Why I Love... Train Simulators
The attraction of traction.
I've been trying to persuade PEGI to add a new warning icon to their ratings system for the past ten years. If a box came emblazoned with an anorak symbol, the potential buyer would know that "A pre-existing interest in the theme is essential for the enjoyment of this product".
Games carrying the anorak icon would include anything with "manager", "carp" or "Harry Potter" in the title (so forthcoming EA offering Harry Potter's Extreme Carp Manager would be a definite), along with all train simulators.
If you're the sort of person who can sit on a station bench reading a book and not look up when a freight train thunders past, it's highly unlikely the likes of RailWorks, Microsoft Train Simulator, Trainz and OpenBVE will ever shunt their way into your affections. There's nothing the developers can do to change this. The die has already been cast.
Parents and peers made me a train simmer long before train sims existed. Train-shaped toys and loco-filled picture-books were pressed into my pudgy hands as soon as they were strong enough to hold them. During holidays, I was taken to preserved railways and made to stand very close to pungent green dragons that oozed oil and coughed smoke.
A crucial moment in the indoctrination process occurred when I was around ten years-old. While waiting for a train from London to York, I was encouraged to buy a little pocketbook filled with thousands of five-digit numbers.
My favourite piece of Thomas rolling stock was always Pierre the pompous nuclear-flask wagon.
Before you sneer, scoff and recall a hundred lazy trainspotter jokes, ask yourself if hunting locos the way a twitcher hunts birds or an Afrika player hunts gnus is any more ridicule-worthy chasing a ball around a field. For that matter, is it really more senseless than spending your leisure-time moving pixels round a TV screen?
Ponder on why influential sections of the media seem to regard a love of hard-working 3000hp locomotives as the mark of a loser, while the love of decadent 1000hp automobiles is declared to be the duty of every red-blooded male.
For me, trainspotting has only positive associations. It gave my juvenile self a first taste of independent travel and fostered a couple of good friendships. Today, it remains one of the most extraordinary games I've ever played.
Imagine an unscripted, massively multiplayer odyssey that encourages exploration and rewards patience and vigilance. Eyeballing something rare or unexpected while transpotting is as satisfying, in its own peculiar way, as solving a puzzle in The Hobbit or being the last player left alive in a game of British Bulldog.
All the best rail-themed gameshows feature turntables.
A train sim which could capture the bizarre network-trotting treasure-hunt that is trainspotting would be remarkable indeed. The closest thing we have, sadly, is a text-based loco-bashing game called Hellfire.
What train sims offer the enthusiast is the ability to time-travel. All rail fans over 21 are hopeless nostalgics, convinced that the railways of today lack the character and charm of those belonging to some personal Golden Age.
Sims like RailWorks 2 and Microsoft Train Simulator make it possible to turn back the clock, undo the vandalism of Dr. Beeching and transmuting the forlorn hulks of Barry and Berry into the proud Goliaths they once were. You can stand in the same place you stood in 2002, or 1982, or 1962, and see the same sleek stallions and grimy workhorses storming past. The sims let you grab the reins.
At first glance, the challenge of operating a loco might seem slight in comparison with that of piloting a plane or driving a race car. There's no denying there's nothing in the likes of RailWorks which is half as demanding as mastering the avionics of a Ka-50 Black Shark or snatching victory in an iRacing open-wheeler, but to dismiss the genre because of this would be a mistake.
After several years of operating simulated steam trains, I still find myself stalled on the slopes after failing to maintain boiler pressure. Having racked up hundreds of hours in the cab, I still occasionally overshoot platforms or slide past red signals, brakes screaming and teeth gritted.
Driving a train requires as much attention as overseeing a modern aeroplane - sometimes more. There is much to learn, and there are countless times when you complete a scenario and relaunch it immediately, eager to put in a better performance.
Train sims can create stress, but it's their ability to effortlessly dissipate it that I value most. Along with non-violent flight recreations, they offer the perfect way to get the smell of FPS cordite out of your nostrils and wash gobs of RPG viscera from your hair.
In between watching for signals and monitoring dials, there's plenty of time to gaze wistfully at unfurling landscapes, listen to distant church bells and blow your whistle at disappointingly unflappable sheep. Now and again, it's great to beetle through a polygonal landscape which isn't laced with hate or laden with mystery.
When the word 'escapism' is bandied around by ludologists, it's usually in connection with elaborate fantasies - the space opera, the Tolkienesque epic, the post-apocalyptic nightmare. Train simulators prove it's possible to escape by surrounding yourself with the utterly prosaic.
Heavy sleeper? Get a job on the railways.
Not only does the Train Sim Express call at Respite Junction, Nostalgia Old Street, and Challenge Central, it also makes regular stops at Fecundity Interchange. One of the marvellous things about the four titles mentioned in this piece is they get richer every single day, thanks to the graft and craft of creative fans.
