Dead Island trailer reflects game - dev

"I don't want to cause any hate."

Deep Silver has denied the accusation from many observers that the eye-catching Dead Island trailer that exploded upon the internet last month misrepresents the game it was designed to promote.

The Dead Island trailer, below, shows a reverse-time account of a young girl on a tropical holiday island being torn away from her parents, become a zombie and eventually be flung out of a window - backed by a poignant piano accompaniment.

It was a huge hit on the internet, trended on social networking site Twitter and sparked live action movie talk. Even celebrities, such as Shaun of the Dead star Simon Pegg, discussed it.

But some said the trailer didn't accurately reflect Dead Island, a first-person four-player co-op open world role-playing game.

"It gives you the feeling about the world we are in," Deep Silver producer Sebastian Reichert countered when Eurogamer asked about the trailer this afternoon.

"Our main approach is you have a realistic... I don't want to say sad approach, but due to the fact it's a harsh topic and you are forced to do awkward things, our game doesn't want to be funny. It's a gritty game.

"You have some characters who are funny because the way they handle their stress is over-the-top comments. But the feeling of the trailer is something we have in the game all the time.

Some felt the Dead Island trailer, produced by Scottish animation company Axis, suggested the game plays like David Cage's narrative-heavy thriller Heavy Rain.

This, according to Reichert, is the "wrong approach".

"The trailer catches the atmosphere of the game perfectly," he insisted. "But if people think they will get Heavy Rain because this was sad and Heavy Rain is sad, that's the completely wrong approach.

"We are an action game. We are forcing you to play fast, to be brutal. This is something the trailer shows. The father has to be brutal to save his kid. The trailer works great.

"A lot of people are pushing in the wrong direction. Like everything, if you present something the first time, it brings up some expectations. With a trailer so far from the game mechanically, those expectations cannot be matched."

Reichert confirmed the harrowing scene depicted in the trailer does form a part of the video game. "This is basically something that happened in this hotel," he said.

When the player visits the hotel they discover remnants of the carnage, Reichert revealed. "But let's not talk any further about this or else you'll spoil me my Easter Eggs."

Reichert said Deep Silver always knew the trailer would draw criticism from those sceptical about its relevance to the game, but it was a risk worth taking.

"Should we go for this risk and have this awesome trailer, or should we remove the risk and have a trailer like anyone else?" he asked. "It was no big question. You go for the risk because you're aware the trailer is not something completely different from your game. It's just a story on that island in this f***ed up world.

"I also heard there are people out there who hate the idea of the trailer because it lies to them. This is something we didn't want to do. We just want to say, 'Hey folks, we have a really cool zombie game,' - that's one of the core messages of the trailer. And we have a serious setting, so enjoy it. I don't want to cause any hate. It's just about getting the people to the game because it's worth it."

Comments (14) Latest comment 1 year ago

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  • CaptainQuint #1 1 year ago

    The trailer was sublime; they have nothing to worry about. I have a daughter, too. I've seen more 'shocking' things happen elsewhere...
  • Butr0sButr0s #2 1 year ago

    "Our main approach is you have a realistic... I don't want to say sad approach.."

    Looking at the 08 screenshots I thought "right on", the game looked gritty and realistic. The locations were natural looking and the coloring of the game was right out of the 70's classics like Zombi2.

    Fast forward to the 2011 screenshots - giant mutant zombie wearing a straightjacket and spiked face mask, player character holding a machete with electricity coming out of it.... I think something happened to the realism level during those 3 years.
  • Tomo #3 1 year ago

    The people complaining about this trailer need to shut the fuck up.
  • kangarootoo #4 1 year ago

    "The people complaining about this trailer need to shut the fuck up."

    I wrote a long post, then deleted it and started again, then deleted it and gave up. Then I refreshed the page, and I realised you have summed my thoughts up far more consisely than I was trying to :)
  • Vyggo #5 1 year ago

    That trailer was awesome, so that makes it's existence valid in itself. You'd think people in this advertisement heavy world we live in would assume all trailers (yes they are ads) try to give the best possible impression of what they are selling, and wouldn't base their purchase decision on it.

    Edited by Vyggo at 22/03/11 @ 18:48
  • Paul_cz #6 1 year ago

    That trailer was super awesome and I am damn glad it came out. It could be taken as a short film easily.
  • shave_my_donkey #7 1 year ago

    its just a trailer...
  • GooseUK #8 1 year ago

    It's a trailer. I was over it about 5 seconds after it finished, as I'm sure 99% of people where. Jesus. This is a ridiculously good marketing ploy they are dragging out.

    Although it is nowhere near as powerful as the one screen shot of the dude with the electric machete, which has completely turned me off the idea of buying this game full stop however...
  • Razorus #9 1 year ago

    There's always the argument that the trailers don't represent the gameplay. They rarely do. Get over it. You can't enact every single move you see in a cutscene for example. There's the game, then there's the videos. They compliment each other. Videos give you breathing space and a chance to watch a story unfold in artistic ways. The game is for you to experience that world.
  • humble #10 1 year ago

    Anybody get the feeling they're frantically trying to make the game more like the trailer, after seeing how well it went down?
  • makeamazing #11 1 year ago

    I'm still trying to figure out why there was talk about heavy rain and the trailer... it was a cgi trailer, we all know the score about that... i am tired and perhaps dont understand the link they are trying to make with HR.
  • mukki #12 1 year ago

    Liked the trailer, hope game will live to the mood it set... But doubt it... Btw the trailer reminded me of an older and brilliant set of ads about driving safety which also played backwards... There one of a child crashing through a windshield in slomo and backwards also with classical/somber music... Anyone remember seeing these I think were from the uk or mnn Sweden?
  • ytzulu #13 1 year ago

    this trailer reminds me of lost!
  • kangarootoo #14 1 year ago

    "Anybody get the feeling they're frantically trying to make the game more like the trailer, after seeing how well it went down?"

    Well, of course not.