Homefront Xbox freeze bug fix ASAP - THQ
"Day or two" from MS certification.
A Critical Title Update for Homefront on Xbox 360 is "a day or two" away from Microsoft certification, THQ has announced.
This addresses the Profile Corruption error (the "Freeze bug") and is "highest priority", the company wrote on the Homefront blog.
"We are also including a fix for multiplayer connectivity and ping time issues, where players are being sent to distant server locations at the expense of performance. We expect this update to be submitted to Microsoft really soon and we will be working with them very closely to get this approved and deployed as quickly as possible," THQChris added.
Once that urgent patch has been released, a second update containing a handful of fixes (patch notes below) will be sent to Microsoft for verification. A PS3 version will go to Sony "as soon as the issues are resolved".
On PC there is no certification process required, so when a patch is ready it will be released.
"Thank you for your patience and understanding as we work through this process," wrote THQ. "We apologise for the inconvenience to your Homefront Multiplayer experience and are working 24/7 to make it as enjoyable as possible!"
Update 1: Xbox 360 Critical Title Update
- Scheduled for Microsoft Submission in the next day or two
- Fixing the Xbox Live Profile Corruption 'Freeze' Issue
- Fix for players being matched in distant server locations
Update 2: Additional Game Issues Fixes
- Playstation 3 Update will release as soon as fixes are ready
- Xbox 360 will submit as soon as Update 1 is released live
- Fixing Multiplayer Freezing (affecting X360 & PS3)
- Experience and Statistics Resets (affecting X360 & PS3)
- Improving Party Matchmaking & Joining with Friends (affecting X360 & PS3)
- Fixing the Beacon Error (affecting X360 only)
- Correcting inconsistent Leaderboards data (affecting X360 & PS3)
The first 15 minutes of Homefront.
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Comments (40) Latest comment 1 year ago
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A lot of the time these are bugs that only become apparent after major server strain from multiple players, something which many developers find it hard to simulate. Other times it's down to how effective the person tracking all the bugs is.
Now if only there was a patch to extend the campaign.
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Great multiplayer but GOD, test the infrastructure before releasing anything a product...
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So imo I think they have done a good job with homefront (bar the stupidly short campaign) I mean look at what the bulletpoints that this patches up compared to the 3rd black ops title update which was longer than a horses c*ck.
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The PR told everyone there not to mention the problems.
Developers and publishers need to conduct better testing of their games, perhaps an early network beta would help? But of course, THQ didn't want people to see this game before launch, before it sucks big donkey balls.
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This is what I'm trying to say, a lot of games these days just patch after release because of such strict deadlines set by publishers n what not. All I'm saying is cut the new IP some slack peoples! Yeah it's not a great game but so many AAA titles (mostly sequels) have fooked up big time. new vegas, gears of war 2, tdu2... and loads more.... And with those titles then its fair to say they should be flawless. Especially with the amount of money that gets poured into them.
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Sometimes its worth putting off the purchase of mp titles for a few weeks until they iron out these problems. Means you're not left with a bad taste in your mouth for pre-ordering & paying top dollar.
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Did I say it was better? NO
I said it was released in a better state. Especially the ps3 version of BLOPS. Omg don't get me started on what a mess that was. Plus this is THQ. And they don't have the greatest of games tbf. With developers liek Treyarch and IW you expect flawless MP.
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Very good point. All 3 games you mention I had issues with and yet each one of them continued to eat up hours and hours of my gaming time once sorted.
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They've sold about 400,000 copies in the US alone. Don't know about Europe, but let's assume 700,000 are playing this worldwide. THQ's QA team is probably about 50 people...even if it was in the hundreds the chances of them finding all bugs is pretty slim.
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They've sold about 400,000 copies in the US alone. Don't know about Europe, but let's assume 700,000 are playing this worldwide. THQ's QA team is probably about 50 people...even if it was in the hundreds the chances of them finding all bugs is pretty slim.
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They've sold about 400,000 copies in the US alone. Don't know about Europe, but let's assume 700,000 are playing this worldwide. THQ's QA team is probably about 50 people...even if it was in the hundreds the chances of them finding all bugs is pretty slim.
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Also does anybody remember reading on here that treyarch denied that the ps3 version of BLOPS was broken? Then a few days later they were apologising saying they are patching it up now.
At least these guys admit there is something wrong and are working away at fixing the problem lolzz
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As it stands Crysis 2 arrives on friday promising all kinds of new multiplayer delights (we shall see) so good luck with your fixes but id'e be amazed if anyones playing Homefront 3 months down the road.
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Anyway i've bought it on the PC for £18.00 so hopefully i can finally get some GG's going! I tried in vain all day yesterday and only managed to get one game in, the rest of the time was either the PS3 rebooting from the game freezing or me sat in a Lobby waiting for those damn 4 players to show!
Don't get me wrong that one game was quite fun even though the actual game is pretty damn ugly at the best of times! I may pick the game up again next week.
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Trading for Crysis on Friday. Waste of time.
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This morning however,i have had no trouble at all finding matches,its quite a fun game
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Without going into too much detail, the certification teams that work on titles are pretty small and they don't have a lot of time to test each title.
This isn't an issue that has been observed by everyone who owns the game, so it's understandable that it wasn't seen by THQ QA or cert. Unfortunate though that is, because it would have been fixed already if it had already been seen.
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Just a side note, and message to THQ, if HomeFront would have worked properly I wouldn't have traded it in and Crysis2 would have had to wait. In todays competitive market one just cannot have bad launches.
Edit: This was the XBox360 version, and I couldn't connect tuesday night at all.
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Naughty.
Still, I had no intention of getting this until it hit the £20 mark anyways
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While I'm sure that there are exceptions the unwritten rule is to simply pass games through cert as long as there isn't a major issue with it. To do otherwise would be to hand your competitor a temporary exclusive and watch any chance of making a decent revenue in production royalties go out of the window.
From the sounds of it this game probably wouldn't have passed MS cert if they had tested it in full accordance with their own rules, but then they'll likely have known before cert that it was going to be a huge seller on 360 in America which means it had to pass regardless of what was wrong with it.
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That doesn't make sense. They were made aware of the issue, created a fix and are now submitting it to cert. That's how things work. Certification is not a long process.
@Murton
This is not a fully reproducible issue so as such might well have not been seen by QA/cert.
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Fully reproduceable or not it would have been seen at some point in QA, when I was a tester we found dozens of unique bugs that we simply couldn't reproduce and we logged them anyway, the devs still managed to track down and fix the majority of them.
Truth is, cert testing isn't what it used to be, they're more concerned with text strings and making sure that loading screens and such look right than the quality of the game, Fallout 3 and New Vegas are compelling proof of a disregard for quality over sales when it comes to cert.
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