L.A. Noire tech is "interesting dead end"
David Cage discusses future of mo-cap.
The impressive motion capture tech that fuels Rockstar's forthcoming open-world crime epic L.A. Noire is nothing but an "interesting dead-end" according to Heavy Rain creator David Cage.
Rockstar showcased DepthAnalysis' Motion Scan technology in a clip released late last year, reproduced below. It demonstrated the game's remarkably smooth facial animations, leading many to proclaim that the infamous 'uncanny valley' had finally been bridged.
Quantic Dream boss David Cage, however, isn't so easily impressed. Speaking in an interview with CVG, he complained that the process was both impractical and too pricey.
"I think it's an interesting solution to a problem for now. But it's also an interesting dead end. That's exactly what I feel. Their technique is incredibly expensive and they will never be able to shoot body and face at the same time."
Cage then explained how the system that Quantic Dream is currently using allowed both body and facial movement to be tracked simultaneously.
"We are doing that now [at Quantic], and our next games will be shot with performance capture," he said.
"We see a huge difference between shooting the face and body separately and shooting everything at the same time. Suddenly you've got a real sense of acting that is consistent. You can't imagine how related what you say with your face is to what your body does. [Those using MotionScan] will never be able to do that.
"The other thing is that they can't have real time lighting. Their technique means they can't have lighting the way I think we should do it."
He then went on to claim that this technology would be capable of producing Avatar-esque photo-realistic visuals within the next five years.
"I think L.A Noire looks good - honestly, it does - but I don't think they'll go much further than where they are. With the technology we use, we can improve; there is a lot of room for improvement and we hope to show very soon where we are now.
"We've made significant progress since Heavy Rain and will continue to make progress until we reach the stage of Avatar. That is probably three, four, five years from now.
"Maybe it's going to require a new [gaming] platform, but when you look at where real-time is right now, it's probably where CG was five, six years ago," he added.
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Comments (68) Latest comment 1 year ago
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This "interview" however smacked a little of "so what? mine's better" and I think Cage realised that and that's why he suddenly switched to praise the system. The words "dead end" were ill-advised though, personally I would have gone with "give great results, but is both limited and expensive, perhaps to the point of being impractical" saying pretty much the same thing, but with a bit more diplomacy, the way Cage said just gives those who don't like him another sound-byte to beat him round the head with.
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What they've done is make a big poking device out of christmas roll tubes and cellotape to a turn a light off that is too far away to reach whereas Cage is working on developing a 'clapper'. Although I suspect it'll be worse for a while yet.
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Really looking forward to LA Noir though, the detail of the animations looks amazing.
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What an asshole.
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LA Noir looks great in the face but it looks like a lot of the processing power has gone to that as the texture, landscape look average
Thats more to do with the current tech, once next next gen comes around we can have LA noir like face graphics for the whole scene. obviously the game will prbably cost 150m plus to make so cage is right for most sompanies it would be too expensive but rockstar can pretty much do what they like!
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We'll see.
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Personally I'd quite enjoy cheesy dialogue. It'd be fitting for the whole film noire thing. But hey, that's just me!
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It's short-sighted to badmouth other teams working toward the same goal. As with any emerging technology the most effective solutions will be an amalgamation of everyone's best ideas, not just your own.
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Don't get me wrong, the HS cutscenes were amazing (as were the performances from Andy Serkis and Anna Torv), but let's be honest here, L.A. Noire looks like a whole new level of 'realism'. Very impressive.
Also, I'm aware that these comments aren't just Cage shouting "listen to me!" into the wind and hoping someone pays attention, as I'm sure someone asked him what he thought of this technique in an interview... but everything I read from the guy makes him come across as a bit of an arse to me.
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The tech in Heavy Rain produced good results, but with quite obviously not perfect facial animation.
Every thing ive seen of LA Noire has amazing animation, but i wouldnt say it was more realistic, the faces are quite clearly pasted onto the bodies and the graphical limits, the faces looking horridly plastic makes it look much worse to me.
It seems with this tech they have effortlessly jumped the hurdle of facial animation…but landed right in the bottom of uncanny valley…i find it hard to take seriously.
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I was watching Toy Story, Shrek and Final Fantasy The Spirits Within 5-6years ago and current real-time looks nowhere near as good.
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Read the whole article and it's simply one person's opinion on where tech is heading, not a putting down of what the LA Noire tech has done......
You may not like his game- I din't play it- but he's right. Isolating awesome faces seperate from the body acting is not the way forward. LA Noire looks amazing but it is a dead end if you follow the tech in that direction.
