as core games have become increasingly complex the barrier to entry for everyone else has often become higher and higher. As a result, the games with the highest production values are simply impossible to play for the vast majority of people in the world."
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Comments (44) Latest comment 1 year ago
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It's nice that they want to be original, but they're also correct in that the only way to establish an IP these days seems to be to copy a popular genre. The risks are too high to come up with something completely out of left field.
If Child of Eden doesn't sell well, I'm not going to be impressed. :/
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where did all the random stuff at the end of the article come from about mobile gaming? This is such a tenuous link and drawing conclusions for all the wrong reasons.
Tatsuya Minami was talking about how he wants his company to lead the way in new and original ideas, especially since in Japan this has been in rapid decline as they seek to copy the western developers, banging out endless sequels.
The stuff about mobile gaming has nothing to do with this and is totally out of place.
very sloppy journalism Wes.
If you had gone on to talk about other developers trying to do original stuff like this: such as FROM Software with Demons Souls or Atlus with Catherine then there might have been more meat to the article, but you have just rail-roaded this in to a "mobile is destroying games article" worthy of the Sun or Fox news school of reporting
*Fume*
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I thought Bayonetta and Vanquish were both fantastic games and deserved better, I mean they did good but not great business which is a shame
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I hope they can bring out a truly AAA release that finds critical success. Vanquish was class, and Bayonetta apparently great (on my shelf to play).
As for the description of Demon Souls as an original title I don't think this (or Vanquish or Bayonetta for that matter) are necessarily original. They may be quality games, but hardcore gameplay in established genres is not original. And it's not mass Market, unfortunately.
The link to mobile gaming was a bit tenuous, but actually it's been d/l and mobile gaming flying the originality flag over the past couple of years. Sad but true, IMO.
I fear for the future of console gaming. I reckon it'll become an ever more hardcore niche, which won't allow the sales to justify the bigger-budget releases, bar perhaps half a dozen franchises.
The industry's fascination with the film industry might be about to catch up with it when we wake up one day and discover we've turned in to Hollywood...
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And I agree the article conflates two separate issues.
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There games so far have been unusual and original. +1 to them.
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Demons Souls use of online was nothing short of inspired genius, it deserves note as it isn't the sloppy tacked on death match multi player we usually get.
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"Its next title, Anarchy Reigns, is an online action combat game with a focus on multiplayer."
Meh. Count me out on that one.
Edit: Ok, unless it seriously kicks ass.
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Anarchy looks really bad, and their games have been getting duller with each new one.
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Western games are the same only with everything being COD type of fps and some open world rpgs that are also good but they become quite stale. Then there are the few gems and unique games that are becomming quite a rarity so much that 1-2 title in a year means that we are lucky.
In short yes the gaming industry needs a boat load of creativity and uniqueness.
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Kudos.
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How can you even define originality anymore? What is original these days? Every game is going to use the same basic mechanics as the last or next. Move forward, defeat enemy/reach goal, move forward. What’s an original idea in terms of story? How many actual stories can be told? Original to me is something that has never been done before. Putting a big busted woman in a shooter is NOT original. Putting her in a cat suit is NOT original. In fact, it’s the oldest trick in the book. Using sex to sell.
Vanquish was even less original, since it tried to ape the modern western shooter, and then failed to find acceptance in the masses.
I find that the originality argument is used by snobs more often than not, as a way to look down on something.
I bought both bayonetta and vanquish. Both were good games, but that’s it. They failed to do well, because they couldn’t connect exceptional levels of polish, with an audience that appreciated the content. If games like ME2 can succeed, it’s because they took a solid foundation of mechanics and content and matched it to their target audience. I bought Demon Souls, and was massively underwhelmed in what was nothing more than a MMO like grind, without anything to encourage you to come back.
Platinum’s problem is that they can’t make games that the a wide enough audience want, and then they turn around and blame the industry and say its because the unwashed masses can’t accept their ‘original games’. These games aren’t selling because the masses and the industry can’t accept these works of arts, they’re not selling because not enough people want them.
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I'm a massive fan of both, they both make great games, original, and ground breaking in many departments, but ultimately over looked by the FPS buying public of the west. (And before the flames start, I enjoy a good FPS as much as the next person, I'm not saying they are all rubbish or anything!)
Damn shame, but great news to hear they aren't giving up!
I want you to give me your highest morale Platinum!
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You are right in that is not much room for orignality any more, but i think its the lazy ports, and rehashes over and over again, that sell and sell and sell and sell thats infuriating some gamers, developers, and reviewers.
When games like ICO, De Blob 2, Okami don't sell, its a travesty. It really is. How many people brought killzone 3, bulletstorm, Homefront, and Crysis that were all released within a couple of weeks of each other? loads, how many brought more than 1 of the above Four, quite a lot, yet de blob 2, something of creative charm, a well made and really enjoyable game sells less that 100k in a month in America across 4 platforms.
Developers are being forced into a corner in to what to make, what will make cash, and its stifling the industry. Kudos to Platinum games, i hope they succeed. Why should Platinum games make a game for a wide audience? and just do the same things that most games have been doing for the last 5 years? These people care about there jobs, and their creative output, would you want to be doing the same thing as other people if you were a film maker? photographer, musician, painter? I'm all for a bit of a blast with COD online now and again, but i'm also all for giving the developers that actually deserved 40 of your well earned cash from a fucking pitfall of a miserable job to make my life that little better.
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"The guys are almost single-handedly maintaining Sega's relevance as a publisher.
Kudos. "
Actually, Valkyria Chronicles (Sakura Taisen) and Ryugagotoku are well thought-out, too, the latter one being the only million-selling non-sequel in the Japan in the last few years (although they did ruin the novelty by setting six games of the franchise in Kamurocho).
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It's a Marioooooo is sad, you should thank him too.
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I agree they are not always original, but they know how to make fun games.
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That's probably what they want to change. A piece of the pie for mr. EG, please.
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Kickass FPS / RPG / strategy games on the PC
Kickass platformer, sport games and JRPGs on the consoles
Everyone would be better off and developers could target the platforms their games will work on / sell on just like before the Xbox stomped in.
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Apparently you haven't played any games by Team Ico, or Demons Souls and probably haven't heard about the upcoming Catherine.
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Like someone else said, its easier with XBLA etc to create games now, and in respone to Platinum, besides full priced console product, I'd like to see them and more japanese studios, embracing and using these cheaper service to try out more new ideas etc. If they want to keep rolling with the game, adaption and experimentation via cheap means is vital.
The tragedy of the recent earthquake, has no doubt made Japan think about its industries more, and it will no doubt cost them much time to recover. With games being a huge export for them, they must adapt and sustain its impact to what it was once. I'd have no problem with Platinum leading a charge for something better.
As for originality, there's a fine line between a cool new idea, and something that will 90% of the time be less original, but will sell to gamers. Getting that balance right is the greatest tightrope walk. Some will succeed and others will fall.
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Bring back Squaresoft! Squaresoft forever!!!
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> "and the occasional surprise"
I played both Ico and SotC. But...
Ico: 2001
SotC: 2005
We currently have 2011.