Resident Evil: Raccoon City confirmed
First details of SOCOM dev's team shooter.
First details have emerged of Resident Evil: Operation Raccoon City, the much rumoured franchise spin-off from SOCOM developer Slant Six.
According to Official Xbox Magazine's imminent scoop, kindly summarised by StickSkills, it's a team based shooter set in the Resident Evil 2 era that sees up to four players cast in one of three factions.
As a member of the Umbrella Security Services Squad you'll have to scour Raccoon City destroying evidence, head-shotting zombies and brutally sweeping T-Virus survivors under the proverbial rug.
There are also two other teams to choose from, which Capcom apparently insists constitutes a "three-corner conflict". As well as the Umbrella death squad, US Special Ops are also on the scene, as are "bio-organic weapon monsters" created by Umbrella.
The Umbrella team is made up of four new characters: Vector, Beltway, Bertha, and Spectre, and the game will play out slightly differently depending on who you choose. Various familiar faces are due to pop up along the way, including Leon Kennedy.
You'll earn XP as you progress, which allows you to earn new abilities, such as Vector's cloaking skill, and weapons.
It sounds like it's set to be a more gun-ho Resi than we're accustomed to, with ammo management not playing such an important role. "It's not fair to give people big guns, then take all the ammo away," reads a quote from the OXM piece.
Apparently the game is due out on PlayStation 3 and Xbox 360 in the Autumn.
Expect a shedload more information when Capcom officially takes the wraps of the game, possibly at its annual Captivate event early next month.
Looks like it's set to be a busy year for Resident Evil fans. That's two HD catalogue remakes, two 3DS titles and now this all on the release slate.
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Comments (35) Latest comment 1 year ago
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Or as Dodgeball so perfectly summed up:
"Blade... Laser... Blazer... "
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Seems like S.T.A.R.S have fallen into the trap of only recruiting people with awesome cool (read: lame ass) names. Sorry Chris, Leon and Jill, your names just don't cut it in the modern age of zombie warfare.
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I loved you RE (....well up until CV), rest in peace my love I'll never forget you.
(although I couldn't buy it anyway as Capcom seems to have dropped all PC support without having the balls to actually say it)
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A proven developer too. Could be great.
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Nevertheless I missed out on Resident Evil Outbreak because the PS2 just wasn't cut for online play, will keep an eye for this.
A team based shooter? So all hope of RE returning to it's brilliant roots is dead, I'm not even gonna bother being interested anymore.
It being online alone would kill the survival horror atmosphere.
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Could be good but I'd prefer a real Resident Evil game circa 1998
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Just a shame there's no one called Roger on the team.
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I hope resident evil will go back to its horror roots (i know va was terrible, but you know what i mean) and stay away from action side but i fear the series as well as dmc series will really not be what long time players want.
At least if it turns out to be a disaster resident evil 5 had some closure to the series for me.
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Trying to survive is a human thing, and RE these humans are the lowest of the low, they shouldn't be allowed to reproduce if this is how they try to survive. Make this survival more realistic, build the game around an engine that support destructibility, allow for use of pretty much anything as a weapon, throw things that you can pick up and reuse. Not just run around all day saving bullets and avoiding things because you can't use your ammo, so build a trap that will allow you to detain the mindless dummies. Seriously it can't be that hard to come up with worthwhile ideas to fill the void that is actually survival horror, what is up with context sensitive melee attacks?
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And with the HD remakes of Resi4 and Code Veronica on the way, along with the 2 3DS games... Good times ahead!
I love Resident Evil!!!!! : )
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Sound fair?
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Yeah, while some will object, this is Capcom's best outsourcing move, IMO, and just what the RE series needs to stay more with L4D and other games. More games these days are about co-op play, and just look how well that worked for Square's previously failing TR IP. Guardian of Light showed it can be done, and done well.
RE's story has become to hokum and B movie, and seriously needs better writers, because that's where the real horror is now, not in the scares or action.
Perhaps the calls for an Outbreak remake are what led Capcom down this path, along with Capcom's previous awful attempts at the FPS genre via the Gun Survivor series, and Nintendo's success with the Metroid Prime series. All in all, I'm glad that they recognised the potential of outsourcing RE like this, and will certainly buy it.
RE is by no means perfect as a series, just because its japanese, people. I love it to, but for it to survive, just like a virus, it must adapt for the better. You'll still get your RE6 etc, so rest easy.
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Didn't that already happen with RE5?
Really, this isn't much of a stretch from where the series has been going is it?
Anyway, Slant Six can go stick this up their arse.
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But this is a spin off, outsourced to another studio, retreading Resi 2 territory. It doesn't seem me that this makes a back-to-its-roots numbered sequel any less likely.
And this sounds like it could be fun. But if it isn't, I don't have to spend money on it. So, y'know, yay.
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This sounds like sh*t to me so far. But hey, let them surprise us.
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