What he said about the lighint is also very true and one of the things that I noticed when watching LA noire trailers.....the way the faces are lit when beign caprtured means you're stuck with that texture....I'm willing to be proved wrong on that, but that's how I undertood it from the tech demo vids...
That doesn' mean that LA Noire could have been done in any other way or that the tech they used isn't perfect for what LA Noire needed, but that's not what this guy said....
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The problem with David comment is that there is a huge space between developing and actually have developed. To get the kind of facial movement that Rockstar has developed and also include the full body probably isn't something easily achieved. This might be just a mid step in Rockstar development towards the same system. The difference is that Rockstar makes so much money off of their IP that they can have something inbetween while they also develop their next cutting edge tech. So while David and crew is trying to get where Rockstar is, Rockstar has already developed a damn good system now and it better their efforts going forward because they would have worked out a lot of kinks.
So my take is that yes, David probably should have just stated that the tech is good, can be improved and hopefully we will see those results from their next game.
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lost all respect for david cage now. you would think a company that tries so hard to get a cinematic storytelling experience would applaud the system in la noire for making pretty much pitch perfect facial animation. but no instead he just whinges about its price and how his is better. mo cap was rediculously expensive when it first released hence why it took so long to get to the wide use it has now.
tbh when he says heavy rains is better he is lying, nearly all the people in heavy rain look wooden apart from one or two.
i actually didn't complete the game because most of the story revolves around watching these people and the animations left me feeling very un immersed which in a game like heavy rain is pterry much a game ruiner.
also if he wants to see an interesting dead end he should look at what people say about quick time events before building an entire game around them
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ARE you Serious. You mean the special effects quality of 2005s Star Wars Episode 3 which is full of CG yet looks way better than current Realtime CG.
Unless of course he is disscussing only animation then maybe.
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In L.A. Noire they are using actors rather than relying on animators, so why are they making videogames?
Why don't they just make movies, maybe interactive movies?
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Im kind of confused now as to why most of the cast sound as if they've had mild (and in the case of maddison, not so mild) strokes.
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L.A. Noire sets a new bar in videogames.
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This. Always a bit tiresome when people then post what an ass-hole that person is, that it's all marketing, etc. Nonsense. He's a developer, was asked a question about tech, and answered that (I assume honestly). What's the big deal?
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Yeah, that's definitely the future!
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The start of heavy rain had me in stiches when Ethan walks down the stairs like a right bender.
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Enjoyed Heavy Rain, but its seemed that LA Noire got much more going for it but hey, the damn game not out yet and we wont know for sure until then and see who talking rubbish or not.
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Blatantly killed by Ethan's ninja tackle to the ground.
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Err, how long did Heavy Rain take to develop again David?
There is already one fundimental difference between Rockstar's method and Qunatic Dream's method..... Rockstar are releasing a game that is using theirs next month!
Its all very well to say what he's saying, he has the benefit of watching someone else and commenting on their system, compared to a system no one else has seen yet but him.
He's not going to say "Hmm we cr@pped our pants when we saw the facial animation in L.A. Noire, because our system is very similar but still 2 years away from release" is he?
Why can't he be more positive and congratulate Rockstar for taking the 'first step' towards good facial performance capture?
If your system is better, then great, but lets at least see it David before you start commenting on someone else's yeah.
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Oh, and you're aiming to attain Avator-standard in 5 yrs time? That's a goal, is it, something to aspire to?
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What technology they use and how they bring it about - whether they use an all-in-one capture system or otherwise, as David Cage is harping on about - is really their decision and I'm sure they'll make the right one in due course. I'm sure it's very possible for them to upgrade their technology to do exactly how David Cage is waffling on about.
Is it detrimental to the finished product? Not really, since this is a new class of production and reality simulation. The only thing it affects is Rockstar's R&D budget and I'm sure they're not stupid enough to make "LA Noise 2" in the same fashion (or at all), if it costs a fortune and will look at improving their system instead.
Honestly, I think Quantic Dream should be celebrating the fact that others are doing similar things and giving them a run for their money, not slagging off other people's behind-the-scenes motion capture systems - all of which are still very much in their infancy, including QD's own tech.
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At least with any tech that I know of.
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Of course L.A. Noire has better animation than Heavy Rain, I don't think even Cage is denying that.
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However as I thought Heavy Rain was pretentious bull crap I don't tend to put much value on what he says in regards to game design.
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