There's always a new route waiting to be explored, a new locomotive or multiple-unit sitting expectantly in the arrival road. The vast communities huddling at hubs like TrainSim.com and UKTrainSim.com have transformed their chosen sims. They've altered their gauges, taken them to new lands and times and even even adapted them for new purposes. In terms of quality, their work often rivals that of the commercial add-on brigade who are also busy enriching and extending.
So then, tempted to take to the rails? If you've never simmed before, Railworks 2 is an excellent place to start. It's prettier and friendlier than its rivals. There's no demo available but a recent promotional toy from The National Railway Museum will give you an inkling of what to expect.
Surprisingly, considering its age, Microsoft Train Simulator is not all that far behind in the looks department. It may even catch up in the near future thanks to OpenRails, a promising open-source overhaul. If you do plump for MSTS, ten years' worth of community-crafted extras mean you'll almost certainly be able to drive a local line or operate a favourite machine.
Stop scowling at me, I'm only 53 minutes late. (Unexpectedly long toilet break at Nuthurst.)
Trainz is also backed by a staggering range of free content, but unfortunately much of it is stored at the developer's own shunter-slow download station. In its favour the Aussie offering does provide superb route building facilities and endearingly extensive Thomas tributes.
Far too grown-up for anthropomorphic engines, the free OpenBVE enjoys a deserved reputation for superb cab ambience, authentic instrumentation and credible physics. Those prepared to brave installation bafflement and master complex doze-disturbing safety systems can get a peerless glimpse of what it's like to drive a modern train.
I'm tempted to wind-up this confession, rallying cry and beginner's guide with a brief introduction to the wonderful world of signalling simulations, but I fear any more wilful eccentricity may cause Eurogamer to melt or vomit locusts.
As much as I love train simming, it's not something I could ever evangelise with unfettered enthusiasm. Thrills like cold-starting a Deltic or powering across a rainy Ribblehead Viaduct in a Peppercorn A1-hauled express are conditional. Ignore the anorak symbol at your peril.
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Comments (41) Latest comment 1 year ago
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No I joke whatever floats your boat! I'm sad enough to play flight simulator and at one point left it on autopilot for 10 hours flying to africa LOL. Now that's sad.
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Bought Rail Works for my Dad one Christmas & he loves it, keeps him quiet for hours.
Had a few goes on it & it's pretty intense stuff, especially the steam engines. Getting the speed right is a proper headache & the stopping distance at stations.
I'm awaiting the comments board to be filled with "OMG u r so sad, wear iz COD blak opz, da bestist gamez!!!!!!!!11one!!!!"
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On one hand, i wouldn't even consider looking at a train sim, seems a little one dimensional.
on the other, if this is what some people want, then good for them.
Atleast train sims aren't trying to be something they're not, there are far worse things out there...
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You are, of course, correct
[link url=http://www.youtube.com/watch?v=axA2X2c45fw
]http://www.youtube.com/watch?v=axA2X2c45fw
[/link]
http://www.ats.d6team.pl/index.php?j=1
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Not 'losers', certainly not from the likes of me - more 'curiosities'. There is obviously something amazing about the history of trains and steam power, the birth of mass transit and all that. But they're engineered workhorses that you don't 'drive' as such, merely make go and stop. Planes, cars - you control, and you can go out of control.
I loved riding the train in RDR though...
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Those passengers are a sight to behold. Next gen, right there.
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[link url=http://www.anvil-soft.com/english/ePrKlomanager.htm
]http://www.anvil-soft.com/english/ePrKlo...[/link]
Or Bus Simulator for that matter LOL
[link url=http://www.game.co.uk/PC-Games-and-Downloads/Simulation/~r348173/Bus-Simulator-2/?mid=348173&cm_mmc=BigMouth-_-PC_Games-_-Bus_Simulator_2-_-link
]http://www.game.co.uk/PC-Games-and-Downl...[/link]
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Nice article, it wouldn't appeal to me too much but I can see where the fascination would come from.
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If the game mechanics, simple or convoluted are enjoyable and offer scope for the build up of expertise then any setting can be enjoyed.
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Unfortunately, I don't think I have the attention span required for this..
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It's really nice to have insights into the pleasures of gaming in all its wonderful forms. Although I've never played a train simulator, it did put me in mind of playing F19 Stealth Fighter on the Atari ST.... not the combat bits, obviously, but the quite extended weirdly contemplative bits on the way to an objective, just sort of checking the altimeter and watching triangular mountains slowly pass by.... and the terror of landing (and inevitable crash after 2 hours of mission)
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Sad sods.
