Crysis 2 DX11 fix in 2-3 months - report
No DirectX 10 support in the future?
Crysis 2 PC users will see a DirectX 11 patch in two to three months time, so says a report from our colleagues at Eurogamer.cz.
According to an anonymous trusted source, Crytek only started to develop for DirectX 11 in November 2010 and was unable to get it ready in time for the game's launch earlier this month.
The source also claimed that DirectX 10 will not be supported in future, as it's rendered obsolete by DirectX 11.
Yesterday, a Crytek community manager posting on the game's official forum poured water on speculation that a patch was imminent.
"No patch was ever confirmed, I have no idea why this website even posted such information" he wrote, referring to a Maximum PC story claiming that an update would arrive on Monday.
A spokesperson for publisher EA then added "We have not made any official announcements about a patch yet."
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Comments (41) Latest comment 1 year ago
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edit: racists!
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DirectX 10 and 11 should have been called 9.1 and 9.2.
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Did you really type that? I'm speechless (Almost).
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I fully expected to be negged, of course. But I couldn't give two fucks about that.
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example in BFBC2 the game will get lower max fps in DX 10.1 compared to DX9,
but the MINIMUM framerate will be higher in DX10.1 compared to DX9.
so resulting in more stable fps in DX 10.1 mode.
so if CryEngine 3 in DX11 can run efficiently, and take advantage that some things are faster in DX 11, then if you run DX9 quality in DX 11 it can get performance boost.
but usually people just add more effect in DX 11, thus lowering framerate.
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Anyone remember the 64-bit version of Far Cry?
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That is just plain dumb.
Supporting DX11 actually doesn't not tell much about the changes we'll effectively see in the game.Best guess is obviously tesselation and maybe displacement mapping using it. Doubtful about any deep changes or major optimizations, even if that would probably be possible in theory.
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Oh, and an FYI to all, DX11 is supposed to be backward compatible with 10, so often times DX11 modes work on DX10 cards (just w/o tessellation or displacement mapping...). DA2 (horrible game by the way) and Civ5 are two examples of games with DX9 and DX10/11 modes.
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thats because you turn on a bunch of additional GFX.....
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Yes. DX9 is still the latest version available to Windows XP users after Microsoft decided to screw them over. Vista and Se7en support both DX10 and DX11, but as has been stated, DX10 is a bit of a laugh, DX10.1 a bit less of one, but still...
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Heh. Is it April 1st yet?
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To each his own, but I personally enjoy playing a better looking version with a 1920x1200 resolution and a framerate of 30-60 fps quite a bit more than a upscaled three-digit resolution with slowdowns into the teens. Not to mention that I simply can't get gamepads to work for me as well as mouse and keyboard. And since I bought my PC to play games I would never see on a console (Shogun 2, Starcraft 2, WoW, Anno 1404) anyway...
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I agree the xbox version is outstanding. But its not really cost effect surely?! You could buy the pc version at 25 quid on release. and the 360 version for 37 on release.
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But I can't agree with anyone complaining about DX11 diminishing returns. Having DX11 support doesn't necessarily negate the previous point, it just allows current and future rigs to push the game further and at some point in the future, some players will be glad to trade 90 fps for nicer effects. Which won't refute how great the game currently performs on older hardware.
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No, Microsoft screwed over XP users by making DX10 Vista-only. They wanted to shift more copies of their craptacular, buggy OS and DX10 was one of the carrot sticks they employed.
At the time, Crysis was billed as the game that showcased DX10's capabilities (god-rays and the like). In fact, All these so-called DX10 "features" that Crysis employed were actually DX9 features that Crytek deliberately disabled for DX9/XP users, although a simple ini tweak published in various PC magazines a month later brought them back.
Good thing really - without the fancy graphics, it was easy to see that Crysis was just another run-of-the-mill shooter, with graphics that couldn't even match Oblivion's - a game that was already two years old by then.
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Fiver years later it's now it's the PCs turn. I've just built a i5 2500, 8GB, HD 5770 for £500 and can now play a bunch of games at a significantly better quality than the console versions without having to spend over a £1000.
No doubt when the next gen consoles are offering super-duper GPUs and multicore CPUs for £200-300 I'll jump ship again.
Many friends have done the same and I think it's reflected in the upturn in PC games sales.
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The take-home message is that you don't just have to use DX11 for image-quality improvements, it can be used for performance improvements too.
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I'm afraid I have to respecfully disagree that Crysis (and Warhead) was "just another run-of-the-mill shooter".
The open setting and variety of powers gave you so many different ways to play each encounter (at least until the aliens turned up) that it really did do a great job of giving the player an unprecedented freedom in this kind of game.
It wasn't perfect, sure, with the guns lacking punch, dreadful AI and the final third, once the aliens turn up, throwing all the interesting stuff out the window but it's still a game I enjoy coming back to, just to see what new ways I can come up with to deal with those pesky North Koreans.
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I wish that was even remotely true, I'd love to play more games like Crysis. Maybe you can recommend a few? Wide, open landscapes, a continuous journey rather than setpiece levels, a high degree of freedom how you approach every situation, and an AI way above the average FPS. Not to forget a meaty, long single-player mode, not an mp afterthought. Recommendations welcome.
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The PC version most certainly does not "piss all over" the console versions. I think that's why many PC folk are upset, and why they want DX11. Having said that patching in some DX11 features won't add much to the games visuals and will have a pretty big impact on performance.
All I want is a proper settings menu, so I can tune the game exactly how I want.
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You probably played it already, but Far Cry 2 ticks all of those boxes. I actually think it was a far better "spiritual" successor to Crytek's older games than Crysis 2 is.
Not that there's anything wrong with Crysis 2 - it's a great game (and I am playing the PC version which runs nicely on my old Q6600 and two 8800GTs in SLI - 3 year-old kit now - at a better-than-720p resolution on "Very High" settings) but it hasn't really made me go "wow" in the way that Far Cry and the original Crysis did.
I miss the lush island jungle...
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I think the game looks terrific in DX9 so I'm not really itching for a DX11 patch that will likely cut my existing performance in half anyway.
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Thanks, killerbee - yeah, I've played it. I actually didn't like it very much, but that's a different story.
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Tessellation, as an example, is perfectly possible in Direct3D 9, but DX11-compatible cards offer hardware support.
In order for Crytek to get the most out of DX11, they need to crank up the visual fidelity using these new features. My point is that the game already looks so nice, and runs so well, on older hardware, that DX11 should not be their priority.
Sorting out the ropey multiplayer system would be a good place to start.
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