Machinarium coming to PlayStation 3
Microsoft not interested, claims creator.
2009 PC point and click adventure game Machinarium will launch on PlayStation 3.
Speaking at Nottingham Trent University during a GameCityNights events, creator Jakub Dvorský confirmed the game will launch on PlayStation Network later this year.
Dvorský's company Amanita Design will explore a release on the BlackBerry PlayBook tablet, too.
However, an Xbox Live Arcade version is off the table because, according to Dvorský, Microsoft turned down the game.
"We were already refused by Microsoft to bring the game to Xbox," he told CasualGaming.biz.
"They weren't interested because the game was already released for Mac and Windows, and Microsoft demanded it as part of an exclusivity deal.
"We're not interested in Microsoft anymore."
Meanwhile, Dvorský announced he has begun development on three new games.
They are point-and-click adventure games Samorost 3 and Botanicula (screenshots below), and interactive music video Osada.
Samorost 3 is at least two years from release on PC and Mac. Botanicula is due out by the end of this year. Osada will launch as a free download from Amanita Design's website soon.
Dan Whitehead returned an 8/10 in Eurogamer's Machinarium review, saying, "Machinarium is a treat for the senses that demands more of your brain, a paradoxically gentle yet punishing riff on a genre that, until now, had been revived but sadly defanged for modern players."
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Comments (44) Latest comment 1 year ago
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Quite rightly so. They have all their 1st party stuff to release...
Oh, Wait...
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Don't comment on it then.
Better yet, don't breathe.
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Microsoft are complete idiots for ignoring this gem but then I suppose these days if it 'ain't human waggle or Gears they don't care.
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What are the people at MS smoking?
I fail to understand this mentality at all, unless MS make the games or fund them in some way that cant expect exclusivity on anything in the current market. Devs need to feed their families too!
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BOTH retails and downloads only, such as Stackings, Swarm, Crysis 2 etc etc
DOES NOT COMPUTE... This smells!
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Microsoft: Sure, but we want it all to ourselves! We don't want to share! Because limiting the exposure of unique and talented indie developers is a great thing for the industry!
Jakub Dvorský: ......... Fuck off!
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Also: charming_fox, firstly, Rob Fahey's comments aren't Wesley's and I daresay that Rob would take them back if it meant getting a little peace. Second, how is being an argumentative tool helping anybody?
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Played it on PC from the humble bundle, great game!
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/begs forgiveness, been watching Alan Partridge Mid Morning Matters.
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Think it's got to do with the (aftermath of the) Slapped Down article by Rob Fahey, who apparently called the EG readership a cnut because of the reactions to his article (or something).
Still, that shouldn't make charming_fox to act like one in every bloody comments thread now.
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Presumably Microsoft wanted exclusivity if they were to publish it under XBLA Games and that it might have been possible to get it there via another publisher. But if they're not interested then that's probably the end of that. Not that I'm really concerned as I already played it on PC. Wonderful game it was too.
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oh interesting hope they cover it in this weeks Podcast.
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The English digital download says "GBP 12.50 + VAT". That may not seem much to some, but lets not forget the "expensive" XBLA games are 1200MP - they could not charge more than that. Worse yet, like pretty much all the XBLA devs out there, they would have to share with Microsoft and the publisher ... and Amanita Design seems too greedy to share.
(in case you are wondering, the Czech DVD version of Machinarium was CZK 99 including VAT ... thats some GBP 3.50)
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The PS3 browser can handle Flash 10, I think. Sony have paid their license to Adobe, worry not.
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It does.
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that is all.
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Also the screenshots are not of Machinarium, EG
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Gastrian: wasn't interested UNLESS it was an exclusive ... is probably the right way to phrase this situation, yes?
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Have you actually seen the list of games coming out on XBLA? It pisses all over PSN and always has done.
Oh, you warlock you! You totally destroyed the insecure SDF with the might of your words!
Thank you for the laugh. God bless you.
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Indeed, but I wonder how many indie developers have allowed themselves to be pushed about by Microsoft's policies regarding XBLA exclusivity. I don't agree with their practices and as such don't really want to support them by buying these games on XBLA, I'd sooner wait and get the PSN/iOS versions down the line (if available).
One exception for me would be Fez. Looks amazing.
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How can MS push an indie dev to do anything. It's been pretty plain and clear that MS Studios for XBLA games only do console exclusive and even that can be set to a limited time period (Braid and Castle Crashers say hi). The reason you go with MS studio is that you get more of the pie(money) and MS will provide publisher duties for your game. I believe Sony has a similar setup for their published games and I do not remember games published by Sony on their Network not being exclusive. So if you do not agree with MS practices then I guess you will not purchase any games on PSN that is published by Sony Studios.