*Goes to play D&D*
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[link url=http://www.youtube.com/watch?v=QenN5DVuLtw
]http://www.youtube.com/watch?v=QenN5DVuLtw
[/link]
I would be interested in this. I'm not even joking!
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That thing was not fucking around, was it?!
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Tried the Flying Scotsman download you linked to, and found it curiously enjoyable - it's a change of pace from most games, but there's plenty to do in terms of getting to the stations on time, watching signals etc. I'm sure a full-on simulation with all (ahem) bells and whistles active would be too much for me, but there's definitely a sedate pleasure in these games. If I see Railworks 2 at a decent price, I may well pick it up for the odd Sunday drive. It's definitely a good thing that sims like this exist, with a great community by the sounds of things too.
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It's also (subjective opinion ahoy!) why I think Eurogamer should scrap the "Why I Hate..." articles. A site meant to celebrate videogames shouldn't be writing such obviously shit-stirring pieces. I'd much rather read about someone's passion for an obscure gem, or see another take on an unloved travesty, than see a writer pissing in the wind by railing against a million-dollar juggernaut years after its release.
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@Subquest
The fetishization of fast automobiles definitely has something to do with that hint of danger - man grappling with powerful machine. I wonder though, if it hasn't also got something to do with socio-economic factors. In Fifties Britain, locos like the Mallard and Flying Scotsman were revered, individualism and decadence frowned on. In today's less socially-minded UK, it seem we'd much rather encourage our sons to admire pricy private conveyances than shared public machines.
Or perhaps I'm reading too much into it.
@Ryusan. The piece wasn't meant to be a comprehensive genre survey. The reason I didn't mention gameslike Densha De Go or Railfan is because I have very little personal experience of them. I do most of my gaming on the PC.
Western bias? Check out the Japanese section of
[link url=http://wiki.bve-routes.com/index.php/Routes_by_Country
]http://wiki.bve-routes.com/index.php/Rou...[/link]
or this page of amazing Chinese add-ons for Trainz:
[link url=http://www.ocemy.com/TRS_contents.htm
]http://www.ocemy.com/TRS_contents.htm
[/link]
All of the big PC rail sims have strong international followings.
@ GreatUncleBaal
"I've just picked up DCS A10 and I'm a bit inundated"
Me too. It's a brute, isn't it.
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I'm sorry if my comment sounds harsh. I actually found your article earnest and genuine (and whose feelings I share, to some extent). But it is hard not to feel bothered by how history in the videogame medium keeps being treated, constantly re-written from a western-centered view, showing very little, if any, consideration or reverence for influential Japanese titles. I understand the point of the article is not to give an overview of the genre or outline its history, but to speak of train simulators whitout a single mention to something as popular, old and (in my opinion) relevant and groundbreaking as Densha de GO! seems like an omission. Not just because it is a "Train Simulator", but because it is the Train Simulator, perfectly symbolizing and minutely characterizing a whole nation's cultural passion for trains (which is, ultimately, what all simulators are about). If anything, you should try it
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I do think if I had a lot of disposable cash though I'd by me and my friends copies of Farm Simulator to piss around in multiplayer and wreck everything.
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@ rotmm
Thanks for the link - I did not know about that one.
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[link url=http://www.youtube.com/watch?v=WADnriWzJes
]http://www.youtube.com/watch?v=WADnriWzJes
[/link]
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"I'm tempted to wind-up this confession, rallying cry and beginner's guide with a brief introduction to the wonderful world of signalling simulations, but I fear any more wilful eccentricity may cause Eurogamer to melt or vomit locusts"
This is essentially what healers are reduced to in WoW
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Don't know why but I'm going to be having a look at that.
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It's good fun. Makes me laugh if I think of the hellish transport networks I've made in Transport Tycoon, and who would have had to run the signals on those!
I can't imaging doing the larger networks like Kings Cross yet.
edit: oh shit, it starts to get a bit hairy at 06:25. Train wants to join but there's no train to join with. Welp.
edit2: it arrived, just had to wait for a bit.
Since this isn't mentioned anywhere, in case anyone else here plays the Royston scenario like me, you'll get a freight train wanting to reverse into a siding at about 7:20. You need to enable 'show all shunt signals' in options because it's off by default and you can't complete the needed signalling otherwise.
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"Train sims can create stress, but it's their ability to effortlessly dissipate it that I value most." Yeah. Whilst most EG'ers will be too cool, I'm not overly embarrassed to admit I have bought (or been bought) most of the commercial train sims at some point. Very relaxing, good fun.
Would like to see a piece on Transport Tycoon, Locomotion, Railroad Tycoon series, etc at some point. Which I play constantly.
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I now know that my ideal game involving this would be to lay out routes between cities as in Transport Tycoon, set up schedules, and then run the signalling systems for the trains. If there's some kind of game that actually does this... I want to know. Maybe I'll try and code it at some point.